Almighty Game Designer

Chapter 505: New VR connection mode

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Chen Mo's remarks about the handheld once again caused quite a stir, but there was a lot of speculation on the Internet, but Chen Mo was very calm.

He didn't need to refute anything at all, as long as the players could actually play the finished game after the handheld was made, it would be enough to explain everything.

At that time, players will know why Chen Mo is so sure that handhelds will have a place in the future.

However, handheld development is not something that can be completed overnight.

Just like mobile phone research and development, the speed of research and development often depends on many factors, and different manufacturers have different speeds.

Some manufacturers develop one every year, some manufacturers develop one every six months, and some faster manufacturers also make one in one or two months. Of course, that quality is often not guaranteed.

Those manufacturers who update once a year, it's not that they can't do it fast, but the technology has not reached the level, and the new mobile phones they make don't have any obvious advantages, so there is no need to do it so fast.

The relevant technology in the parallel world is more developed, and the production time is correspondingly shortened. However, considering that this handheld has many parts that need special production, the time will be extended accordingly.

According to Zhou Jiangping's estimate, it will take at least two and a half months to complete the first prototype. As for whether it can meet Chen Mo's requirements, it's hard to say. If it can't be met, it may need to be adjusted.

At this time, Chen Mo felt that it was acceptable. The production of "Super Mario Odyssey" also takes time. Although this is not a VR game, it has a lot of content after all, and some details must be repeatedly debugged, as long as the two are completed roughly at the same time.

In the experience store, Chen Mo was chatting with Zou Zhuo in the vr game experience area.

"Why do I feel that the players in those two game cabins have been playing for more than five hours, is it really okay if they haven't come out yet?" Chen Mo wondered.

Zou Zhuo asked: "Shop manager, have you not followed the news recently?"

Chen Mo nodded: "Yes, I've been busy with the new game recently, and haven't paid much attention to the news. What's wrong?"

Zou Zhuo said: "It seems that there has been a technological innovation in the VR game cabin recently. On the one hand, the mental fatigue of players when playing VR games has decreased, and on the other hand, a new VR connection mode has been released. It's called Slow Connection Mode."

"Easy connection mode?"

Chen Mo was taken aback, what kind of black technology is this

Zou Zhuo explained: "It is said that this soothing connection mode is a brand-new connection method for the VR game cabin compared to the immersive experience. In this connection method, the player's consciousness will not be so concentrated, and even It’s kind of relaxing. For example, if Immersive Connectivity is nightmares, Soothing Connectivity Mode is light sleep.”

"Of course, the player's consciousness is still awake, but in a very relaxed state, and in this mode, the player will be in a special scene and soothing background music."

"In this environment, the players' spirits will be rested. After an hour of soothing mode, the players' spirits will be greatly relieved, so that they can experience the immersive mode again."

"However, even with this soothing connection mode, players can't spend more than seven hours in the game cabin every day. That is, after four hours of experience in immersive mode and one hour of soothing mode, the You can experience the immersive mode for another two hours. No matter how high it is, it won’t work.”

"This soothing mode can also be used as a way of decompression. For example, after the player is tired from work, he can experience this soothing mode in the vr game cabin, which can relieve his mental fatigue very well."

"I see." Chen Mo nodded.

He has been busy making handhelds and the new game Odyssey recently, and didn't pay attention to these. He didn't expect this kind of black technology to appear.

Obviously, the greatest significance of this soothing mode is that it prolongs the players' time in the VR game cabin, and to a certain extent, it can relieve the players' mental fatigue.

But what Chen Mo is more interested in is whether this soothing mode can also arrange some simple games for players

Recently, the acquisition speed of happiness and resentment has dropped greatly...

Chen Mo took out his mobile phone and checked the chat records in the big guy designer chat group.

The information in this chat group has always been 99+, and everyone is so good at chatting... Chen Mo usually has a lot of things to do, and he doesn't bother to participate in the chat, so he doesn't pay attention to what everyone is discussing.

After opening the chat history and scrolling up a few pages, Chen Mo found everyone's discussion about this soothing mode.

There are also some introductions to this soothing mode on the Internet, but it is certainly not as reliable as the conclusions discussed by these professional designers.

Chen Mo took a general look. Obviously, the independent game designers in the chat group are very interested in this soothing mode and think it is a very critical opportunity.

In soothing mode, the vr game cabin will play some soothing and melodious background music. Besides, there is also a default scene of grassland with blue sky and white clouds.

Scenes and background music are designed to allow players to better relax their minds.

However, in the soothing mode, players can actually play games.

Of course, games in soothing mode are definitely different from normal games. In this mode, there can only be some very simple and casual games. The system will automatically detect the brain waves of players when playing these games, and only games that can relieve the spirit can be reviewed and included in the game store under this mode.

At this time, the opportunity came.

Because the soothing mode is a brand-new vr connection mode, there are no better games in this mode. Players can only be in the default scene of the system. Although it can also relieve the spirit, it is inevitably a bit boring.

These independent game designers are thinking that if they can develop a casual game that is more suitable for this connection mode, they will definitely be able to seize the market.

After all, there is no game in this connection mode now, just make one, and players will play it.

Many designers have already started to conceive some games suitable for soothing mode.

"Soothing mode? This is quite interesting."

Chen Mo also became interested.

During this period of time, the happiness value and resentment value he gained have decreased a lot, because the two games "Humanity: Fall Flat" and "Normal Adventure" have been online for a while, and interested players have already played. And basically experienced the core fun of the game, so the follow-up emotions have been relatively less.

But for Chen Mo, the happiness value and the resentment value directly determine how many prizes he can draw, so the more the better.

It will be some time before the production of "Super Mario Odyssey", during which time Chen Mo does not intend to wait.

Coincidentally, since the vr game cabin has released this new soothing connection mode, Chen Mo also came up with a game that is very suitable for this mode.

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