Almighty Game Designer

Chapter 468: True artificial intelligence

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The first game is over.

Originally, starlight had a certain advantage due to luck in the early stage, but after a decision-making error in the mid-term, origin seized the opportunity, and the situation slowly got out of control. Finally, after losing a frontal team battle, starlight played gg.

In the second game, the positions of the two sides were even more unfavorable for starlight, the far point of the big map!

Being far away means that both sides have more time for development, and it is difficult to use tower rush tactics to catch Origin by surprise.

This time, everyone can clearly see that although the speed of leveling between the two sides is not much different, Origin has clearly done better in some details, and has a certain HP advantage in the early stage.

Moreover, origin did not delay development with starlight, but was always actively harassing and attacking, playing very aggressively, which made starlight's mentality explode.

In the end, in the second game, Origin snowballed faster, and the population gap between the two sides quickly widened. Starlight once again had no choice but to play gg.

In the opening match of this man-machine battle, Origin even sent the humans a 2:0!

In the experience store, the people watching the battle sighed.

"I lost! It's more suspenseful than expected!"

"Oh, what a pity. In fact, there was a chance in the first game, but Starlight didn't catch it."

"What chance is there? Even if starlight had a small advantage for a while in the first game, the population gap didn't widen at all, okay? As long as you let origin hold on, you will die slowly, because every wave of team battles it handles is better than Hello!"

"Indeed, if you want to fight, you have to kill them in one wave. It is different from human players. You can expect the next wave of opponents to make mistakes when fighting human players, but what about origin? Almost no mistakes!"

"How the hell do you fight? How do you feel that this offline version of origin is more perverted than the previous one that played on the Korean server ladder?"

There is also a sense of despair on the major live broadcast websites.

The bullet screen has already been flooded with a lot of "gg", this is not a compliment to Origin, it's just a condolence to the human players!

After the meeting, the organizer held a press conference. Starlight's overall mental state was not very good, listless.

Facing the audience's questions, starlight first bowed: "I'm sorry, I failed everyone's expectations!"

Next, he expressed his despair when playing against origin offline.

"Actually, I have fought against Origin on the ladder before. That time I felt that its operation was against the sky, but I didn't feel any obvious difference from humans in terms of tactics and decision-making, so I mistakenly thought it was actually a human."

"But after today's on-site fight, I really realized the horror of Origin. The most terrifying thing about it is not that it completely crushes the micromanagement of human beings—although this is also terrible, after all, APM has been restricted. The players are a little better."

"The really scary thing about it is that it is an artificial intelligence that will never make mistakes. As long as it can get enough information, its judgment on the situation is absolutely correct—or it has a high probability of being correct, and the probability of being incorrect is even so low that it cannot be correct. Will appear."

"And it doesn't have any emotional swings. That said, you know you're up against an opponent who absolutely can't make a mistake."

"When you see only a silver cylinder in front of the empty seat on the opposite side, this feeling of powerlessness will be particularly strong. To be honest, by the time of the second game, I knew very well that I could not win origin, because it seems that every little friction is earned by it, and this kind of slow death makes me feel extremely depressed."

This passage also made many spectators and professional players shudder. Obviously, as the first professional player to fight against Origin offline, Starlight can feel far more than these bystanders.

As starlight said, this is the most terrifying thing about artificial intelligence. It will not make mistakes or be impulsive. It can always judge the situation on the scene very accurately.

When it avoids fighting, it doesn't necessarily mean that it can't beat you, but that it has some better options.

When it comes to a decisive battle with you, then... maybe you can already play gg.

This feeling that his destiny is completely controlled is also one of the important reasons why Starlight's mentality exploded, otherwise he would not have lost so quickly in the second game.

Of course, even if you persist for a while longer, you can't change the result of defeat.

The news of starlight's defeat instantly spread all over the world, and this news also attracted more attention!

It can be said that this news has made those who feel that artificial intelligence is not yet a reality.

In the past, if artificial intelligence wanted to defeat humans in rts games, it could only rely on sky-defying operations. For example, all arms went a full course, completely crushing humans in operation.

But obviously, this is not a victory at all, because this kind of operation against the sky is completely bullying people. RTS should be called a real-time strategy game, not a real-time operation game. Artificial intelligence has not defeated humans strategically.

Moreover, many "artificial intelligences" that have created gimmicks in the past, including the crazy computer that comes with "Warcraft", actually work in a completely different way from artificial intelligence. Because these AIs obtain information directly from the game code, just like opening the full map, of course they can accurately judge the current situation.

In other words, this is actually cheating, which a real artificial intelligence cannot do.

True artificial intelligence must read game data with "vision" like humans, judge the current situation based on limited information, and make decisions (including short-term decisions and long-term decisions). Otherwise, defeating humans would be meaningless.

It is precisely because of this that many people feel that as long as the apm of artificial intelligence is restricted, and then it is restricted to read in-game data, it cannot be compared with humans at all, because there are many things it cannot do at all.

For example, under the cover of the fog of war, how to gain insight into all the intentions of the opponent and accurately judge the current situation? How to judge whether the other party is harassing or wanting a decisive battle, or turning the tiger away from the mountain? No matter how good the artificial intelligence's operation is, I'll play tower rush with you and beat you to death. No matter how good your operation is, what's the use

But after origin defeated starlight, people were surprised to find that origin has solved all these problems!

Starlight himself is the top "Warcraft" player, so he doesn't know about tower rush? Would he not know how to take advantage of loopholes? Why can't he win

Obviously, there was only one reason for starlight's defeat, that is, they couldn't beat it!

Many people think that artificial intelligence can't play rts games, just like many people thought that artificial intelligence can't play Go before, they all regard it as a crazy computer in the game, and don't regard it as a real artificial intelligence at all. .

Real artificial intelligence knows how to find the way in RTS games, knows how to judge the opponent's intentions through partial information, and knows many ways to prevent tower rush and various strange tactics.

Just like artificial intelligence conquering Go, eating all the chess records in the world, and then practicing against yourself, what tactics can't be tried? If it finds that tower rush is the optimal solution to win the game, it will definitely tower rush the human player instead.

That is to say, the origin this time is not a monster walking with the full map hanging, but a real artificial intelligence, a machine that can play "Warcraft".

After all, after five full years of research and development, the world's technological level has reached.

After understanding this point, many professional players of "Warcraft" felt a kind of despair that they had never experienced before, because they could read Starlight's despair from the game video and post-match expression, this is The despair is very sympathetic.

This is also the despair of all chess players before, that is, no matter how hard they try, they just can't win!

Moreover, everyone knows that the appearance of origin will never make "Warcraft" develop better, it will only make "Warcraft" and all other games of the same type go to death faster.

Because in the past, when people mentioned the professional players of "Warcraft", they all knew that they were the top group of players in the game; but after the emergence of origin, these professional players were not the top group of players, because There is only one top existence in this field, and that is the origin of artificial intelligence.

Who wants to play a game ruled by artificial intelligence