Chen Mo was afraid that everyone would not understand, so he explained again.
"Regarding this, you have to remember one thing: Different platform devices have completely different performance effects on games."
"Compared to PC and VR game cabins, the advantage of smart mobile games such as mobile phones is mainly in portability, and the advantage of handhelds also lies in this."
"The specialty of traditional games is the immersive experience, which uses top-level graphics, music, and scripts to combine top-level stories to achieve a top-level sense of experience. There is a category separation from mobile games."
"To give a simple example, some large-scale VR games give people the feeling of grandeur. What is grandeur? All sizes are actually relative. When we feel the grandeur of the scene, we actually use the size of the characters in the camera as a reference."
"The scene is huge and the enemies are huge, and these are all because our protagonist is of normal size, and we can only feel this grandeur with contrast."
"If these games are transplanted to mobile phones or handheld platforms, it will be difficult to establish such a comparison. No matter how big the monster is, it will only fill the entire screen. Even if you can barely recognize the very small protagonist on the screen, it may be difficult. It creates a sense of grandeur. Because the screen is that big."
"If this grand feeling is lost, and the multi-channel music and sound effects are removed, then the atmospheric appeal of this game will definitely be greatly reduced."
"And what we are going to do now is handheld, so try not to make that kind of grand game. Games with a large player base such as "League of Legends" and "Overwatch" can be considered for porting, but the characteristics of the platform must also be considered. "
"The most suitable game for this handheld is a game like "Super Mario Odyssey". Instead of pursuing that kind of grand scene, but pursuing this small and detailed feeling, a relatively small character in a small area Search freely. It feels like a Suzhou garden, although the sparrow is small, it has all the internal organs.”
"When we develop games for this platform in the future, we will also give priority to the development of this kind of game, because this kind of game is the most suitable for this platform."
Chen Mo repeatedly urged everyone to start making after explaining all the details of the design.
Chen Mo wasn't too worried about this game.
Because the current team is already able to control this kind of game at a high level. Given such a rich set of settings, it should be possible to make it in a short period of time, but some details need to be adjusted repeatedly to reach the optimal state.
What Chen Mo was more worried about was what the real device of Swith would look like? Can you meet your own requirements in terms of performance
But it's useless to worry about it. You can only know it after you experience it after the prototype is made.
…
While Chen Mo started to develop "Super Mario Odyssey", some small episodes also happened in the game circle.
Years later, some large game companies, led by Emperor Interactive Entertainment and Zen Interactive Entertainment, began to put Overwatch-like vr games on the research and development agenda.
During this period of time, Overwatch was in the limelight. Although it was not yet as powerful as "League of Legends" on the PC side, it had already emerged on the VR platform.
Especially after winning the game of the year award, the popularity of "Overwatch" has soared, and it has captured a large number of players by virtue of the game's excellent quality and innovative gameplay.
On the live broadcast platform, "League of Legends" and "Overwatch" have become two key game segments, and even many vr game anchors have begun to catch up with the popularity of "Overwatch".
As for the income of this game, Chen Mo has never announced it. But everyone guesses that there should be no less, because people everywhere are making various jokes about 328.
According to the personal experience of some anchors and players, there are indeed many players who enter the pit for free and start to spend money to open boxes to buy skins.
Some girls even have a tendency to play "Overwatch" as a dress-up game.
Everyone is also very clear that Chen Mo made "Overwatch" not for short-term profit. Even if he loses money in the early stage, it doesn't matter. As long as the game continues to operate and there are more and more players, his income will definitely increase gradually.
These game developers are racing against time, wanting to develop vr games that can surpass "Overwatch".
The game project of Dynasty Interactive Entertainment is called "Gunfire War". Speaking of which, this game has something to do with the previous game projects of Dichao Huyu.
The basic content and gameplay of this game are made according to "Wolf Soul", and the hero characteristics and hero skills in it refer to the previously cold project, "Ancient Havoc".
Both of these are ready-made projects, so there is no difficulty in utilizing them. As for "Ancient Catastrophe", Lin Zhaoxu has always felt that this project is a pity.
Because "Ancient Catastrophe" is an excellent work in Lin Zhaoxu's opinion, no matter in terms of art level, music level or gameplay design.
It's just weirdly cold...
Maybe it's just a small deviation in some small gameplay? Set off some sort of chain reaction
Now, with the upsurge of "Overwatch", Lin Zhaoxu feels that the leftovers of the ancient catastrophe can be saved.
The entire story background of "Gunfire Wars" is the coexistence of myth and technology. High-tech fighters who can use guns have obtained the power of ancient gods through special dna, and can use some special skills while shooting.
For example, Ymir, the father of the frost giants. The original image of this hero is a relatively tall and strong human in the Nordic region. In the normal state, he uses a quick-freezing gun to shoot. After awakening his power, he can become a frost giant to attack the enemy with a wide range of frost.
Of course, this design refers to the hero design of "Overwatch" in some aspects, but it also adds many unique elements. In fact, it is quite different from the gameplay of "Overwatch".
This time, although Jin Jieguang was not fully responsible for the various tasks of "Gunfire", he also participated in some designs in the project.
Although the failure of "Ancient Catastrophe" greatly reduced Jin Jieguang's image in Lin Chaoxu's heart, after all, he is a typical representative of hard work, and Lin Chaoxu can't completely put him in the cold palace because of this incident.
Jin Jieguang also took a deep breath this time. He still hasn't fully figured out why "Ancient Catastrophe" failed last time, but after such a long period of comparison and reflection, he has basically figured it out.
In the final analysis, it is because the copy of "League of Legends" does not look like it!
Obviously he was fooled by Chen Mo...
Jin Jie made up his mind that this time "Gunfire" must be done strictly in accordance with "Overwatch". As long as the arena mode is added and a few more new heroes are added, even if it cannot reach the popularity of "Overwatch", It should definitely not be bad, right