On the forum, there were more and more calls for weakening the fortress, but Chen Mo was indifferent to it and pretended not to see it.
This time, Chen Mo didn't need to prove it himself, because soon many players answered for Chen Mo how to build a fortress.
All kinds of exciting shots were posted on the Internet, and many fps masters who got started quickly have already demonstrated how to kill the fortress in fancy ways.
Genji bombed Bastion to death.
Tracer sneaks Bastion dead.
Or simply use the ultimate move of Hanzo or dva to kill.
In fact, Bastion is relatively strong in the novice stage, mainly because the players are not psychologically prepared for this hero, and under the protection of the sledgehammer and the shield, most players can't think of a good way to cut in for a while.
Especially in the vr mode, when the player is hit by the fortress, the whole body can feel a dense vibration, like being swept into a sieve by bullets. Most players will panic to death in this situation, let alone counterattack He even felt a little panicked about escaping.
But once they played more, the players quickly discovered how to play against the fortress.
At the same time, more and more hero collocations and gameplay routines have been continuously developed.
Genji, Tracer and Monk's dog release.
Pharah and Angel's double flight.
dva's air-dropped nuclear bomb.
Zarya's Graviton Surge works with Hanzo's Dragon.
And if he insists on letting him be strong, I choose Torbjörn.
And the electrotherapy combination of Dragon Lady Gawinston, and the rebuilding empire combination of Hanzo and Widowmaker.
Um? Seems like something weird got mixed in.
In short, players found that after many heroes were matched, they began to be more willing to explore and dig out the deep content of the game. The complex gameplay of various heroes began to be continuously excavated, and some special heroes began to capture a large number of fans.
Very capable heroes such as Genji, Hanzo, Aowei, Tracer, Widowmaker, Pharah, etc. have become frequent visitors in the game, and often appear in highlight highlights.
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One week after the launch of "Overwatch", various data continued to rise!
This game spread at an extremely fast speed, from major video sites, to many vr game forums, player groups, and then to various game media, it became popular almost overnight!
Even many players who don't play fps games at all can feel the popularity of this game. Under the persuasion of friends, they download and try it on their own vr game cabins.
After all, as a free game, players don't have any barriers to entry, as long as they have a vr game cabin, they can experience it.
In addition, completely unexpected to players, "Overwatch" has set off a wave of enthusiasm even among many groups who do not play games at all.
Several classic female character images such as dva, Aowei, Tracer, Angel, and Xiaomei have become the first choice of many osers, and these os images quickly gained extremely high popularity.
Especially dva, this beautiful girl who loves to play games, because the os is relatively simple, so there are many real os soon, and there are many large-scale seductive photos in it, and even a book artist uses the female characters in it as a book in the material.
These have played a great role in promoting "Watching Pioneer" objectively.
Of course, all this is due to the excellent character design of "Watching Pioneer". The heroes have different personalities and styles. Each hero has a unique background story and personality, which makes the heroes of "Watching Pioneer" unique. When it comes alive, it stimulates the surrounding creation even more.
Before the annual awards ceremony, "Overwatch" completely detonated the somewhat dull game circle and got everyone's attention focused!
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On the day of the awards ceremony, the weather was fine.
Although this awards ceremony is not of concern to players at all, it has already attracted much attention in the domestic game circle.
The focus is all on the blockbuster award "Game of the Year".
Over the years, this award has basically been produced among the S-level designers of Emperor Interactive Entertainment and Zen Interactive Entertainment. Other independent designers have also won the award, but relatively few.
But this year's situation is quite special, because the appearance of Chen Mo and "Overwatch" made the suspense of the "Game of the Year" selection suddenly rise.
Relatively speaking, there are not many masterpieces in the domestic game circle this year, and even fewer can compete for the honor of "Game of the Year".
Before the appearance of "Overwatch", the game circle generally believed that the "Game of the Year" would be born in two games.
The first one is "Prosperous Tang" developed by an independent game designer. In the game, the player will act as an assassin, sneak into the city of Chang'an in the prosperous Tang Dynasty, and assassinate Empress Wu Zetian. Of course, there are various derivative plots to match this.
The main selling point of this game is that it restores some features of the heyday of the Tang Dynasty, including customs, clothing, architectural features, etc., which have been carefully verified; at the same time, it feels very good to be an assassin in the Tang Dynasty. There are a lot of nocturnal assassination scenes that are also very well done.
However, the disadvantage of this game is that the capacity is limited and the process is short. As a VR game, the main process is only about 40 minutes. Although the designer said that this is a game that "has the characteristics of an open game", obviously most people can see that this is a word game, just adding some branches. Sophisticated art style, the connotation is not very rich.
The second is the mmorpg "Three Realms" developed by Zen Interactive Entertainment. The establishment of this game was actually completed long before "League of Legends", but it was affected by the emergence of "League of Legends".
In the initial design plan, the idea of "Three Realms" was to sacrifice some quality, reduce configuration requirements, fully support dual-terminal intercommunication between VR and PC, develop a variety of casual gameplay, and establish a rich social system.
At the beginning, this game originally wanted to attract players to new channels as much as possible, so it was designed to take care of the largest range of player groups.
But after "League of Legends" was born, Zen Interactive Entertainment soon realized that there was a problem with the game's approach, so it urgently stopped the development plan, made revisions, and finally released it this year.
The revised "Three Realms" still focuses its attention on the VR field, and no longer expects to be able to pry the corner of "League of Legends" on the PC side, because "League of Legends" has become a big trend on the PC side, and even those old mmorpgs are affected. It was severely squeezed, let alone a brand new game with no foundation like "Three Realms".
The advantage of "Three Realms" is that the art style is relatively good. It has constructed a three-layer world of humans, immortals, and demons, and basically developed the traditional fairy-xia style to the extreme in the scene.
As for the shortcomings, it can be said that it is a common problem of domestic mmorpg games, that is, the lack of connotation, and at the same time, various gameplays reveal some utilitarianism of the designers; in terms of gameplay, they have not made much innovation to traditional mmorpgs.