Almighty Game Designer

Chapter 531: It's okay, players will understand when they die a lot

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Soon, the authority of the Pangu system was opened to Chen Mo.

The battle system this time is naturally checked by Chen Molai himself. As for the other parts of the game, everyone has more experience now, so it is not complicated to do.

While using the Pangu system, Chen Mo discovered something even more terrifying.

The Pangu system is an artificial intelligence similar in intelligence to Origin. Basically, what Origin can do, Pangu can also do.

One of these is playing games...

If it is applied to the game, it is to improve the monster ai...

After using this system, the intelligence of specific monsters can be made particularly high, and even any combat skills supported by the combat system can be perfectly used, and even the optimal solution of the combat method can be analyzed by itself.

"It feels like this system is really applied to the monsters of "Dark Soul", and the players will have nothing to do with the fire transmission..."

Chen Mo just played with it out of curiosity, and didn't really use it to make monster AI.

Obviously, if this is really made into a monster AI, it will be too sour to think about facing so many artificial intelligences at the same time. Most of the salary kings will say: "This fire can't be spread, so and so! Pass it on! !"

Of course, you can limit the AI of monsters in various ways, such as lowering the operation and reaction of artificial intelligence, separating hatred between different monsters, etc., but even so, it is still too difficult for players.

Even the stupid AI before, ordinary players were tortured to death, let alone the enhanced AI.

Think about it, you are facing a monster holding a shield, and you are very confident going up to use the long sword combat technique to break the shield, but the monster rolls forward chicly to avoid your combat technique, and by the way comes a backstab …

Can't pass! This fire can't spread!

However, the system can be used in other ways.

After the prototype of the entire combat system is completed, Chen Mo can use the artificial intelligence of the Pangu system to control the two knights to fight, and analyze the strength and weakness of various weapons, shields and armors.

When a certain weapon, shield, or certain style of play is found to be particularly powerful, it can be weakened in a targeted manner, so that most of the gameplay and weapons are at a relatively balanced level.

Moreover, it is too extravagant to use the Pangu system to make monster AI at present, because the current Pangu system also depends on the computing power of the main body supercomputer, which is not so convenient to use.

Chen Mo considered that it could be used as a special trial method for those players who have cleared n weeks and have found no fun in fighting npc in the game to seek challenges.

In this way, there will be no situation where "as we all know, the king of salary will not kill five times in a row...".

However, this is all for later.

The development of "Dark Soul" is progressing fairly smoothly. After Chen Mo checked the combat system himself, the other parts are not too difficult.

In terms of scenes, the entire "Dark Soul" can be regarded as a large seamless map (except for a few scenes that need to be transmitted). After Chen Mo gave a detailed level layout and plan, although there are many contents, it is not too much. Stuck in R&D progress.

In terms of art and music, with the accumulated experience of the previous "Diablo", it was relatively smooth.

Another advantage of "Dark Soul" is that it has less plot and less text, which makes it easier to produce multi-language versions, and the plot will be written quickly.

Now Chen Mo's own art team has grown stronger and stronger, reaching 39 people. However, there is still a lot of work that needs to be outsourced.

This art team does not do all the art-related work by itself, but mainly carries out conceptual design and prototype creation, and some rough work is done by the outsourced team.

That is to say, the art team under Chen Mo took the route of elitism, among which there were 6 main art masters who could stand on their own.

If the person who collapsed the most in the whole project should be Qian Kun.

Qian Kun was in charge of controlling the numerical values and level design of the entire game, but the level design plan given by Chen Mo made him feel confused.

It is obviously a huge seamless map, but the player's game flow is forcibly split into many scattered small pieces. Even if it is the same location, players have to explore different routes many times.

Just like the scene in the chapel of the cleansing body, the players always feel hit and miss, hey, I'm back again! Then change another road and hit it, hey, I'm back again!

Through some elements such as unlocked ladders, mechanism elevators, one-way open doors, locked doors, etc., a scene has been successfully made more complicated, so that players must repeatedly explore to fully collect all the elements in the map.

That is to say, bullying undead people can only push the door but not pull the door...

However, this design is very popular. Not only will players not scold their mothers, but they will think that this level design is really awesome!

In fact, in the earliest days, part of the reason for this level design was that Hidetaka Miyazaki’s research and development funds were not abundant, so he had to adopt this relatively resource-saving production method...

This actually makes the level design of "Dark Soul" an industry benchmark.

This kind of level design is a pain for Qian Kun, because the detailed draft of Chen Mo's level design can't be written so clearly. The same scene is densely covered with various marks and route instructions, which makes Qian Kun dizzy. big.

Coupled with the cloth monsters, Qian Kun imagined the scene of the players playing, and felt a shudder.

And what's even more frenzied is that Chen Mo also hinted repeatedly that Qian Kun should improve the monster attributes.

"For this knight monster, the power and energy should be adjusted a little higher, and the desire to attack should be a little stronger. Oh, and the blood volume should be adjusted a little more, adding another third. IQ, it should be just right now, so there is no need to adjust it any more." Chen Mo Said.

Qian Kun looked confused: "Shop manager, this knight's attributes are already higher than those of players, this is just a little monster..."

Chen Mo said as a matter of course: "Of course I know it's a mob, oops, it's just a little more HP, the player just needs to hit one more backstab and it's over, it's not difficult at all, right?"

Qian Kun: "..."

Chen Mo said: "It doesn't matter, you see, according to the mental retardation of this knight, it must be two slashes, the player directly raises a small shield to block two shots, and raising his hand is an execution. Or the player can hold the shield. Roll over to its back for a backstab, repeat this three times and the monster will basically be gg, it doesn’t matter whether the attributes are high or not.”

Qian Kun scratched his head: "Then, store manager, what if the player doesn't understand what you mean by execution and backstab?"

Chen Mo thought for a while: "It's okay, they will understand if they die too much."

Qian Kun: "..."