Almighty Game Designer

Chapter 486: Complaints from teammates

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Everyone feels a little embarrassed.

Just now Lin Xue was happily directing everyone to load stones on the catapult, but now she is silent, obviously her thinking is not divergent enough!

It is true that when seeing trebuchets, stones and city walls, the first reaction of normal people is to throw stones with trebuchets. Who would have thought of throwing people

However, after being reminded by Chen Duxiu, everyone has realized that in this game world, throwing people directly is indeed much more convenient than throwing stones...

Lin Xue began to direct the little snowman and Mr. Penguin to stand on the catapult and throw them over one by one. But when he got to classmate Chen Duxiu, he typed and said, "You go up first."

Lin Xue was very moved, this is the spirit of sacrifice!

This classmate Chen Duxiu really did not insult the name of the revolutionary martyr, he always remembered the teachings of the people, left the chance of life to others, burned himself, and illuminated the way forward for all mankind...

Standing on the catapult, Lin Xue was very moved and typed: "Thank you, classmate Chen Xiu! I will open the door for you when I pass by!"

There is an iron gate next to the city wall, but this gate has a bolt inside and cannot be opened from the outside. After Lin Xue flew inside the city wall with the trebuchet, she could open the iron hook hanging on the door and let Chen Duxiu come over.

As a result, when Lin Xuefei went to the castle and was about to open the door for Chen Duxiu...

I saw classmate Chen Duxiu staggeringly holding the iron hook outside, passing through the iron fence, and pushing the iron hook inside away...

Then Chen Duxiu just opened the door and walked in silently.

Xue Lin: "..."

What the hell!

Obviously, this door can be opened directly with an iron hook, so what kind of catapult are we going to spend so much effort on

Every time the catapult is launched, the winch must be twisted first. Using the physics engine in this game to twist the winch is just a pain in the ass!

And looking at this classmate Chen Duxiu's familiarity and familiarity, he should have known that he could come in through the main entrance, right? !

Then you just foolishly pushed the catapult with us? Also remind us that we can just throw people over? Why don't you just come over and open the door

You had to wait until we had all passed before you opened the door. Did you do it on purpose? !

Seeing classmate Chen Duxiu staggering in, Lin Xue almost wanted to grab his red hat immediately and throw it into the nearby river!

"Resentment value: +32!"

Looking at the information on the virtual bracelet, Chen Mo almost laughed out loud.

Obviously, Chen Duxiu is his vest account, because the id of silent is so well-known that he will be found almost everywhere he goes, so in order to keep a low profile, he opened another vest account and sneaked into Lin Xue's game room .

At this time, on the virtual bracelet, many light spots appeared out of thin air, and merged into the two transparent spheres on the left and right. These light spots are also two colors, representing happiness and resentment respectively.

Of course, the number of happiness points accounts for the vast majority, because "Humanity: Fall Flat" is a joyful game, and most people will laugh until they are as weak as the villains in the game, so what Chen Mo gains is basically All above are happiness values.

The values of these happiness points are also large and small, there are more than a dozen points, and there are dozens of points. Occasionally, you can see more than 100 points. I don’t know if the player who provided more than 100 points is laughing...

However, even so, the sphere that accumulates happiness points is still a long way from being fully filled. It has been about two hours since the game was launched, and it has only been filled to less than one-tenth.

There is no indication on the sphere how much happiness is needed to fill it up, but it is obvious that the amount is very large, and it will not be enough for a while.

As for the sphere that accumulates resentment points, it is even slower, and now it has only one bottom, which is very small.

However, Chen Mo also discovered in the process of research that it doesn't mean that happy-oriented games will not provide resentment points, but they will provide some, but very few.

Moreover, as long as it is the players' resentment towards Chen Mo, it will be included in this sphere. Like before, when Chen Mo picked up the little snowman and threw it into the river, he gave him 4 resentment points.

Originally, Chen Mo was very happy, thinking that he had found a way to make money, but ended up throwing away too much, and there was no resentment value, but happiness value instead...

What the hell! Little Snowman, your m-shaking physique has awakened, right

But if you think about it, players in "Humanity: Fall Flat" basically won't get a sense of frustration. Even if other players make trouble, it won't make the players feel resentful towards the designer. They will just wrestle together happily...

Moreover, Chen Mo also discovered a more serious situation, that is, the acquisition of happiness value is basically in a state of constant decay.

At the beginning, many players can provide happiness values ranging from 30 to 100, but it will gradually decrease later, becoming more than ten points, and then even less.

That is to say, players feel very happy when they first come into contact with this game, so the happiness value is generated more, but after getting used to it, it is not so happy.

Fortunately, there are still new players entering. Chen Mo roughly estimated that according to the current speed, a whole day should be enough to fill up the happiness value.

But the more painful thing is that the third stage of the lottery draw must be filled with happiness and resentment points. At this time, Chen Mo gained very, very little resentment...

How to do it

Chen Mo thought of two methods, the first is to mix into each game room as before, and get resentment points from the players; the second is to make another small game that can generate negative emotion points.

In fact, it is also very cost-effective to use resentment points, because Chen Mo found that when you use resentment points, you will gain more. Each player will provide 10 points at least, and seventy or eighty points at most. However, the resentment value generated by the game itself is much less, and it is often increased by three to five points.

If you think about it, if you make trouble in the game, you can directly make your teammates resent you, but as a developer, players will not often resent you, unless you always prepare various conspiracies for them...

Chen Mo suddenly felt that this new way of playing was quite interesting, at least it made him take another big step forward on the road of "revenging society"...

"You go first, I'll step on the trap!" Chen Duxiu typed.

The other teammates did not suspect fraud, and they all felt that there is true love in the world, and there is true love in the world. As a result, just when the first player was about to walk over, Chen Duxiu walked down from the mechanism silently.

The automatic door closed, trapping the teammate at the front...

Everyone: "???"

As a result, as soon as they looked back, classmate Chen Duxiu walked up to the office again, and the door opened again.

"Oh, so I walked down accidentally."

The teammates did not suspect fraud, and were about to walk through the automatic door again, but Chen Duxiu came down from the mechanism again...

The automatic door closed again, trapping his teammates again!

Everyone: "..."

"Resentment value: +30! +10! +8!"