Zhou Jiangping nodded: "Of course I understand this. In fact, I am very clear about the technical difficulty of Switch. What I am worried about is whether the prospect of this product is too narrow?"
Chen Mo smiled: "You don't have to worry about that."
The two had an in-depth chat and briefly settled on some issues.
Chen Mo is the investor and Party A this time. All R&D, promotion, marketing and other expenses are all paid by Chen Mo. As for whether the final form of the product is qualified, it is Chen Mo who is the final check.
As for Lehui, he contacted the corresponding solution providers and foundries, put forward some suggestions and better production plans during the production process, and assisted Chen Mo in making this handheld more smoothly.
In terms of income, Chen Mo will pay 10% of the net income of this handheld as a fee, that is, share it with Lehui. It is not ruled out that there will be a long-term cooperation in the future.
Although Chen Mo could also go to solution providers and foundries by himself, and even determine some specific accessories by himself, but that would be too troublesome.
Chen Mo still needs to make games that will be released together with the switch. He doesn't have so much time and is not professional enough. If Le Hui is responsible for these tasks, Chen Mo himself can save a lot of effort.
In terms of income, Zhou Jiangping's original idea was to let Chen Mo directly provide the corresponding funds, and all the investment in the research and development process would be taken care of by Leiting Huyu, while Lehui's side was just running errands.
As for the 10% income from the sales of this handheld, Zhou Jiangping is not very interested in this, because he is not particularly optimistic about the prospects of this handheld.
Hardware and software are different. If it is a game, with Chen Mo's name as a guarantee, no matter how bad it is, it will not be so bad, and it is impossible to lose money. But in terms of hardware, any small flaw may cause the collapse of the entire product.
Zhou Jiangping felt that if Chen Mo crossed over to make a switch, the first product would be good if he didn't lose money, and he wouldn't make too much money, so how much could he get with 10% of his income
If this 10% income is not much, it would be better to just let it go, at least sell Chen Mo a favor, and it will be more convenient to cooperate in the future.
After all, as a company specializing in the development of gaming phones, Lehui might have the opportunity to cooperate with Chen Mo in the future.
Chen Mo smiled: "Mr. Zhou, you should accept this 10% of the income, otherwise you may regret it in the future."
After roughly finalizing the cooperation plan with Zhou Jiangping, there will be corresponding legal personnel to draw up the relevant contracts. Chen Mo and Zhou Jiangping don't need to worry about this, as there will naturally be professionals to do it.
…
After that, Chen Mo returned to the experience store and began to write the first draft of the Switch design.
There are many reasons why Chen Mo chose to make a switch.
Generally speaking, it is because of the game market structure in the parallel world.
In the parallel world, the three platforms of mobile games, pc, and vr are all at a high level of development, and there are also some relatively mature products. In this case, the traditional handheld devices will indeed be severely squeezed .
Therefore, the handheld that Chen Mo wants to make must have obvious differences in operability and game content, and must be able to completely crush the mobile phone, and the more crushed the better.
In other words, players must be able to feel that the operation of this handheld is very special and irreplaceable, and the games on it are very good.
In Chen Mo's view, Switch has several advantages.
First, the switch is an integration of handheld and home consoles, that is to say, all the games on it can be played on the switch or on the home TV.
The advertising slogan of Switch is: "Anytime, anywhere, and with whomever, you can enjoy the fun of the game."
Second, switch is not just a handheld device, it has many additional black technologies, and it is the combination of these black technologies that makes switch a very unique handheld device.
This is a staged improvement and transcendence for those previous handhelds.
For example, switch has very mature hd vibration technology.
This technology sends two kinds of signals, transverse wave and vertical wave, through the device, and after being transmitted to the player's brain through the skin, it can fake the illusion of real touch.
If the player closes their eyes, they may really think they are being pushed and rubbed by something, and even the texture and roughness of the surface of the real object can be expressed to a certain extent.
Of course, this kind of feeling is still far behind the sensory transmission of the black technology vr game cabin in the parallel world, but it is more than enough to crush mobile games with it.
Moreover, the handle of the switch has an enhanced somatosensory game function, and the player can achieve some specific operations in the game by waving the handle.
Benefiting from this, when playing Switch, players no longer have to hold the handle in a serious manner like ordinary console games, but can completely remove the two handles of the Switch and hold them in the left and right hands respectively. Play in any comfortable position.
You can even swing the handle all the way, just like a normal somatosensory game.
For players, this mode of operation is also equivalent to a kind of innovation and liberation, and the operation mode similar to somatosensory also greatly reduces the difficulty of getting started with the game.
Third, the switch supports two players playing games at the same time, which is fully reflected in games such as "Mario Kart" and "Super Mario Odyssey".
Many players may have to ask, isn't it just two people playing games together? All mobile games can do it.
However, the two-player game mode of switch is completely different from the online mode of mobile games, and there is no comparison in terms of experience.
For some players with urgent needs (especially couples and gay friends who have reached a certain level of intimacy, girlfriends, etc.), this is simply too important.
Because for any other device, if you want to play together, you must buy another device, and the switch is not used, as long as two people share the left and right.
Moreover, some specific games have specially produced a two-player game mode, which is completely different from the traditional online mode.
Fourth, the button design of the switch is also very classic.
On the two handles of the left and right hands, there is a physical joystick and four physical buttons, as well as the four buttons l, r, zl, and zr above the handle. These are standard configurations of some console handles and have been verified by the market countless times. classic design.
Switch follows these designs, and fine-tunes the size and touch of the buttons. Although the size of the buttons is smaller, the feel is better than other console controllers.
In addition, Switch also has innovations in the button design of the handle: there are side buttons dedicated to the two-player mode on the side of the handle, as well as a dedicated home button and plus and minus buttons.
In other words, the total number of buttons added together by a switch exceeds 20.
Of course, these buttons cannot be used at the same time, and different buttons are used in single-player mode and double-player mode, but this also proves that Switch has worked hard on button design, and has continued to use some classic buttons. At the same time as the design, corresponding improvements have also been made.
In addition, there is a very clear advantage of handhelds that there are almost no plug-ins.
Mobile games, PCs and VR game cabins are all troubled by cheating to a certain extent, especially mobile games and PCs.
In the final analysis, it is because these devices are comprehensive platform devices. For example, a PC can also be used as an office, and a lot of software that is completely unrelated to the game will be installed. These software may be mixed with plug-ins to tamper with the game itself.
However, the handheld and host are highly closed and can only be used to insert game cards or game discs, which ensures the closedness and safety of the environment.
Even if there are some technical experts who can install plug-ins for hosts or handhelds through some technical means, it is a matter that very few people can do after all, and once discovered by the server, the device can be locked immediately to prevent the plug-in from affecting other users. Normal game players have an impact.
So in Chen Mo's previous life, the mainframe and handheld were almost completely unaffected by cheating, which was the reason.
It is precisely because of these advantages that Chen Mo has confidence in Switch. In this world where mobile phones, PCs and VR games are relatively developed, switch still has a lot to do because of its unique characteristics.
It can be used not only as a handheld, but also as a video game console, which to some extent is equivalent to filling the gap in the market.
Because there is no console in the parallel world, and there are no games suitable for playing on TV.
Of course, what Chen Mo gave now is only the first draft, and some specific production plans will not be fully finalized until later in the specific production process.
But generally speaking, there should be no serious problems. Compared with the previous life, the switch that Chen Mo wants to make is just a little bit better or worse, and it will not be impossible to make it.
And Chen Mo felt that, according to the level of technology in the parallel world, maybe some new black technology could be installed on the switch in the future.