When artificial intelligence set foot in the game field, it did not go smoothly.
Before this company developed Origin, it also developed another artificial intelligence that wanted to set foot in the field of rts, but it was completely beaten by human players.
Of course, choosing the rts field as the main direction of attack is mainly due to the type of game.
Among the games currently on the market, only in rts games can humans and artificial intelligence have a fair fight.
Like fps games, no matter how hard humans try, it is impossible to beat cheats; and casual puzzle games, humans also have no chance of winning.
Those puzzle-solving levels that seem very difficult are only very difficult for humans, but not difficult for artificial intelligence.
After all, there are so many puzzle games in the world, which one can surpass the difficulty of Go
As for the current moba game, it is a 5v5 game after all, where five human players play against five artificial intelligences with exactly the same ideas? It didn't feel right either.
Therefore, the company that researches artificial intelligence chooses and chooses, and only rts games are the most suitable.
The reason why rts is more difficult to overcome than Go is that the most critical element is the fog of war.
In rts, due to the limited field of vision, it is impossible for artificial intelligence to grasp all the movements of the opponent, which gives the two sides room for strategic games.
At the same time, due to the extremely complex mutual restraint attributes among the various arms, this change is often faster and more complicated than that of Go. If you don't discover or comprehend a small intention of the other party in time, you may be bulldozed by a wave of rumors.
For artificial intelligence, the biggest limitation will always be one point: computing speed.
At the beginning of the battle between artificial intelligence and Go, humans can beat artificial intelligence when playing fast chess, but once they play slow chess, they will be defeated. Because artificial intelligence is completely different from human thinking, the more complicated the situation, the longer it takes to think to calculate the optimal solution.
In real-time strategy games, there is not enough thinking time like Go. For artificial intelligence, it may be necessary to switch to another completely different algorithm and rules.
Of course, apart from these aspects, in terms of operation, artificial intelligence obviously completely crushes human players.
For some human players, APM in RTS games is never enough, because dozens of units need to be operated at the same time, even if the brain is enough, the hands cannot keep up.
But for artificial intelligence, no matter how many units it operates, it is no problem, and both in terms of reaction and accuracy of operation, it is completely outmatched by human players.
Therefore, considering that this is relatively unfair to human players, the company that developed Origin also imposed certain restrictions on the operation of artificial intelligence, forcing its average apm to be around 400, and the peak value to be within 600, which is comparable to that of humans. The first-class high hand level.
Of course, for artificial intelligence, even if apm is limited, it has an advantage over humans, because it does not need to make those repeated operations to heat up, and every step of its operation is an effective operation.
In other words, the average apm of origin seems to be about 400, but it should actually be equivalent to 500 or even 600 of human beings.
After Origin successfully climbed to the top of the three major servers in the United States, Europe, and South Korea, Origin's R&D company announced that considering that Origin has too much advantage in APM when facing human players, it is considering continuing to lower Origin's APM value, adjusted to an average of around 350.
Of course, doing this can be said to be fair, or it can be said that Origin’s R&D company is afraid of scaring away those professional players and no one will fight, or afraid that this man-machine battle will become one-sided and unspectacular, so Just made this adjustment.
But for the professional players of "Warcraft", this is a bit like a naked provocation.
At the same time, Origin's research and development company also announced that it is offering a reward of 1.5 million dollars for this man-machine battle, as long as they can defeat Origin in the BO3, they can get it!
Such a super high amount of reward is a huge temptation for professional players of "Warcraft" all over the world. After all, "Warcraft" is not like "League of Legends". They are not rich.
What's more, this battle can not only gain money, but also gain popularity! Fighting on behalf of mankind and defeating artificial intelligence is the highest honor that most people can only encounter once in a lifetime. Who wouldn't want to go
Even if the company that developed Origin didn't offer a reward, these professional players would definitely go.
The Hanbok's "No. 1 Elven Race" Starlight obviously had such determination and became the first professional player to face Origin head-on.
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On the Internet, some people are also questioning why "Warcraft" was developed by Chen Mo. At present, Chen Mo is also recognized as the number one player in "Warcraft". Origin does not directly challenge Chen Mo, but first challenges Starlight This is the number one elf clan in Hanbok
In fact, this is not difficult to understand.
In Chen Mo's previous life, AlphaGo didn't challenge Ke Jie as soon as he came up, but started challenging Ke Jie step by step from ordinary first-line chess players.
On the one hand, it is to continuously gather the topic effect. If you challenge the world champion as soon as you come up, it is not conducive to creating topics and not conducive to gathering attention.
On the other hand, it is also for the sake of gradual progress. After all, the R&D company of Origin does not know what level Origin is now, and if it is challenged little by little, Origin will have a greater chance of winning.
Moreover, starlight is indeed the best choice for origin, because they have just fought on the Korean server ladder before, and the strength difference between the two sides is not big; A little worse, but definitely guarantees absolute fairness.
If it is another race, even if Origin wins, some people will say that this is a racial advantage. The first game started with a civil war, which can better show the fairness of this man-machine war.
The opening match of this man-machine battle has already attracted the attention of the whole world before it even started.
The reason why it is said to be the opening match is because everyone knows very well that no matter whether Origin wins or loses this time, it is impossible to stop its footsteps. It will definitely get stronger, and then continue to challenge stronger human players.
Regarding the result of this game, everyone has different opinions.
"One week is enough for Origin's level to advance by leaps and bounds. Starlight couldn't beat it before, and it must be even worse now. I have seen this kind of script countless times in the chess-like man-machine battle before. What doubts there are?"
"But this time Origin's apm has been further lowered. RTS games are games that affect the whole body. If Origin's lack of operation causes the hero to be seconded, wouldn't it be gg for the whole game?"
"But there is no delay in the offline game. The reason why Origin had a hard time winning last time was mainly because of the delay in playing Korean servers in North America!"
"Last time Starlight was unprepared. As long as we study Origin's video carefully, we will definitely be able to develop countermeasures!"
Players have different opinions and hold their own opinions.
Although most players are psychologically on the human side, everyone knows that Origin will have a greater chance of winning.
After all, such a script has been staged many times during chess games.