The first designer comes on stage.
This is also an A-level designer from Dynasty Interactive Entertainment. He also specializes in PC games. Obviously, he has done a lot of research on "League of Legends".
"About competitive games, my opinion is: competitive games will continue to develop in the next three to five years, and become one of the mainstream game types on the PC side. As for the VR side, I don't do much research, so I leave it to other designers Let's talk."
"Then let me talk about why competitive games will become the mainstream game type on the PC side."
Everyone in the audience listened with gusto.
Obviously, the designer prepared a lot of materials before the exchange meeting, and talked a lot about the development history and related analysis of e-sports games. From the development of RTS games at the beginning, to the emergence of game clubs, to the current success of "League of Legends", everything is pretty much the same.
"The reason why I assert that competitive games will continue to develop in the next three to five years is because competitive games on the PC side have huge advantages over other game types, that is, fragmented time, repeatable experience, clear goals, Easy to spread and other attributes. And these attributes are all in line with the current habits of mainstream PC players."
"And in the next few years, the habits of mainstream PC players should not change, so I infer that competitive games still have a lot to do on the PC side."
Soon, the first designer finished speaking.
The second designer came to the stage and began to talk about the development status of competitive games in the field of VR. This is the designer of Emperor Interactive Entertainment.
"About the development of competitive games in the VR field, to be honest, it should be regarded as completely behind the PC side. Of course, the reasons for this are very complicated and there are many aspects."
"Currently competitive games in VR games mainly refer to FPS games, but there are no large-scale events yet, which are mainly limited by two aspects, one is the number of players, and the other is viewing."
"The number of players on the VR side is small, and the number of players in FPS games is not as good as that of RPGs. In the case of insufficient players, large-scale events lack enough spectators; and in terms of viewing, FPS games are too fast-changing. Even if there is commentary, it is very difficult. It is difficult for players to keep up with every wonderful shot on the battlefield."
"However, I am still optimistic about the e-sports ecology on the VR side. Obviously, compared to the PC side, the VR side is a comprehensively improved and comprehensively innovative platform. There is no doubt that VR games are the development direction of future games. Therefore, I am more inclined: VR games can be used as competitive games, but we have not yet found a suitable path.”
After the second designer finished speaking, the third designer came on stage.
This designer is the designer of Zen Interactive Entertainment, and he put forward different views as soon as he came on stage.
"I hold different attitudes towards the development prospects of competitive games on the VR side. In my opinion, competitive games are only temporarily popular, and will inevitably decline over time."
"The reason is simple, because the game is different from traditional sports, and the update of the game is too fast. I have never heard of a game that can dominate for more than three years. The e-sports system will become a castle in the air, and it will only collapse... "
These designers express their opinions and insist on their own opinions.
Some people think that competitive games are promising and will have a good development prospect in the future, while others think that competitive games are just a flash in the pan and will soon decline with the decline of games.
Of course, some people have refuted this, thinking that after one competitive game declines, another competitive game will make up for it. Although the game will decline, the audience will convert. That is to say, the competitive game itself will only develop more and more. the better.
Then someone retorted, thinking that the view that "audience will convert" is untenable. Most viewers only watch the games they play. The premise of "audience will convert" is that "players will convert", but it cannot always All phenomenal games are competitive games, right
…
The exchange meeting is like this, because the discussion is about things that have no conclusions in the circle, so it is full of arguments and overthrows, refutations and refutations, but this is also the meaning of the exchange meeting. Through this kind of debate, the designers in the audience can Have your own thinking and form your own understanding of this issue.
At the same time, in the process of constant communication and refutation, the loopholes in some viewpoints are all pointed out, which is more helpful for everyone to explore the ultimate truth.
Zhang Xiaokong looked at Chen Mo who was sitting next to him, and found that he was still listening with great interest.
For this exchange meeting, the organizer did not invite Chen Mo. In fact, Chen Mo is the designer of "League of Legends", no matter how you say this kind of topic, he should not be missing.
But the main problem is that the organizer of this exchange meeting is the designer of Dichao Huyu, and Dichao Huyu and Chen Mo are really at odds. The designer probably also considered this level, so he didn't have the nerve to speak.
Most of the invited designers are designers of Dynasty Interactive Entertainment, and a small part are designers of Zen Interactive Entertainment, which can be clearly seen from this point.
Moreover, these designers also believe that before the appearance of "League of Legends", Chen Mo's concept is indeed completely ahead; but after the appearance of "League of Legends", most designers can dig out the The elements of its success are not necessarily less understood than Chen Mo.
Of course, Chen Mo must still have some bottom-of-the-box things, but even if he is asked to talk about them, will he talk about those bottom-of-the-box things? Obviously impossible. Even if Chen Mo came, he would probably talk about something that everyone could see.
Therefore, Chen Mo was not on the list of speakers for this exchange meeting.
…
The discussion period lasted two hours with a twenty-minute break.
After the last designer finished speaking, the host came on stage again.
"Okay, so after the explanations of several designers, everyone should have their own opinions. Next, everyone can speak freely. It is still the old rule. Anyone who wants to speak can come on stage, but please control the time well. Everyone Ten minutes, please keep your speech as short as possible."
After the organizer finished speaking, he stood aside.
Next, designers came to the stage to express their views. Of course, the designers who can come to this award ceremony are at least a little famous in China, and they are very restrained on this occasion. Basically, they will not occupy the podium or talk nonsense, and they are courteous to each other, so the order of the scene is still good.
The organizer glanced down the stage while listening to the speech of the new designer.
"Um?"
When he glanced over the corner of the back row, he saw Chen Mo sitting with Zhang Xiaokong and the others.
"Chen Mo?"
The organizer rubbed his eyes to confirm that he read it correctly.