Almighty Game Designer

Chapter 528: Hey hey hey!

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Chen Mo began to write the design concept draft of "Dark Soul".

In fact, "Dark Soul" is a very distinctive game. Whether it is the story background, combat system, level design, scene design, branch plot, etc., if taken separately, there are many differences from the games on the market.

It is a game with its own style, and Chen Mo's design concept draft is mainly to explain two points clearly to everyone.

The first point is that the core selling point of this game is the rich and varied combat system and the difficulty of the game that is slightly against the sky for ordinary players.

In fact, these are all for the battle system of the game. Whether players decipher the designer's conspiracy in complex levels or defeat powerful bosses, they are all to make better use of this battle rule and get fun from it.

Some novices are hacked by the knights so that they can't take care of themselves, but later they can take the knights away through the shield or broken shields. This is a kind of fun that the combat system gives players.

After mastering the rules of soul-type combat, using this combat rule itself is a very happy thing.

The second point is the worldview of the whole world.

The world view of the Soul series is completely different from that of other games. There are many Western Fantasy elements in it, but in fact the concepts of many Western Fantasy elements are different from traditional Western Fantasy.

This kind of world view has a unique charm. Chen Mo must first explain these concepts to his team before he can better implement them in the game.

For example, what is fire transmission? What is Salary King? What role does the player play and why do they need to spread fire

The most basic content of the world view is relatively clear, and some intentionally hidden content has been unearthed by players through various clues.

However, there are still many different pits in the game. Hidetaka Miyazaki did not give a specific answer, but left it to different players to guess independently.

(According to Hidetaka Miyazaki, when making "Dark Souls", he first made the content and then set the plot, so it is very likely that he himself does not have a very clear and complete game script...)

This is like many suspense movies leaving an open ending at the end. Everyone has different views on the ending, and the designer will not tell you which is the absolutely correct option.

Of course, Chen Mo also has his own views on these, but he still decided to continue the mystery of the "Dark Soul" series, because this kind of open ending has a special charm, and the official forced all the plots to be revealed. It is not beautiful to explain it very transparently.

On the contrary, this kind of proper blank space can inspire players to continuously explore various details in the entire world.

It took two days to write the entire design concept draft.

Because on the one hand, Chen Mo had to consider how to describe it so that other people who had never been in contact with Black Soul could better understand the rules of existence in this world, and on the other hand, he also needed to recall the various processes in this game.

But what surprised Chen Mo was that he didn't use so many memory replay potions this time, and he remembered most of the scene levels and boss battles quite clearly.

After much deliberation, this should be the sequelae of suffering, right

After any player dies dozens of times in the same place, he should firmly remember the terrain of this area...

"Dark Soul" is originally a game that requires rote memorization. You must firmly remember the distribution of monsters, terrain and monster skills in a certain area to pass the level smoothly. If you don't have a long memory, then this The difficulty of the game will increase exponentially.

After writing the design concept draft, Chen Mo called everyone to a meeting.

News about the new engine has also been circulating on the Internet in the past few days. Although the vast majority of domestic designers are not qualified to use the Pangu system, this does not affect their heated discussions on this matter.

There are even many designers who are offering their ideas and suggestions, saying that if I were to do it, what should the game be like, and a lot of strong mouth kings emerged in a short time.

Others in the company are also discussing this matter.

"The store manager is now an S-level designer, and he has such a good relationship with the game committee. Surely he will be invited to try out the Pangu system?"

"That is to say, we can use the latest Pangu system to make our next game?"

"It's possible, but I don't know what the store manager thinks."

"Should we be talking about the new game today?"

Chen Mo walked into the meeting room, and everyone fell silent.

Chen Mo looked at everyone: "Everyone should have heard about it. The domestic Pangu system has built a brand new physics engine. Currently, the game committee is soliciting in the country. I hope everyone can develop a model that can show the characteristics of the Pangu system. The game. Let’s not talk nonsense, let’s just look at the design concept draft.”

The title of the design draft appeared on the projection: Dark Soul Design Concept Draft.

Chen Mo introduced: "First of all, let me briefly summarize. This is a Western fantasy game. The combat system is completely different from any game on the market. In terms of art style and story background, it is different from the "Diablo" we have done before. Somewhat similar."

Qian Kun said in surprise: "Oh? Manager, are you finally going to release the vr version of "Diablo"? No, wait, this game doesn't seem to be "Diablo", the name is... "Dark Soul" "?"

Everyone else was a little confused too.

It's fine if it's another game company, Chen Mo still has the big ip of Diablo in his hands!

Previously, "Diablo" had achieved good results on the PC side. At that time, most of the veteran-level employees had just joined in, so the memory is still fresh.

When "Diablo" was first launched, not only the outside world, but also many people in the project were not optimistic about it, but after it was actually made, "Diablo" led a trend at that time.

Later, "Thousands of Prisons" by Emperor and Dynasty Interactive Entertainment was born. Although this game is not as successful as "Diablo" on the PC side, it is still a good VR game.

To put it bluntly, many companies wanted to make the effect of "Diablo" on the VR platform, but they didn't do it. After that, Chen Mo seemed to have completely forgotten about this trouble, and did not release a sequel to the "Diablo" series. Although the plot of this series is very classic, it can be used repeatedly.

Why did Chen Mo break away from the big ip of "Diablo" and release a new game

Chen Mo looked at everyone: "This game is called "Dark Soul". Although it is also a Diablo style, it has nothing to do with the Diablo story itself."

Everyone is still a little puzzled.

Chen Mo explained: "I know what everyone is wondering. Let's put it this way, the reason why the IP of "Diablo" is not used is because the two games are completely different in terms of gameplay and spiritual connotation."

""Diablo" is a casual game, the main purpose is to make players feel good. Players can instantly kill groups of monsters and burst out a lot of equipment with just a raise of their hands."

"But Dark Souls..."

"Hey hey!"