The next day, experience the store.
In his studio, Chen Mo opened the fantasy game editor and checked his designer profile.
For others, winning the award should be fun for at least a week. After all, this is the game of the year selected by the game committee, which is equivalent to winning the award after defeating all the designers in the country. Not only for Chen Mo, but also for Chen Mo. For the entire team, it is a phased victory.
When Chen Mo said that it would take three months to make an annual game, many people couldn't believe it at all, thinking that Chen Mo's idea was a bit too optimistic.
But after "Overwatch" successfully won the award, everyone was finally convinced. Chen Mo really wasn't bragging.
Today's experience store is also completely full, especially the vr experience area has a long queue.
After "Overwatch" won the most important award of the game of the year in China, it has become famous in the entire game circle. Many people who have heard of "Overwatch" before but have never played it have downloaded the experience. Or come to the experience store to try it out.
After all, the honor of "Game of the Year" is too high an honor for a game, and the reputation of "Overwatch" soared instantly.
But for Chen Mo, once he got the award, this matter can be turned around.
Although "Overwatch" is very new to players in this world, Chen Mo knows that he still has a long way to go.
In the fantasy editor, Chen Mo's profile has become an S-level designer.
[Chen Mo: Game Designer (S-level)]
[Creativity: 92 points]
[System: 90 points]
[Level: 91 points]
[Plot: 92 points]
[Original painting art: 93 points]
[3d art: 93 points]
[Available resource quota for this month: unlimited]
[You can experience any game on the market at will]
[You can enter the national database to view any information]
[Obtain an independent area to display personal works in the official application market]
After "Watching Pioneer" came out, Chen Mo's scores were all raised to over 90 points, especially the original painting art and 3D art, which scored 93 points.
Because the artistic level of each character in "Watching Pioneer" is very high, especially the modeling and action, which are basically first-class. And this can be regarded as the first real vr boutique game made by Chen Mo, and it is not surprising that it can get such a high score.
However, these ratings are all false, and they are all good-looking. What Chen Mo really cares about is the privilege of S-level designers.
The reason why Chen Mo was so eager to launch "Overwatch" to get the game of the year and become an S-level designer is mainly to get these privileges a year earlier.
Regarding the privileges of an S-level designer, Chen Mo had inquired a little bit from various sources before, but none of them were particularly specific. Now that he has become an S-level designer, Chen Mo can finally view the detailed description in the fantasy editor.
First of all, there is no limit to the amount of resources, and you can use various art resources in the fantasy editor at will.
Secondly, you can experience any game on the market at will, including domestic games and foreign games, without spending a penny yourself.
Moreover, the s-level designer will get an independent area in the official app market to display the designer's various works. This independent area is permanent, that is to say, once you become an S-level designer, you can get a permanent recommended position in the official application market.
Any one of these three privileges is a dream for other designers.
With unlimited resources, you can try more freely, and you don't have to screen out alternative resources so hard, and you don't need to consider capacity when making games.
Feel free to play any game on the market and save a lot of money. For example, the threshold fee of some popular games is one or two thousand dollars. If you want to experience it in depth, you may have to spend more money. If you experience three or four games a month, it may be as little as 10,000 dollars. Most of the design The division has not yet reached this level.
As for the independent area in the official application market, it is equivalent to the best recommendation position, and the recommendation effect is absolutely outstanding.
Of course, to Chen Mo, these three privileges were not important, but rather tasteless.
Unlimited resources? Chen Mo's resources have basically never been used up, because he has never had any trial and error costs, and the current art resources are all made by himself.
Feel free to experience the game? Chen Mo doesn't care about spending an extra 10,000 to 20,000 yuan a month now, even if he is open to buy it, it doesn't matter.
The recommended position on the app market is even more useless. Chen Mo's own Thunder game platform itself is already one of the most influential game channels in China. Every new game of Chen Mo has attracted much attention. Need the official application market to promote him
What Chen Mo values most is this privilege: he can enter the national database to look up any information.
The so-called national database is a very large data network, and the data in it is very complex and can be said to be all-encompassing.
Whether it is science and technology, literature and art, cutting-edge knowledge of various disciplines, historical documents, etc., everything is readily available.
In the parallel world, almost all domestic knowledge can be found in this database. If necessary, some professionals in the industry can also be found through this channel, and they can answer some questions in person.
Why does Chen Mo value this database so much? Because Chen Mo knew very well that he would definitely need to use it in the future.
If Chen Mo wants to make a game with an ancient background and make it very realistic, then he must carefully study many aspects, such as what was the architectural style of that era? How are people dressed? How is the behavior? What about the social atmosphere
All aspects must be considered.
Although Chen Mo has a lot of game ideas that can be used, he does not have the knowledge. After obtaining the privilege of entering the national database to check any information, some professional problems will be solved easily.
…
In addition to these stated privileges, S-level designers also have many other conveniences.
Although S-level designers and A-level designers sound similar, they are actually very different.
It can be said that S-level designers have a certain status in the industry, and they can also speak in the game committee. This kind of convenience has many aspects.
For example, more resources can be used to design games.
For example, it will be more relaxed when reviewing games.
It will also be more respected, like some S-level designers and even experts, scholars, and famous directors, they are regarded as excellent representatives in the cultural field.
For Chen Mo, after so long of hard work, he finally obtained the status of an S-level designer, and he will be more comfortable making various large-scale vr games in the future.