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This "hehehe" made everyone present shudder.
What does "hey hey" mean
How do you feel that something is wrong here
And looking at Chen Mo's expression, why is he so hesitant to speak
"Why does it feel like there is a conspiracy here..." Qian Kun couldn't help shivering.
"Ahem, let's get back to the topic." Chen Mo coughed twice.
Su Jinyu asked: "Shop Manager, haven't you finished the half sentence above? What kind of game is "Dark Soul"?"
Chen Mo explained: "Well... this is a role-playing game that integrates various elements such as parkour, face pinching, unparalleled, love development, and walking simulation."
Everyone: "..."
What the hell!
We have endured parkour, face pinching, and unparalleled, but what are love development and walking simulation
Su Jinyu pointed to the projection screen: "But the store manager, your concept draft clearly says 'difficult'?"
Chen Mo coughed twice: "Ahem, don't pay attention to these details, after the game is made, you will understand these hidden elements by playing it yourself."
"Okay, let's get down to business. This game is a game with a combat system that is completely different from all previous games, and it is also a game tailored for the Pangu system. It is also because of this combat system that you cannot use "Dark Destruction" "God" story background, because the characteristics of the two games are completely different."
"Derived from this are the world view, story plot, level design, monster design, etc. Regarding these, please listen to me slowly."
Listening to Chen Mo's narration, everyone felt very confused while feeling novel.
The so-called novelty is that everyone feels very interesting after hearing about this combat system.
Does cutting different body parts have different judgment results
And the difference in damage will be very different. Each weapon has a special combat skill. The same cold weapon includes straight swords, curved swords, extra-large swords, different types of shields, and a large number of armors.
Moreover, the player has many attributes, and the attribute points can be freely allocated every time an upgrade is made. Different weapons have different requirements for the attributes, and the player's occupation does not have so many restrictions on the player's gameplay. As long as the points are added appropriately, the mage can With a big sword, warriors can also use magic. For players, the degree of freedom is very high.
And most of the attributes are useful, even for general power points, players also need to consider the allocation of several elements such as life value, energy value, strength, and physical strength.
This kind of combat system has never been seen before, because no one has made this kind of large-scale rpg game before, which is a challenge for everyone.
The doubt is because Chen Mo specially emphasized the difficulty of this game: This game will be more difficult to learn than all previous games, and even a group of players may be persuaded to quit in front of the first boss. Couldn't hold out for even half an hour.
Everyone was a little confused. Chen Mo had emphasized for a long time that it was easy to learn but difficult to master. Why is the script suddenly different here
How about easy to use
Chen Mo saw everyone's doubts and explained: "You don't need to worry too much about this right now. Our focus now is to make the game mechanism first. As for the difficulty, we can adjust it later."
Everyone didn't ask too many questions. On the one hand, it was out of trust in Chen Mo. On the other hand, it was true. During the game development process, the difficulty can be adjusted at will later, so there is no need to worry about this issue at the beginning.
Especially Qian Kun, as a numerical designer, he knows very well that the difficulty of the game is actually a very easy thing to control. Players think that a certain boss is too difficult, as long as they chop here and there, it will not be difficult in an instant.
No matter how strong the boss is, it can't stand the designer's two knives...
In addition, the world view design of the entire game also surprised everyone.
"About the specific world view, I will talk about it in detail with Zheng Hongxi. For others, you just need to know the background of this game."
"In this world, fire is the origin of everything, and the king soul was born in the fire. The people who got the king soul ended the rule of the dragon and opened the age of fire, but the fire will gradually go out. After the fire goes out, The whole world will be plunged into darkness again."
"So some powerful kings regard themselves as firewood to continue the burning time of the flames, which is also called the salary king in the game. The protagonist is the ashes who carry the mission of spreading fire."
"As for some details, there will be a detailed plot setting draft later. You only need to have a general understanding of the background of this world. When the game is made in the future, you can experience it in the game yourself."
Soon, the design concept draft was finished. Most people also understand the idiosyncrasies of this game.
In fact, many people haven't really understood the connotation of the game "Dark Soul", thinking that this game is a continuation of the style of Diablo, and the world view of Diablo just hopes that players will have a better experience.
Regarding this, Chen Mo smiled without saying a word.
The next step is the highlight of the design. To change "Dark Soul" into a VR version, the most critical thing is the design of the combat system.
In fact, when I was working on "Watching Pioneer" before, some designs already had clear plans, and they can be used in "Dark Soul".
In "Overwatch", there are problems with abilities that bring perspective changes, such as McCree's roll, or Reaper's ultimate move.
The solution is actually very simple, that is, in these skill states, the player's field of vision can still be freely controlled, and it will not be consistent with the hero's real field of vision. Perspective will do.
Another point is the field of view.
Most of the 3a masterpieces on the PC side adopt the third-person follow-up perspective, that is, the camera is above the back of the character, and you can see the back and movements of your character.
There are many reasons why such a perspective is adopted, but the biggest reason is that such a perspective will make players feel more comfortable.
Because the PC's first-person field of view is 90 degrees, but in reality, people's binocular field of view is 124 degrees, which is why most first-person games make people feel that the field of view is severely limited.
Therefore, including some shooting games and racing games, the first-person perspective will be changed to a third-person follow-up perspective, in order to reduce the discomfort caused by the limited field of view on the PC.
Most of the 3a masterpieces are fighting with cold weapons, and the enemy may attack the player from any direction. At this time, the role of vision becomes more obvious. For mobile phone users, please visit m.reading for a better reading experience.