Because your opponents are all real players, and the distribution of real players is that the three segments of gold, silver and bronze have the most players.
These players may feel good about themselves if they don't play ranked mode, they can still have some fun in the game.
But once the qualifying mode is turned on, these low-segment players quickly realize that they are just ordinary people who can't be more ordinary in this game, and their only motivation becomes climbing. point.
If they can't climb it, they will quickly lose interest in the game because they lose their purpose.
Of course, this is not the case for "Warcraft" and "League of Legends". Many players in the gold and silver segments are still playing it happily, because these games have very rich game content and huge depth. Players can Keep learning and keep growing.
Take "League of Legends" as an example. Players can practice a new version of powerful heroes, watch the live broadcast of the master to learn some better consciousness, and their own operations may improve through continuous practice. Such a rich content , relatively diluting the impact of the qualifying defeat.
Players always feel that they still have a lot to understand and there is still a lot of room for improvement, so even if their current level is not high, they still feel that their real level can climb higher, so they continue to work hard Down, in pursuit of that very illusory goal.
However, for some games with relatively weak game content, qualifying will speed up the overdraft of game content. Once players find that after they have understood most of the game's mechanics and practiced a lot of heroes, they are still If they fail to score, they will quickly lose interest in the game completely.
And this is exactly the pit that Chen Mo dug for Dichao Huyu. When "Gunfire Wars" also decided to start the qualifying match, its failure was already doomed.
…
"Gunfire Wars" has come and gone in a hurry, which has aroused the thinking of many designers.
Why can the same model be done in Overwatch, but not in Guns of War
It’s not that it can’t be done. Judging from the popularity at the beginning, the development of “Gunfire Wars” is not bad, but why did it suddenly die suddenly
Is it because the hero is not doing well
Is it because of the ranked mode
Originally, other game companies were gloating, thinking that this was a good opportunity for their own projects, and successively launched three or four "Overwatch"-like games with a qualifying mode, but unexpectedly, all of them went cold.
The latter ones are cooler and faster, not only because of the qualifying mode, but also because players have already developed aesthetic fatigue for games like "Overwatch". Copycat.
For these companies, this is simply an unacceptable catastrophic failure, because this is a VR game.
Although the scenes and content of this game itself are not as rich as other vr games, it is still a vr game after all.
The investment in these games easily exceeded 100 million yuan, and such a heavy loss even caused turmoil in the top management of several game companies.
Those companies that have not made similar games, on the one hand, are secretly glad, on the other hand, they are also analyzing the reasons for this.
At the end of the analysis, everyone came to a conclusion: this road will not work.
Chen Mo didn't open the qualifying mode to cover up the contradictions contained in this game, but in fact it is an imperfect gameplay itself.
Obviously, it's not that "Overwatch" can't do qualifying. The reason why Chen Mo didn't do it is probably on purpose.
While feeling a pain in the ass, these game makers have set similar areas as restricted areas one after another, and even the originally popular fps games on the vr platform have been affected to a certain extent.
…
In the experience store, Chen Mo was looking at his happiness and resentment income with satisfaction.
As the saying goes, cheating never tires, no matter how many times you do this kind of thing, it is still very interesting.
So far, Chen Mo's happiness value has been far higher than the resentment value. It has to be said that once the big killer "Super Mario Odyssey" was released, the happiness value began to increase rapidly.
This is still limited by the sales volume. When the second batch of handhelds is sold, maybe this speed can be even faster.
Relatively speaking, the growth rate of the resentment value is very slow, almost negligible. Up to now, the total amount of resentment value has just exceeded 20.
However, 20 copies is not a lot, Chen Mo plans to finish the draw first.
First draw five times, and then five hardware design skills books.
Chen Mo was a little speechless. These five books are really useless. The handhelds have been successfully produced. Even if more hardware design skills books are drawn in the short term, it is impossible to develop new handhelds or new ones. equipment.
However, anyway, the skills are not overwhelming, let's talk about it after eating.
After finishing the five hardware design skill books, Chen Mo continued to draw prizes.
The vortex spun rapidly again, and a brand new skill book appeared on the virtual screen.
Chen Mo regained his energy in an instant, and took a closer look, [Professional Knowledge-Cold Weapon Knowledge and Skill Book]!
"Huh? This is not bad, I don't think I've seen it before!"
Chen Mo quickly used it.
A lot of knowledge came into his mind, including a lot of knowledge about cold weapons, Chinese, foreign, common, rare, and the shape, appearance, weight, special usage, etc. of each cold weapon.
"This thing is good, very useful."
Chen Mo was very pleasantly surprised. For him, this thing is much more useful than the hardware design skill book, because hardware design can only be used when making hardware, but this kind of cold weapon knowledge is useful when making most cold weapons. In combat games, it can be applied to the combat system.
"Continue to smoke and see if there is any more?"
Chen Mo held another lottery draw. To his slight disappointment, what appeared this time was not a book of knowledge and skill on cold weapons. However, after taking a closer look, Chen Mo felt a burst of surprise again.
This time it's a special item!
[Special props - mall key]: After use, you can open the mall for shopping. The mall includes the third-stage enhanced version of all the props that have been drawn. You also need to pay happiness and resentment points to purchase. There is no limit to the total amount of one purchase. Afterwards the mall is closed.
Obviously this is also a good thing.
There were many special props in the first and second stages before, and Chen Mo never got them again after that, but this time it is obviously a good thing for Chen Mo to be allowed to open the mall and buy them directly.
However, it seems that this key is relatively precious. It must be more cost-effective to use it after accumulating a lot of happiness and resentment points. Open the mall and buy it. After buying, the mall will be closed. I don’t know if I open it next time. what time.
So Chen Mo thought about it, and decided not to open it for the time being, but to talk about it later.
At least wait until you have collected more resentment points before using it.