This time "Dark Soul" uses Chinese and English dubbing, and then integrates a multilingual version in the game.
It's strange to say that in the previous life, "Dark Soul" was clearly the work of the Japanese factory, but there was no Japanese dubbing at all.
Of course, the reason for this matter is actually quite simple, because Hidetaka Miyazaki personally likes European and American medieval games very much, but he hates some traditional Japanese old-age otaku games, so when developing "Devil's Soul", the game All the details of the game are moving closer to American RPGs.
In other words, when the Soul series was born, it was a game for European and American players in its core, and it didn't want to deal with muddy players at all.
Indeed, at the beginning of the release of "Devil's Soul", the sales in the mud bombing area were bleak. Miyazaki Hidetaka also made "Devil's Soul" available in Europe and the United States after a lot of trouble. The result was well received and the sales volume was gratifying. . ..
After that, Hidetaka Miyazaki launched "Dark Soul", and destroyed the world with extremely high quality, created countless topics in Europe and the United States, and was praised by European and American players.
And the old thief Miyazaki must have thought at the time: This is the normal response of "Dark Soul", mud bombing players, go eat shit, and you want a woolen Japanese dub
Of course, the later "Bloodline" was dubbed in Japanese because it cooperated with Sony. When I returned to my son "Black Soul 3", I was too lazy to do Japanese dubbing...
Of course, Chen Mo didn't have this idea, and he didn't have any dissatisfaction with domestic players, so he made a Chinese dub as a matter of course.
For Chen Mo, it doesn't make much difference if there is no Chinese dubbing, because "Dark Soul" is aimed at hardcore players who like Western fantasy themes and are keen to suffer. These players don't care too much about whether the game has Chinese dubbing.
However, there is not much work anyway, it is nothing more than hiring a few more voice actors, so Chen Mo still did the Chinese dubbing.
Not to mention, the lines here are quite touching when read in Chinese, and there is no translation accent.
As for English pronunciation, it is due to other considerations.
Chen Mo's goal this time is very clear. The main battlefield will be in the European and American markets, and "Dark Soul" will face "Knight Glory".
Therefore, the response of players in Europe and the United States is also very important.
Although these two games are both Western Fantasy themes, it is precisely in this way that the gap can be seen in comparison.
…
Frank, who is in charge of the GA "Glory of the Knights" project and one of the ace designers under GA, has also noticed the news of "Dark Souls".
After seeing the promotional video of "Dark Soul", Frank instinctively became wary.
In the competition between g and "League of Legends", ga had a local advantage, but was beaten.
The most annoying thing is that "League of Legends" itself has a Western fantasy background...
Leiting Huyu is also well-known overseas, and has almost become one of the most famous Chinese companies overseas.
Although Dynasty Interactive Entertainment and Zen Interactive Entertainment also have many good works, after all, their games are mainly popular in China, and their influence overseas is limited.
On the contrary, it was Chen Mo's Thunder Interactive Entertainment, because several high-quality games had gained a high reputation in China.
Frank naturally didn't dare to underestimate it, after all, there wasn't much information about "Dark Soul" coming out, so he couldn't take it too seriously.
…
Subsequently, the two games "Knight Glory" and "Dark Soul" suddenly entered a state of silent competition.
Today you expose an original painting, and tomorrow I will release some information, and I will release a little if you post a little, anyway, it is definitely going to overshadow the other party on the topic!
At the beginning, Chen Mo was mainly producing original paintings of scenes, concept drawings of weapons, original paintings of monsters, etc. Later, some live action videos of the game finally appeared!
This video is a clip of the player fighting with the Lothric knights.
In order to better produce the effect of the show, the players are wearing a desperate knight suit, a small buckler and a straight sword. The overall battle process is not too long, it is nothing more than a demonstration of weapon combat skills and fighting styles.
In the end, the player defeated the Lothric knight without injury.
The perspective of the entire video is God's perspective, not the player's first-person perspective. This is to allow the audience to observe some details of the battle more carefully.
During the battle, everyone can clearly see that the long swords of the player and the monster will collide with each other when they collide. When the player's long sword hits the armor of the Lothric knight, the cut parts are different. , the result is different!
In the end, the player bounced off the Lothric knight's attack through the shield, and then pierced the gap in the knight's breastplate with a sword and executed him directly, which made the players who saw this video burst into amazement.
In this video, Chen Mo actually only showed some of his skills, including roll dodge, shield counter, execution, etc. He didn't show any other weapons and equipment, nor did he show the boss. He just randomly took one of the most common elite monsters Make a background board.
This is mainly because I don't want to divulge too much information.
But just such a video has already surprised the players.
"Fuck, is this the real game scene of "Dark Soul"? It feels comparable to "Knight Glory"!"
"Yes, and the accuracy of both the scene and the character model is very high. I really have a feeling that this is looking at g, but obviously it shouldn't be g!"
"This physics engine is really awesome. Is this the Pangu system? It doesn't feel inferior to Rigin at all! In terms of hardware, it can be said to be evenly matched with "Glory of the Knights", so it won't fall behind at all, right?"
"But I think the combat system in "Dark Soul" is richer. Rolling, shield blocking, and direct piercing from the front, it seems that I have never seen it in the battle of "Knight Glory"!"
"Yes, how should I put it? It seems that the battle in "Dark Soul" is more exciting, and also more dramatic and game-like. As for "Glory of the Knights", it seems a bit too close to reality?"
"Chen Mo really made a grass mowing game! It's just that in the VR mode, mowing grass seems to be more enjoyable!"
"Yeah, look at that character kept rolling, the knight didn't even touch it before he gg, and he stabbed him to death with a single sword!"
"Wow, I'm so hungry and thirsty. Thinking about the lawn mowing game in VR mode, it's exciting!"
Obviously, in the screen, the player's battle against the Lothric knight is too easy, which gives many players some illusions, as if "Dark Soul" is also a mowing game like Diablo.
Of course, they will soon know that this is actually a beautiful misunderstanding.
For some masters, "Dark Soul" is indeed a mowing game; but for most novices, I'm afraid it can only be mowed by the grass...
However, Chen Mo had no intention of explaining it at all. In fact, this video was intended to mislead players.
Haha, it's not for collecting resentment points.