Almighty Game Designer

Chapter 441: Game of the year suspense

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Dynasty Interactive Entertainment also has a few games of good quality this year, but overall they do not meet the qualifications for being selected as the game of the year.

Originally, people in the industry were generally optimistic about "The Great Tang Dynasty". After all, "Three Realms" is an mmorpg. For the sake of profit, player retention and other data, some gameplay must be sacrificed. Naturally, it has its own score reduction attribute in the selection process.

And "Prosperous Tang" is a stand-alone game with a very strong Chinese color, and other aspects are relatively average, with no obvious shortcomings except for the relatively poor game content.

However, after "Overwatch" turned out, the "Game of the Year" award immediately became confusing.

Many designers realized that "Overwatch" is fully qualified to compete for this award!

Although it is a competitive game, the main fun comes from player confrontation, but its characteristics are also very obvious, and there are two points that are likely to impress the judges.

The first is the construction of the world view and the rich personality of each hero. The future background, the coexistence of humans and machines, heroes from various countries with various superpowers... the whole background has a strong artistic quality, and it will definitely be very pleasing.

The second is the innovation of gameplay. Although there have been "fps with skills" before, but they have not formed a complete system. Designers are more afraid that this mode will affect the core fun of fps games and the balance of the game, so they are careful in doing it Yes, not as drastic as Overwatch.

Judging from the current player feedback, "Overwatch" has well balanced the fun of traditional FPS gameplay and MOBA gameplay, which is very important.

Ideas are worthless, only when ideas are turned into works.

There are a lot of detailed settings in the process of turning an idea into a work, and any problem with any of the detailed settings may cause the final product to be completely different from the previous expectations.

Therefore, "Overwatch" can do a good job of the concept of "fps with skills", which itself is already a very remarkable thing.

In addition, the main problem "Overwatch" faces in terms of awards is that the content is not rich enough. Simply put, there is no plot in the game, there are not many scenes, and there is no open-world game content.

However, these three points are not fatal, because there are corresponding other content in Overwatch that can make up for it.

There is no plot but there is a background story, and there are many easter eggs in the map. The background stories of all heroes are integrated into a whole. In terms of storytelling, "Overwatch" just doesn't tell the players in the traditional way. In fact, the story Sex is not weak.

There are not many scenes but each has its own characteristics. King's Road, Hanamura, Lijiang Tower, Hollywood and other scenes, the architectural style of each map in "Overwatch" is completely different, and they have all made innovations, which not only show the cultural characteristics of each country, but also combine the sense of technology , This kind of scene design itself is also a bonus item.

There is no open world game content, and the game content is not rich enough, which cannot be solved. However, as a free vr game, "Overwatch" has made innovations to the mainstream fps gameplay, and the response from players has been very good. Would this be some kind of plus point? No one can say no.

Although many designers still feel that "Tang Dynasty" is the most suitable game to win the award, they also have to admit that "Overwatch" is very competitive.

All of this can only be finally revealed at the final awards ceremony!

In the big boss designer chat group, many designers are chatting.

"I'm already at the venue, is everyone here?"

"Fighting the street and staying at home, envious of the boss who can go to the annual award ceremony..."

"The same envy..."

"Old Qiu, have you arrived? Where is the owner of the dog group?"

"Let's gather in the lobby!"

"Hey, I saw Mr. Chen Mo!"

This chat group is full of independent game designers, and several of them are frequent visitors of the annual game awards ceremony, such as Li Feng who produced "Wings of the Star Spirit", Zhou Haibin from "Dream Journey", Zhu Fanglin from "Di Sha Xing", etc. wait.

These people usually chat and fart in the group, and it is difficult to get together from all over the world. Of course, it is necessary to get together and connect with each other on such a critical occasion.

After all, the small circles of these independent game designers are relatively closed, and they have little relationship with the designers of Dichao Entertainment and Zen Interactive Entertainment, and basically there is no competitive relationship, so the relationship is very good.

Of course, there are still many designers in the group who are not qualified to come to this awards ceremony, so I can only silently envy them.

As soon as Chen Mo entered the hall, he heard someone calling him.

"Boss Chen Mo! Here!"

Turning his head, he saw that it was Li Feng who had been very active in the group before, that is, the designer of "Wings of the Protoss".

Four or five people had already gathered around Li Feng, and they all greeted Chen Mo when he came over.

Chen Mo knew all the people present. After all, they often chatted in the group before, and they were all relatively well-known figures among independent designers. Chen Mo also looked at the photos and information on purpose.

Soon, Qiu Hengyang and Qun Zhang Xiaokong also came.

These are old acquaintances in the group, but in reality they haven't seen each other for a long time, so they are still quite excited.

Zhang Xiaokong said: "Okay, let's not get in the way here, let's go inside. By the way, are we going to a lecture or an exchange meeting?"

Li Feng asked: "It's all right, let's see you. By the way, will Mr. Chen Mo have a lecture this year?"

Chen Mo was a little helpless: "Don't always be the boss, it's too embarrassing."

Li Feng smiled: "Hey, isn't this called getting used to it?"

Chen Mo said: "There is no lecture, maybe because the few games I made this year are a little bit controversial, and the game committee is afraid that something will happen."

Qiu Hengyang expressed his understanding: "Indeed, look at the two sadistic games you made, "Digging for Ascension" and "Escape", especially "Escape". It is estimated that there is a lot of controversy within the game committee, Minister Qiao Hua Didn't criticize you?"

Chen Mo smiled: "What are you criticizing me for? If Minister Qiao and Chairman Zhang hadn't nodded, my horror game would have passed the trial?"

Qiu Hengyang smiled: "That's true."

Zhang Xiaokong said: "Hey? Isn't it right? Why didn't you mention Chen Mo's two blockbuster works this year?"

Qiu Hengyang said: "You mean "League of Legends" and "Overwatch"? "Overwatch" has just been out for a few days, and there is no time to arrange it; as for "League of Legends", it is very successful, but after all, it is on the PC side. Regarding e-sports, the Gaming Committee’s attitude is rather ambiguous, but it should be controversial after all, and it’s impossible to be very supportive.”

Li Feng nodded: "Yes, e-sports has always been regarded as a gray industry before. Clubs and studios are vague. The gaming committee does not encourage or advocate this, but it has not explicitly prohibited it. It should still be on the sidelines. .”

Chen Mo smiled: "It's a good thing you don't have to talk about it yourself, I'm too lazy to talk about it."

Zhang Xiaokong looked at the lectures in the morning: "There doesn't seem to be any lectures that you particularly want to hear. By the way, do you want to attend an exchange meeting or something?"