Almighty Game Designer

Chapter 523: It's cold

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Many people want to hear from Chen Mo, what other negative effects does qualifying have

But at this moment, the class bell rang.

Chen Mo said cheerfully, "Okay, okay, let's continue with the class."

Everyone: "..."

Brother, don't say half of what you say, I really want someone to beat you to death!

There are also many big anchors on the live broadcast platform who have switched to "Gunfire Wars W", and the titles of the live broadcast rooms have been changed to "4000 points in live broadcast", "No. 1 Ymir in the national server" and so on.

Obviously, the effect of qualifying is immediate. In "Overwatch W", the popularity of some popular anchors is actually difficult to measure. For example, you are very good at Genji, and I am very good at Tracer. We used to be in I have met several times in the game, and each other has won and lost. At this time, even if the fans of the two sides fight, it is difficult to figure out who is stronger and who is weaker, because there is no ranking point as a very clear measurement standard.

Of course, "Overwatch W" has some other criteria for judging, such as the hidden points in the matching mechanism, and the overall performance in personal career, etc., but these are not like ranking points after all, it is a very clear judgment standard.

And in "Gunfire Wars W", you have as many points as you have, I have 4000 points, and you have 3500 points, then you are not qualified to BB in front of me.

Therefore, the streamers and players have a very strong desire to climb the ladder. There are even a large number of skilled streamers who chose to climb the ladder without sleep a few days ago, rushing to the top of the list.

And the players also posted posts to each other on the forum after finishing the placement match. Or show off your own record, or start to complain about your cheating teammates. In the first few days, it seemed to be very happy and the situation was very good.

But I don't know when it started, this situation seems to have changed quietly.

Many anchors on the live broadcast platform found that their audience did not continue to rise, but showed a downward trend.

"Why is the anchor playing Ymir again? Besides Odin, can't you play other heroes?"

"It's foolish to play other heroes. These two heroes are version sons. This is a ranking. Don't you want to win when you play other heroes?"

"But there are only two or three heroes back and forth, and I'm already tired of watching them. We want to see heroes who can show off, and we want to see you play Monkey King!"

The anchor also said helplessly: "Everyone, Monkey King really can't play in this version. It's not that I don't want to play. Playing this hero is going to be scolded by my teammates, and basically it's like giving points. He The output is really weak."

At the same time, there are more and more hostile posts on the forum.

"I'm really wondering, hasn't the optimal lineup been determined long ago? There are only a few popular heroes back and forth. Even if you don't know it, don't you know it by watching a few anchors' qualifying games? Why? Will someone blindly pick heroes who are not very good?"

"Yeah, I obviously have the best lineup, but I have to choose those heroes who are moths. Last time, I saw a Monkey King, who opened a somersault cloud to cut the back row, and lay down in seconds. The whole audience was turned into a dog. Report It's useless!"

"If you really want to cook, don't choose the output position, just choose a milk!"

"Do you know that I am a Nuwa, and then I become the number one in output after breastfeeding?"

"Why do I feel that this game is getting more and more difficult? I used to be able to play at the 2,000th stage, but now the 2,000th stage seems to be a bunch of monsters? Or my teammates are too stupid, or It’s just that the opponent is too powerful, and I feel that the top score depends entirely on fate!”

"It's not just about fate. What's more annoying than losing points with that kind of fate is that you can win by choosing a good lineup, but some orphans just don't change heroes. It's useless to scold you. He backhands and reports you for verbal abuse. , I'm so angry to death!"

"Hey, the environment of "Overwatch W" is better. Everyone is happy to play any hero and no one scolds you. You can play whatever you want, and you can pretend to be cool!"

"Yeah, I also felt it. "Gunfire Wars W" is really tiring and boring to play. The first two days of qualifying were full of enthusiasm, but now I don't want to touch it. "

"Eight out of ten need to replenish tanks or milk. It's hard to play DPS. As long as there is a headwind, teammates will spray you..."

"And I really feel that the quality of this game is not as good as "Overwatch W. It was only popular because it started qualifying. And the various hero settings feel like lyi bursts. There is no "Overwatch" at all. W is so tall!"

"Forget it, let's go back and play Overwatch, goodbye everyone!"

As the saying goes, Spring River Plumbing Duck Prophet, the environment and development trend of a game are first reflected in the fish pond.

Not long after the online qualifying match of "Gunfire Wars W", the fish pond game began to become more and more ugly, not only the problem of rigid lineup, but also many other problems, which caused a large number of players to lose.

The rigidity of the lineup has caused tanks and healers to be too popular, and it is difficult for assassin heroes to appear. Players are more inclined to heroes with stable output. In this case, the viewing experience is greatly reduced.

In order to have a better entertainment effect, the anchors can only use trumpets to fry fish in low segments, and this also played a very wrong role for other players, and frying fish ponds has become a trend.

And this further exacerbated the loss of players in the fish pond, spreading layer by layer from bottom to top.

The number of players in the entire "Gunfire Wars W" is not much compared with "Overwatch W". In this case, the large loss of players even endangers the normal matching system.

Many players found that they couldn’t win even in the quick mode, and after everyone knew the best lineup in the qualifying match, many people in the quick mode asked their teammates to change heroes. This trend began to spread in the game. It was a pain to play.

All of this made "Gunfire Wars W" start to cool down rapidly, and even Emperor Interactive Entertainment couldn't understand it at all. What's going on

Going back to the question Chen Mo asked, must qualifying be a good design

From "Warcraft w" to "League of Legends w", qualifying is undoubtedly a good design, and there are many benefits, most people know it in their hearts.

But this situation does not apply to every game.

In a nutshell, if the depth of the game is not enough, qualifying is a way for players to understand the approximate range of their true level in a short period of time.

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