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The boss battle this time is a battle with the giant Youmu. In the video, Brother Onion and the player each hold a storm controller and output crazily to the giant Youmu. [△Net.]
This time the video is different from the previous God's perspective video. It was released from the first-person perspective. Only then did everyone feel the shock under the first-person perspective.
Although the viewing angle that everyone sees now is a 90-degree viewing angle, which is relatively limited, but only from the oppressive feeling of the giant Yum on the screen, you can also feel that the game has a very strong sense of substitution.
The giant Youmu, who was covered in burning embers, kept hitting the ground with a machete. Under the action of the Pangu engine, every swing would cause the screen to vibrate and leave deep cracks on the ground.
During the period, the player was accidentally slashed by the giant Youmu, and was thrown upside down on the spot, and everyone could clearly feel the powerful power of the giant Youmu. Obviously, this is also the credit of the Pangu engine.
However, under the joint output of the two storm controllers, the giant Youmu fell to the ground quickly, and his huge body turned into a fuel king.
After watching the video, everyone has the same question, so simple
In the video, the player does not actually have any particularly exquisite and complicated operations, because Brother Onion has already attracted most of the attention of the giant Youmu, and most of the time the player is just using the storm controller to beat the giant Youmu fat together.
Youm would occasionally change the target, but the player just rolled twice to avoid the machete, and didn't feel any difficulty at all, which further confirmed the mowing feature of this game.
But just the overall atmosphere in the game, this sense of epicness and oppression, has shocked many people.
Regardless of the difficulty of the game, at least it is a good work in terms of scene, music, sound effects and other boss battle atmosphere creation. And the experience should be more exciting in the vr game cabin mode.
Chen Mo explained: "Well, strictly speaking, this is a plot kill. I can't spoil too much about it. I hope everyone can experience it in the game. To put it simply, this onion npc is the boss giant Youmu A friend of mine, after the giant Youmu lost his mind, he had to abide by the original agreement to defeat the giant Youmu himself. The two weapons in the hands of the npc and the player are called Storm Controllers, which were also created by the giant Youmu himself. Weapons, so this battle will look relatively simple."
Oh I got it!
Many people suddenly realized, no wonder this battle seems so simple, it turned out to be a plot kill.
It seems that as long as you use this weapon seriously to fight the giant, you will win without any suspense.
Some players even wonder if this game is too simple
However, the story background revealed by Chen Mo also aroused the interest of some players. Because the giant Youmu is the salary king who appeared in the cutscene cg, that is to say, the player must defeat all the salary kings
Chen Mo said: "Okay, then everyone is free to ask questions. You can ask anything you want to ask about this game, and I will answer it as appropriate."
Obviously, at this press conference, Chen Mo will only release these two new videos. It is better to wait for players to experience more game content in the game.
The two new videos this time, one is about the game scene, the other is about the boss battle, together with the previously disclosed game information, basically some features of this game have been introduced.
Only about the difficulty of the game, Chen Mo didn't say a word.
As soon as they heard that it was entering the questioning session, the reporters below all came alive and asked questions one after another.
A reporter couldn't wait to stand up and took the microphone: "Excuse me, Mr. Chen Mo, most people on the Internet now speculate that this is a mowing game similar to "Diablo", and you have never admitted this directly. , Is this a mowing game?"
Chen Mo smiled and explained: "I don't particularly like the name mowing game. In fact, "Diablo" is not a game of mowing grass. It depends on the numerical difficulty of the game. If the player starts playing torture If it is more difficult, it is also impossible to mow the grass."
"Going back to Dark Souls, I think it's a game that has that quality to a certain extent. If it's some very skilled veterans, it can definitely mow the grass. But in this game, I I still hope that it can give players some challenges, rather than mindless brushing."
The reporter felt a little confused. Chen Mo seemed to admit that this game can mow grass, but added a restriction that only very skilled veterans could mow grass.
But thinking about "Diablo" seems to be the same, even the mowing game will have high difficulty, so everyone didn't care.
Another person asked: "Then Mr. Chen Mo, how difficult is the boss battle in this work? The boss battles of "Diablo" were generally criticized, but the later bosses are not as good as some elite mobs. Regarding this point Did it improve in Dark Souls?"
Chen replied: "Although "Diablo" and "Dark Soul" are both Diablo games, in my design ideas, they are two completely different works, so don't always use "Diablo" Think about the solidified thinking of "God" to consider the game "Dark Soul"."
"It can be said that, I think the difficulty of mobs and bosses in "Dark Soul" is basically in a very balanced state. Bosses are definitely harder than mobs, that's for sure, but mobs won't be without challenges Let’s put it this way, the level design of Dark Souls should be able to become the design benchmark in the current game industry.”
The reporters in the audience were slightly shocked.
Chen Mo's expression was very serious, and he couldn't tell if he was bragging, but judging from what he said, he should be very satisfied with his difficulty design this time.
Better level design than Diablo
Well, whether it is true or not, it still makes everyone feel more at ease.
Another reporter asked: "Mr. Chen Mo, can you give some specific examples about your so-called 'excellent level design'?"
Chen Mo said: "It's best for the players to experience this for themselves. I've said too much, and it's a bit like boasting. But I can reveal a little bit, many specific powerful enemies in the game can be solved by using terrain kills .”
The reporters were taken aback. Many powerful enemies can be solved by terrain killing. Does that mean that the difficulty of this game has been further reduced
It seems that this is a well-intentioned design made by Chen Mo in his official capacity, encouraging players to win in various ways.
Well, this is pretty good. After all, no one would think that lowering the difficulty is bad. It was originally a refreshing game.
Another reporter asked: "Mr. Chen Mo, hello, I am a reporter from Tianji.com game channel, and I am also a hardcore player. I have also played your "Diablo" and liked it very much. The only regret is I think Diablo is a bit too low-difficulty for a lawn-mowing game."
"When playing "Diablo", it is difficult to show off the audience like "League of Legends" and "Overwatch", so after playing for a long time, it will feel boring. I don't know if I have any show in this new game. chance?"
Chen Mo looked at him: "Well, you will have many opportunities to show off in the new game, or you can show off every moment. I think the new game will become a frequent visitor to major video sites and live broadcast platforms. Masters will get a great sense of accomplishment in this game." For mobile phone users, please visit m.reading for a better reading experience.