"Exchange meeting?" Li Feng was amused, "Dog Group Master, do you want to fight with the Emperor and Zen people?"
Zhang Xiaokong said: "What's the point of tearing, how can academic exchanges be called tearing. It's called designers sharing design ideas."
Qiu Hengyang nodded: "Okay, let's go to the exchange meeting. The lectures this morning are really not interesting."
A group of people walked to the meeting place on the other side of the exchange meeting.
In fact, the so-called exchange meetings are not too different from lectures. The specifications are different, but the topics are free discussions on a certain game type or a certain direction of game development.
The biggest difference between an exchange meeting and a lecture is that the lecture is generally of a popular science nature, and only one person speaks, and it has a certain degree of authority; while the exchange meeting is of an exchange nature, most people can speak freely, and it doesn’t matter if they make a mistake. Because the questions at the exchange meeting are often inconclusive questions, and no one knows the correct answer.
Of course, debates and tensions are inevitable in this kind of exchange meeting, but this is a normal phenomenon. After all, it is inevitable to refute each other in other academic exchange activities.
Originally, Chen Mo didn't really want to go to this kind of exchange meeting before, because he didn't bother to fight with other designers. If there was a lot of tearing, he might accidentally reveal his ideas and cause trouble for himself.
However, the lectures this morning are really not interesting. It happens that everyone wants to go to the exchange meeting, so let's go and have a look.
Like lectures, the exchange meeting is also divided into many sub-venues, big and small. A relatively small exchange meeting is just one or two long conference tables, which can accommodate a dozen or dozens of people; a relatively large exchange meeting is a large conference hall, which can accommodate hundreds of people.
Of course, it is impossible for everyone to speak at a large-scale exchange meeting. When organizing such a large-scale exchange meeting, the organizer will estimate the number of people in advance, arrange several well-known designers to speak in advance, and reserve many audience seats .
Under normal circumstances, the audience is not allowed to speak freely and must submit an application. After all, time is limited, and if all the little fish and shrimp come up to discuss, then this exchange meeting will definitely not exchange anything.
Zhang Xiaokong and others came to the venue and found that there were quite a lot of topics in the exchange meeting, but the gap in the number of people was very different. For some unpopular topics, no one cares about them, just a dozen or so people; for some popular topics, the popularity is overwhelming, and the venue is full.
"Huh? This is not bad, let's take a look?" Chen Mo pointed to the sign of a nearby venue.
When everyone looked at it, the sign read: "Competitive Games Development Prospect Exchange Meeting".
Everyone: "..."
Zhang Xiaokong said: "Okay, let's go and have a look. We are all interested in competitive games, but Chen Mo... are you sure listening to this exchange will be useful to you?"
Chen Mo was happy: "Why is it useless? Let's learn from each other. Maybe other people have better ideas?"
Zhang Xiaokong nodded: "Okay, then take part in this."
Several people entered the venue and sat down in a corner.
Obviously, this exchange meeting has just started, and the first designer is still explaining some basic knowledge and development status of competitive games.
Although these things are very childish in the eyes of many designers who understand competitive games, after all, there are hundreds of designers in the venue, who specialize in technology, and many mobile game and VR designers do not understand competitive games. Still very necessary.
Each arranged speaker has a ppt, and the designer who is speaking now is an A-level designer of Dichao Huyu, and he is also the organizer of this lecture.
"The so-called competitive games have actually existed for a long time, such as the rts games "Legion Conquest" and "Warcraft" a few years ago, and later cog, "League of Legends", etc. After a long period of development, competitive games The genre of games has changed a lot too.”
"In the past, competitive games have always been regarded as niche games, because competitive games in the past basically refer to rts games. Although some fps games are also competitive, the number of viewers and popularity of competitive games is far from that of games. Compared with the number of players in itself."
"So, competitive games have always received relatively little attention. But this year, with the holding of the "League of Legends" World Finals, competitive games seem to have been pushed to the forefront, and the popularity has risen instantly."
"So, what is the development prospect of competitive games? Is the success of "League of Legends" a success that can be copied and used for reference? Regarding this point, several designers will conduct professional analysis. I hope everyone can learn from this time. I have gained something from the exchange activities, thank you everyone!"
"The following is the first keynote speaker."
The organizer stepped down after briefly introducing the concept and development status of competitive games. In fact, this was mainly to give a qualitative definition to the exchange meeting and prevent the meeting from going astray.
Regarding competitive games, although "League of Legends" has achieved considerable success in this world, the attention in the game circle has not yet become so high.
Because under the impetus of Chen Mo, "League of Legends" is developing by leaps and bounds in this world. The development is so fast that many people have not realized it yet.
Launched years ago, it was not favored.
At the beginning of the year, it started to make efforts, defeated all similar domestic competing games, and gradually expanded to other game fields.
In the middle of the year, it continued to be hot and spread overseas.
The global finals were held from October to November, which instantly attracted countless attention.
This series of actions were all completed within one year this year. Although "League of Legends" has swept the entire PC side and is very popular, for many designers who are limited to their own fields, they can only feel it. "League of Legends" is very popular, but they really don't realize how popular it is.
Therefore, things that Chen Mo was tired of playing with were still new things to many designers.
In addition, this world pays more attention to vr than pc, and the popularity of pc games seems to be delayed, so it is not surprising that this situation occurs.
Many designers who don’t understand or care about “League of Legends” are still indifferent to it: a PC game from the perspective of God, the picture is not particularly exquisite, there is no plot, and the gameplay looks very simple, and it can be compared to VR games. Do better
Of course, there are also many players who are aware of the brand-new path that "League of Legends" has pointed out for competitive games, so this exchange meeting is held.
These designers can be said to be the group of people who are most concerned about competitive games at present, and they will more or less influence the development direction of domestic competitive games in the future.