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Soon, the first draft of the design of the switch was almost written.
In the past few days, Chen Mo has accumulated some happiness and resentment points, and has drawn out five hardware skill books in a row, and has a clear understanding of some hardware knowledge.
In the first version of the switch design, Chen Mo not only drew the appearance of the entire switch, button settings, function partitions, etc., but also noted in detail the characteristics of each accessory, and the details of the entire handheld related technologies.
This is just a first draft. Chen Mo just listed some basic functions of the switch in detail, and at the same time indicated his own requirements. During the specific production process, this plan may continue to be improved.
After writing the first draft of the switch design, Chen Mo started to write the design plan for the new game.
This game will be carried on the switch, as the first game work of this brand new handheld.
Super Mario Odyssey.
In fact, there are many classic games on Switch, and the reason why Chen Mo chose "Super Mario Odyssey" as the first game on Switch in the parallel world is because of his own considerations.
Because "Super Mario Odyssey" is by far the most suitable game for the switch.
Some game evaluation media described "Super Mario Odyssey" like this: "There are always things in this world that will remind you how beautiful life is, such as Li Bai's poems, Du Kang's wine, and "Super Mario Odyssey". Odyssey. [△Net.]”
In the eyes of many experienced gamers, this kind of evaluation is not good at all, because "Super Mario Odyssey" spans different genders, ages, races, countries, occupations, and cultures. Enjoy the purest laughter and fun in this game.
If there are aliens, maybe they can't understand "King Lear", "Shawshank's Redemption", and the four classic classics, but they will definitely fall in love with "Super Mario Odyssey" .
This is also closely related to Nintendo's own game design philosophy. Nintendo has always insisted on opposing violence and pornography in the global game industry, and is committed to developing excellent games for all ages, and the Super Mario series is a wonderful interpretation of this concept.
For Chen Mo, he chose "Super Mario Odyssey" as his first game on the switch platform, on the one hand because the quality of this game is very high, even if it is placed in the classic games around the world, it is not inferior; on the other hand On the one hand, it is because it can perfectly demonstrate the characteristics of the Switch handheld.
If it is another game, some people may say: "This is the success of the game, not the success of the switch. You put this game on other platforms and it will be as popular."
And "Super Mario Odyssey" will not have such problems.
Chen Mo made "Super Mario Odyssey" not only to launch a new game, but also to use this game to show the unique attributes of Switch to all players. On the one hand, it is for the sales of Switch, and on the other hand, it is also for launching other games in the future paving.
First, "Super Mario Odyssey" is aimed at the widest range of player groups, whether it is the elderly, children, hardcore players or ordinary players can enjoy the corresponding fun in Odyssey, this is the purest The fun of the game can be distinguished from most games on the market.
No krypton gold, no chance, no numerical stimulation, full level at birth, how to play after that depends on the individual player.
Moreover, this game is very playable, with a variety of rich levels and gameplay, for many people, it can be played for many weeks without getting tired. Chen Mo now wants to collect happiness points. This is also a money tree type game.
Second, the game mode of "Super Mario Odyssey" is perfectly compatible with the switch platform. Players can play the game by shaking the handle, which is similar to a somatosensory game, or play a two-player game. One person controls Mario and one person controls Cap Kepi, the two collaborate with each other. This is completely different from the online mode experience of general games.
In "Super Mario Odyssey", there are as many as twenty or more actions, and most of these actions have exclusive gestures, which can be played like a somatosensory game.
Of course, the popularity of "Super Mario Odyssey" was partly due to feelings, which Chen Mo knew very well. In the parallel world, there is no super Mario ip, so at this point, the game made by Chen Mo will not have such a high ip bonus.
But it doesn't matter. Mario can become a super-large classic IP because its character design, gameplay and art style all represent the highest level at that time, so it is loved by players.
The plot of "Super Mario" itself is relatively weak, and its biggest highlights lie in character design, scene design, world view design and level design, that is to say, its main advantage lies in the gameplay.
Therefore, Chen Mo directly took out "Super Mario Odyssey", and it would not be difficult for players to accept it.
It took a long time to write the concept draft this time, because "Super Mario Odyssey" is a classic game, and Chen Mo must also think carefully about how to make Su Jinyu and Qian Kun understand the core fun of this game where.
…
The next day, Chen Mo went to Zhou Jiangping with the first draft of the switch design that he had already written.
After seeing this design draft, Zhou Jiangping was very surprised.
So detailed? !
From Zhou Jiangping's point of view, this concept draft is already more professional than many professionals in his company, and Chen Mo has clearly marked some seemingly insignificant details.
For example, on the two handles, Chen Mo noted some of their basic operation methods and some special functions.
Pushing the joystick to the end and pushing it only a little should be two different operations, and pressing the joystick is also a different operation.
The two handles will have different operation methods after they are installed on the screen and removed, as well as in single-player mode and double-player mode. Chen Mo also explained this in detail.
Chen Mo also marked some other details very clearly. For example, at the top of the switch's screen, Chen Mo drew a vent more than ten centimeters long.
At the same time, Chen Mo also has corresponding requirements for the feel of the touch screen, the touch of the buttons, and the degree of drop resistance of the body.
The thing that shocked Zhou Jiangping the most was that Chen Mo even had corresponding requirements for game cassettes
"Denatonium benzoate? What is this?" Zhou Jiangping asked in shock.
Chen Mo explained: "This is a bittering agent, the most bitter substance known in the world."
Zhou Jiangping was shocked: "This is all right? Why did you paint this kind of thing on the cassette?"
Chen Mo explained: "Because this kind of cassette is relatively small, it may be swallowed by children or pets, so this bittering agent is added to prevent accidental swallowing. But don't worry, it is absolutely non-toxic."
Zhou Jiangping said with some doubts: "Can it really prevent swallowing?"
Chen Mo showed a meaningful smile: "It's okay, I can lick it for you after the finished product is finished, and experience how bitter the most bitter substance in the world is."
Zhou Jiangping: "..." For mobile phone users, please visit m.Reading for a better reading experience.