Almighty Game Designer

Chapter 47: A new game from Dynasty Interactive Entertainment

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Chen Mo returned to his studio on the second floor, opened the app market, searched for recent new games, and went online to check the projects that several big game companies were testing.

Most of the game companies' new games will be put in the experience store, so as long as the game is developed, even if it has not been officially launched on the application market, there will still be some rumors.

Chen Mo finally found a short trial video of the new game of Dichao Huyu on a certain video website. The name of the game is "Guardian of the Holy Spring".

"Huh? Dichao Huyu also got involved, sure enough."

"The games produced by Dichao Huyu still need to pay a little attention."

Chen Mo clicked on the demo video and began to study the game "Guardian of the Holy Spring".

A new game with an innovative model is popular, and it will inevitably lead a wave of trends, and there will inevitably be follow-up games.

"Plants vs. Zombies" has been popular for two months. If other designers want to copy it, two months is enough for them to make the game.

Chen Mo was mentally prepared for this, but he didn't expect it to happen so soon.

"Plants vs. Zombies" can be regarded as a variant of tower defense games, but its popularity has far surpassed most tower defense games, because its strategy can be said to crush all tower defense games.

For the designers in this world, it is not difficult to figure out the success of "Plants vs. Zombies". Games similar to Zombies.

"Battle of the Moon" is such a game, a notorious company, a little-known designer, spent two months to remake a game.

The idea of "Defense of the Moon" is very clear, that is, to use the advantage of free to leverage some of the corners of "Plants vs. Zombies" as much as possible, and then use the advertisements to recover the cost.

They are targeting the many players who are unwilling to spend money on "Plants vs. Zombies", and those who are tired of playing "Plants vs. Zombies".

However, Chen Mo knew that their thinking was bound to fail, so he didn't need to take it to heart.

There are three reasons.

First, "Defense of the Moon" was afraid of making too many changes to the rules of "Plants vs. Zombies". Because of insufficient level, the designers were afraid of changing the shining points of the original work, so they chose to copy them all.

This caused most players of "Plants vs. Zombies" to simply not be able to play this highly repetitive game. If it's exactly like the original, why not play the original

Moreover, the first few levels of "Battle of the Moon" are repeatedly guided, which is a content that players of "Plants vs. Zombies" are already tired of playing, which greatly affects the game experience, and most people do not have the patience.

Second, this kind of game is actually not suitable for free mode.

Whether it is adding advertising space or selling value-added services, players will feel that this game is ugly. Compared with "Plants vs. Zombies", "Defense of the Moon" will only be left with overwhelming negative reviews.

Third, the gameplay, skill settings, and level settings of "Plants vs. Zombies" are perfectly in line with the world view. Forcibly replacing art resources will only cause a feeling of nondescript.

The consequence of this is that many players feel that it is not fun, but they cannot explain why it is not fun. It is because the replacement of plants and zombies with machine guns and Zerg has slightly changed the player's feelings, which has seriously affected the player's mentality when playing the game.

Therefore, Chen Mo didn't care about "Battle of the Moon" at all. This game went wrong from the very beginning, and it would only be drowned in the scolding of the players, and it was difficult to even recover the cost.

This is a typical example of the so-called "copy will not copy".

In addition to Feixian Interactive Entertainment, which is producing "Battle of the Moon", there are several small companies that are producing imitations of "Plants vs. War", let alone worry, they will only become a laughing stock in the end.

The only thing that made Chen Mo a little concerned was the "Guardian of the Holy Spring" that Dichao Interactive Entertainment was developing.

The person in charge of designing "Guardian of the Holy Spring" is Qiu Bin, a B-level designer under Dichao Interactive Entertainment, and he has had several relatively successful games before that.

Judging from the video, "Guardian of the Holy Spring" is indeed similar to "Plants vs. Zombies" in many aspects, but it is a bit far-fetched to say plagiarism, because many similarities are specious.

The game map of "Guardian of the Holy Spring" is not like "Plants vs. Zombies", which is a neat five roads. It has hillsides, valleys, and some elements such as walls.

Players need to arrange various defensive facilities around the "Holy Spring", such as magic barriers, crystal towers, dragon lairs, brave barracks, etc., to resist the attack of the demons.

In terms of unit skills, level difficulty, extended gameplay and many other aspects, "Guardian of the Holy Spring" is also deliberately different from "Plants vs. Zombies". Only a small number of units overlap with the unit characteristics in "Plants vs. Zombies".

If someone jumps out and says that "Guardian of the Holy Spring" is plagiarizing "Plants vs. Zombies", I believe a large number of players will spontaneously refute it.

It is the highest state of copying that the spirit is similar but the shape is not similar.

Moreover, it is hard to say that this is "copying" at this level. The core combat content of the game has been changed, so how can it be counted as copying

But obviously, the idea and inspiration of this game comes from "Plants vs. Zombies", and even the core fun is similar to "Plants vs. Zombies".

Chen Mo had a hunch that once this game was launched, the performance would definitely not be bad. If God Chao Huyu was behind the scenes, it would not be surprising that the sales of "Plants vs. Zombies" would be completely suppressed.

This is the power of channels.

However, this game is still in the testing stage. According to Dichao Huyu’s plan, there are still about three months before its official launch.

The reason why it took so long to develop is because "Guardian of the Holy Spring" needs to develop a lot of additional content. It may be because the main gameplay will make players feel that it is copying "Plants vs. Zombies", so many additional content needs to be used. The gameplay and content dilute the player's feeling.

Chen Mo knew that he was going to speed up.

Although this "plagiarism" incident does not pose a threat to Chen Mo, it proves one thing, that is, the game dealers in the parallel world are as keen and shameless as the previous life.

Even more than that in some respects.

"Plants vs. Zombies" has only been online for two months, and many game companies have already produced counterfeit products, which is much faster than the game companies in the previous life.

Like Feixian Huyu's "Battle of the Moon", it has already thought of using free games to find another way, and Dichao Huyu also knows that with its huge user base, it uses "imitation" to make "Plant Wars Zombies game mode for your own.

Obviously, these game companies are not fat sheep to be slaughtered. They are all hungry wolves who eat people without spitting out their bones, but they haven't figured it out yet.

Once these game companies get the hang of it, Chen Mo's advantage will be gone.

Chen Mo knew that it was time to develop the next game.