Almighty Game Designer

Chapter 448: Awarded again

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On the side of Dichao Huyu, Qiu Jiang also turned around and greeted Chen Mo.

The s-level designers in the front row are all relatively old, basically in their forties. Designers like this have a high status in the circle, and many of them no longer need to be active in the front line of research and development. up.

And those designers who are really active are not too old, basically between the ages of twenty-seven and eight to forty.

The reason why many designers here seem very young, and even got the position of S-level designer earlier than Chen Mo, is not because they are open, but because they are taking a completely different path from Chen Mo.

Chen Mo started from scratch, from mobile games, to pc, to vr, step by step. At the beginning, there was no money, no one, no resources, no channels, and it was very slow to make games by myself, which was accumulated little by little.

And these relatively young s-level designers often work as assistants for other s-level designers as soon as they enter the industry, and they have been exposed to vr games very early. After working for two or three years, I started to be responsible for part of the content of large-scale vr games independently. After two or three years, I started to independently take charge of vr game projects under the big companies such as Dichao and Zenyi, and got the S-level designer Qualifications.

It can be considered that, for the top management of the same company, some people started from the grassroots step by step and have been promoted, but the starting point is relatively low; It took a few years to reach the top level.

Relatively speaking, Chen Mo's path is more difficult, but it is also more comprehensive, and will not be restricted by capital and channels.

In the eyes of others, Chen Mo's development speed can already be regarded as a monstrous performance, because other s-level designers usually only make vr games, while Chen Mo is proficient in mobile phones, pc and vr.

Soon, the awards ceremony officially began.

The host is on stage.

leader's speech.

Announce the list of honorary members of this year's gaming committee.

Presentation of certificates and group photo.

The whole process is basically fixed, and the ten new designers came to the stage to receive the certificates very excitedly, their faces full of excitement.

Some of the designers got the status of honorary committee member after one or two years in the industry, and most of them got the honorary committee status after five years or more in the industry. There are still many people who have been in the industry for seven or eight years or even longer, but they can't get it, and they can only envy the audience.

For Chen Mo, he already had the status of an honorary committee member, and now seeing these people on the stage to accept the award, he had a feeling of "time flies".

After that, various awards began to be announced one after another.

At the beginning, there were various small awards, best music, best art, best visual art, best debut work, best level design, best character creation, best narrative, best performance...

Chen Mo had no expectations for these awards, mainly because his main works this year, "League of Legends", "Escape" and "Overwatch" are all competitive games, and there is no special advantage in terms of artistry.

However, Chen Mo's goal was not in these small awards. He only had one goal, which was the annual game.

These awards are basically won by some A-level designers. The games made by these designers are all games with distinctive features, so it is easier to stand out when selecting this category of awards.

But what surprised Chen Mo was that he still won the award.

After the best performance award was awarded, the next award was the best atmosphere. This award was actually awarded to the horror game "Escape" produced by Chen Mo.

This surprised Chen Mo. He originally thought that a controversial work like "Escape" should not win the award, because there is no "best horror game" in the category of games, and in terms of artistry, "Escape" Compared with other vr games, there is no special advantage.

This award for the best atmosphere was awarded to those first-person adventure games with a strong sense of immersion in previous years. This year, it may be because the horror atmosphere of "Escape" was created so well, so it was awarded to a horror game for the first time. .

For Chen Mo, this was a surprise. While accepting the award on stage, I would also like to thank the game committee for their understanding and tolerance of the game "Escape", as well as the support of the players.

Next is the most anticipated game. This award was selected from unreleased games, and finally went to the VR game "Dengxian Road 2" by Zen Interactive Entertainment.

The previous game of this game has achieved considerable success, and has won the best art award. The art style can be said to be unique. The influence of the previous game, coupled with Zen Interactive Entertainment’s continuous publicity and warm-up, made this game attract much attention before it was released.

After that, the best expansion piece was given to Ran He's "Fire Assault".

"Fire Assault" has always been regarded as a masterpiece of domestic fps games, and the response of the new expansion pack is also very good, and it deserves this award.

Next, there is a special award, the best operation game.

The leader on the stage cleared his throat: "I announce that the winner of the best operating game of the year is—"League of Legends", designer Chen Mo!"

There was an instant burst of warm applause!

Chen Mo stood up very calmly and walked to the stage.

Indeed, there is basically no suspense in this award. In this regard, the limelight of "League of Legends" has indeed overshadowed all other domestic games.

Because the operation methods of other games are still at the stage of advertising, promotion, and activities, while the operation activities of "League of Legends" have focused on e-sports events.

The global finals of the first season of "League of Legends" caused a certain sensation at home and abroad, and the popularity and number of viewers broke records. During the s1 finals, related topics appeared on Weibo hot searches, and swept all major game media and forums. Even many people who don't play games heard about it.

And after the global finals, the champion skin of "League of Legends" was sold out again, which was a wave of publicity for the game itself.

Regardless of the way of publicity or the effect of publicity, "League of Legends" deserves this award.

Chen Mo came to the stage again, a bit at a loss for words.

Because when "Escape" won the award before, he had already thanked everything that should be thanked, but it didn't take long for him to appear on stage for the second time, and it seemed a little inappropriate to thank him again.

Chen Mo thought for a while and said, "Thank you again to all the leaders and dear players. I hope that the success of "League of Legends" will lead to the emergence of more competitive games, so that domestic e-sports can also achieve further development and development." Progress, thank you all."