At this point, experience the store.
Compared with other spectators watching the game on the live broadcast website, the players in the experience store are more eye-catching, because there is a special holographic projection viewing area on the second floor of the experience store!
With a big screen and holographic projection equipment, this game watching experience is much better than that on the live broadcast website!
The live broadcast of the game in the experience store did not use the official live broadcast source, because... Chen Mo could get the live broadcast source by himself.
Before the game started, Chen Mo specifically told the organizer. Although the competition this time is set up on a local area network (in order to ensure that the delay of the competition is minimized), the relevant data generated during the competition will still be transmitted to Chen Mo in real time.
These data are very small. After all, the entire video file of "Warcraft" is only a few hundred kilobytes.
After Chen Mo got the data, he could directly reproduce the game on the "Warcraft" client, and then use the holographic projection device to show it.
In the experience store, the screen on the big screen has already started loading the game. There is a small screen in the lower left corner of the screen, which is specially used to capture starlight's facial expressions.
As for origin... I can't even shoot facial expressions if I want to!
At the same time as the game started, images of the game began to appear on the holographic projection device.
The players in the experience store were already impatiently waiting, and they all burst into cheers when they saw the screen.
"It's started, it's started!"
"Wow, I'm so excited, I feel more excited than watching all the previous "Warcraft" matches!"
"Of course, this time is the battle between humans and artificial intelligence, the meaning is completely different!"
"Shh, don't talk, watch carefully!"
Everyone is staring intently at the big screen and holographic projection equipment, watching the opening battle of this man-machine war.
Although judging from the game screen on the big screen, this game is no different from the previous "Warcraft" game, but the meaning in the players' minds is completely different.
After all, the opponent is artificial intelligence!
The man-machine battles this time are all BO3, that is, two out of three games. This is also to avoid the influence of some luck factors on the results of the game as much as possible.
In these three rounds, the game maps will also be changed, and they are all popular maps in the current game, appearing randomly.
This point also has some advantages for human players, because the tactics used by different maps are often very different. For example, a tr can be used on a small map or a close point on a large map, but it can be used far away from a large map. Point is completely unusable.
If Origin wants to play at a super high level on multiple maps, the programs written must be more complicated. The more maps there are, the more likely problems will arise in Origin's tactics and on-the-spot calculations.
This is why origin cannot play random races, because with the current level of technology, it is not easy to make such a top-notch elf AI, and there is no energy to make other races.
However, Seventh Horizon is obviously very confident in Origin, believing that it is fully capable of dealing with any map.
Chen Mo, Li Jingsi, goph and other real "Warcraft" masters were all sitting in the auditorium, looking at the big screen seriously.
As for the commentary this time, it's digwa.
Obviously, this ultra-luxurious on-site lineup is the real top strength of "Warcraft" in China, and the cards of Chen Mo's experience store have already exploded on all major live broadcast platforms.
However, Chen Mo didn't intend to start a live broadcast, because this time the watching event in the experience store was completely spontaneously participated by everyone, and Chen Mo didn't bother to make such a grand event, it was equivalent to giving a small benefit to his ashes players.
"The start of the two sides is relatively similar. The ancient trees of war are shot at the front, and they are both the first demon hunters. But then we will see what treasures the two sides can drop."
"Oh, starlight's luck is not very good. After the first point of training, the level 5 monster trained an entertainer mask? Sigh, then this is very cheating. This thing is useless to demon hunters."
"On the other hand, Origin... what the fuck, the horn of the storm lion? You're even worse, not as good as an entertainer's mask! The two of you lost this treasure, and you really can't talk anymore. Are you both Africans?"
There was a burst of laughter at the scene.
Not to mention, the eloquence of these professional players is quite good, especially under the premise of a good understanding of the game, they can explain the situation in the game very clearly, and they can also tell jokes to amuse everyone happy.
Generally speaking, the audience at the scene are all on the human side, and they all hope that Starlight can win.
"Warcraft" is different from Go. There is still some luck factor in it. Seeing such a rubbish treasure produced by Origin's leveling, the audience couldn't help laughing.
It seems that even artificial intelligence can be divided into Europe and Africa!
The game continued.
The two sides have entered a relatively stable development period, but the small friction has never been broken. Origin once again demonstrated its incredible level of operation, which made the audience involuntarily exclaim.
All kinds of extreme mf, extreme blood loss, it can be said that from an operational point of view, there is nothing that Origin cannot do.
Of course, this is still an operation after strict restrictions. If the operation is not restricted at all, origin can completely make all the soldiers go a, but that is too perverted and bullying, and there is no fairness at all.
Therefore, origin's apm is strictly limited, it can only perform the operation with the highest current priority, and cannot go a without limit. But even so, the enjoyment of this kind of operation has completely surpassed the vast majority of human players.
In contrast to starlight, I don’t know if it’s because of nervousness or some other reason, some small details of the operation are obviously not handled well enough. For example, after using an old deer to entangle the opponent's huntress, one more basic attack can take it away, but the result is that the hunter turns around confidently and causes the huntress to run away.
But this is also very normal, after all Starlight is a human being, it is impossible to be perfect in operation. Fortunately, "Warcraft" is not like Go, it is not just a game of wisdom, there are also elements such as map fog and treasures.
The tactics of the two sides are surprisingly similar, both are the first demon hunter, the second is the old stag, and then the stag is just head-on. The overall general direction is very similar, but some selection details are different.
After all, after a long period of tactical development in "Warcraft", the optimal fighting style of the elf civil war has basically been finalized, and it is impossible for Origin to create its own tactics without breaking away from the game mechanism. It can only use existing tactics to improve .
Just like when artificial intelligence is playing against human chess players, it has to learn a lot of chess records before it can slowly evolve its own tactics.
As the game progressed, the atmosphere on the scene gradually became more dignified.
"This operation... amazing."
"It's so difficult. At the beginning, I felt that I was balanced or even small, but the more I fought, the more I felt that I couldn't beat it."
"I can only say that the origin in the offline game is simply terrifying. All kinds of residual blood are preserved. I understand why Origin likes to use the elves. Obviously, the elves are better at taking advantage of the micro control."
"Difficult, difficult!"
Unlike Go, the situation in Go is more complicated, and even many people who play Go very well, it is difficult to judge which side is superior when they see the top man-machine battle.
Just like Chen Mo's previous life, many professional players felt that AlphaGo was at a disadvantage. As a result, according to AlphaGo's own judgment, its winning rate was always above 50%.
"Warcraft" is different. What is happening on the battlefield, how many people each side has, how many troops they have, and how many soldiers died in this battle can all be seen clearly.
Even for some players who haven't played "Warcraft" much, they can watch the excitement without being completely incomprehensible.
Therefore, the audience present quickly judged the situation of the game: Starlight's situation is not good!