Chen Mo's series of numerical adjustments made Qian Kun feel very painful.
How come it is agreed that the difficulty will be lowered? This is obviously to increase the difficulty, right
This kind of level design made Qian Kun himself shudder. If I could describe it in one sentence, it would be that Chen Mo's malice was hidden everywhere in the level...
The cloth monsters in "Dark Soul" have the following characteristics.
The first is that where you can see temptation, there must be conspiracy.
For example, if you see a glowing prop or a delicious chrysanthemum in front of you, then take a look behind it on the left, right or above, and there will definitely be various mobs hiding in different numbers waiting to overshadow you.
The second is the enemy you feel you can't beat, then you really can't beat it.
For example, you suddenly see a majestic knight, or a fat man who walks on the ground trembling, or a majestic fire-breathing dragon.
Your first reaction is: Fuck, how can I beat such a dick enemy? But in order to pass the customs, you still have to go up and try it without hesitation. I still have a fluke mentality in my heart, maybe it just looks awesome
Then I tried it and found, well, I really can't beat it!
In the early stages of Black Soul, there are many places where this kind of enemy you obviously can't beat is placed. Of course, if you are highly skilled and like to play Contra, if you insist on fighting with your head, it is not impossible to win, but it will be very strenuous.
This kind of monster is originally pushed to the next part, and it will be more suitable to fight again after it becomes stronger.
Many players will be confused when they first come into contact with this level design.
why? According to the process, I shouldn't have encountered such a perverted monster, Nima!
But the fact is that in "Dark Souls", it is not that you will always encounter evenly matched enemies if you follow the process honestly.
The third is that most of the more difficult levels hide simple ways to clear the level, such as terrain killing.
But new players generally can't find it.
In a nutshell, Dark Souls' level design is pretty malicious. There are many seemingly unreasonable arrangements and crazy traps in it. If you still consider this game according to the set of brain circuits of ordinary games, you will definitely not know it.
But if you carefully figure out the routines of "Dark Souls" level design, adapt to this brain circuit, and continue to use various methods to try, then you will find that in fact, every seemingly difficult level is hidden. A relatively simple method, so that many players who do not operate well can also pass the level.
Of course, this is the charm of the level design of "Dark Soul", but this charm is hidden deep, and most people can't see it at first glance.
For Qian Kun, although he has also done a lot of level design, the level design ideas of "Dark Soul" somewhat subverted his previous thinking inertia.
His first reaction was, this game looks really difficult!
In this regard, there is nothing he can do to help, the players can only ask for blessings...
…
In addition to developing "Dark Soul", Chen Mo also has other things.
The class of Shida University is still being taught, and after seeing the performance of the new handheld Switch, all those who questioned Chen Mo before have all shut up.
Although this handheld is far from being able to compete with mobile phones, everyone can see that this handheld still has room for development.
In addition, more than 20 independent games have been ported to the switch platform.
Players can directly download these independent games on the switch, and for some independent games that require relatively large capacity, they can also purchase cassettes on the official website.
At present, the independent games ported to the handheld platform are mainly mobile phone and PC. The designers of the original works are very active, because porting to the handheld platform is not a particularly troublesome thing for them, and there is no workload at all. .
If you change it casually, you will be able to sell on another platform, and the current competition for handheld platforms is not fierce at all, as long as the game quality is slightly better, it can sell well.
And in terms of the performance of the switch, mobile games are perfectly supported, and some PC games that cannot be run on mobile phones can also run without pressure after optimization.
Some players even called for Chen Mo to quickly transplant "League of Legends" to the Switch platform, so that everyone can lie down and masturbate.
Chen Mo responded very enthusiastically to this, go play!
Don't think I can't see it, you guys are trying to find an excuse to cheat your teammates, and by the way, blame me!
There will be moba games for mobile devices, but "League of Legends" is not suitable. The main reason is the operation mode. Many settings and skills in League of Legends are not suitable for mobile phones/handheld devices.
This involves the basic rules of the game, hero skills and so on. If it is completely changed, it may be completely different from the characteristics of League of Legends on the PC side, and the handheld side and the PC side will not be able to play games with each other because the mechanism is different.
In that case, there is no difference between the two games...
However, some independent PC games, such as first-person adventure games, can be transplanted to handheld platforms, allowing many players to realize their dream of lying down and playing games.
The handheld itself has a lot of buttons, and supports somatosensory, and the operation mode is also very mature. Therefore, many designers have seen the development prospects of this new handheld, and their enthusiasm for developing exclusive handhelds is also rising.
…
The lobby on the first floor of the experience store.
There is an extra large LCD TV on the wall, which Chen Mo had no choice but to add after strong requests from the players.
Originally, according to Chen Mo's plan, there was a bookshelf next to the sofa in the hall, and there were many books on the bookshelf for players to read for entertainment. But he still overestimated the desire to learn of modern people.
In fact, except for Chen Mo occasionally flipping through these bookshelves, most players have no interest in these books.
They prefer relatively modern multimedia devices like televisions.
To put it simply, they need pictures and sounds...
This was quite a pain for Chen Mo, because when he was reading in the hall, the sound of the TV would disturb him a little. But on second thought, even without the sound of the TV, the hall would not be quiet with people coming and going, and it wasn't really suitable for reading.
So Chen Mo changed into a TV with a lot of pain. In addition to playing TV programs on the game channel, he occasionally broadcast some games or played promotional videos of new games on the Thunder game platform.