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On September 1st, "Dark Soul w" will be officially released!
The national server version and other language versions are released simultaneously, and the game contains two built-in voices in English.
Whether at home or abroad, the download volume of "Dark Soul W" has begun to climb steadily.
Because strictly speaking, "Dark Soul w" is the first game made by using artificial intelligence to create a physics engine. Although "Knight Glory w" released the information early, but because the research and development progress is slower, it will be more than a week later before it goes online.
This makes "Dark Soul w" the world's first game created with an artificial intelligence physics engine, and Scorpion Papa is the only one.
In foreign countries, Thunder Interactive Entertainment has already gained a great reputation, and is regarded by many foreign players as a Western fantasy factory. They all hope that this game can continue the games such as "Warcraft w", "Diablo w" and "League of Legends w" success.
It can be said that players from all over the world have entered "Dark Soul w" with extremely high expectations.
But soon they encountered the same problem as the players in the experience store, that is, they doubted the difficulty of the game for the first time!
These people can be said to have died tragically and inhumanly in the game. Even on the first day, many people were stuck on the way to Chuanhuo Sacrifice, and they were tortured by Teacher Gu Da so much that they couldn't take care of themselves.
And in VR mode, this kind of battle is even more thrilling. Fortunately, Chen Mo's standard for "Dark Souls W" is based on horror games, and will detect the player's blood pressure, heartbeat and other indicators, otherwise there may be big news.
Foreign players are fine, because most European and American players who like Western Fantasy themes are hardcore players. After accepting this difficulty, they continued to play very happily, and found it very interesting.
Moreover, they had never been fooled by Chen Mo, nor did they play this game with the expectation of a "mowing game".
But when did domestic players suffer from this kind of suffering? On the first day of the game's release, the official forum of "Dark Souls W" exploded in an instant!
"What's the situation? This game is too difficult, I have already died four or five times in my first byiss, and I feel like I can't beat it at all?"
"Don't talk about byiss, why do I feel that I am struggling to fight mobs, where is the setting interface for adjusting the difficulty of this game?"
"What about the lawn mowing game you promised, you liars!!"
"After a long time, it turns out that I'm the grass, and it's the monster who cut me! It's so fucking convincing!"
There was a lot of complaints on the forum, and Chen Mo was delighted to see a large number of resentment points entered into the account, and his heart was really happy.
Others on the project expressed deep concern about the situation.
Qian Kun felt that the difficulty of the game was too high from the very beginning, and now seeing the player's feedback, he felt that his feeling was correct.
Others, including Su Jinyu and Zheng Hongxi, also felt very distressed, because most of them tried to play the game "Dark Soul W" after it was produced.
The conclusion is also surprisingly consistent, too abnormal! I can't continue playing!
If even the creators find it very painful to fight, what about the players...
There is an unspoken rule in the game design industry, that is, if the designer thinks the difficulty of the game is just right, at least two levels of difficulty should be prepared for the player to choose from.
But for Chen Mo, it's obviously not true...
Several people approached Chen Mo in private: "Shop Manager, do you really need to lower the difficulty? At least give players the option to choose the difficulty?"
Chen Mo shook his head: "No, the current difficulty is just right. If you lower the difficulty, you will lose the essence of this game. Players have spent so much hard-earned money to buy the game, and by lowering the difficulty to castrate the game content in disguise, I still person?"
Everyone was shocked, the store manager, what you found out with conscience is not in the right place, right
Obviously, Chen Mo started the mode of going his own way. No matter how many players protested against the difficulty of the game, he was indifferent and ignored it.
Inevitably, the discussion on this game on the forum became more and more intense. Those players who were dismissed by Guda and the mobs were posting hacks on the game, but there were also many players who refuted spontaneously.
This can be clearly seen from the game score of "Dark Soul W". Although there are many bad reviews, the score of this game has been maintained above 8.5 points. It can be said that this is a very high score. .
There are also many players who have hit the back and wrote game reviews spontaneously to educate those newcomers who have just entered the pit.
"As the first player to enter the pit of "Dark Soul W, please give some advice to the newcomers."
"Many people said that this game is difficult, and I thought so at the beginning, but after defeating Guda, my opinion has changed."
"Is this game difficult? It is indeed difficult. Byiss hacks you as long as you hit three or four knives, but the characteristic of this game is that you need to pay attention to skills. After playing for four days, I will open a new account to play now. Gu Da’s words can be taken away almost without injury.”
"Besides, after passing Guda's trial, this game really begins. In the high wall of Lothric, you will encounter more threatening enemies, and even very malicious level design. I just came to I also feel very hopeless when I get to the walls of Lothric. It feels like a real adventure because you never know what is waiting for you in front of you. where."
"But after clearing the Lothric Wall, my view of this game has changed again. Because recalling every previous battle, I can even remember how many mobs will be refreshed in each corner, I will How about remembering the skills of each stage of byiss? I will remember what kind of treasures are hidden in each place."
"And this is exactly the experience I have never had in other games. In those games, even after clearing a map, I don't remember what is in the map or what kind of terrain it is. Anyway, I wandered around and walked out .”
"But in "Dark Souls W", just such a small scene as the high wall of Lothric cost me a lot of energy and time. I can remember the location of every mob, and remember the location of each place. The hidden danger, this is an experience that has never been experienced in other games."
"And as the content of the game deepened, I found that there are many different types of NPCs in this game, and in addition to the main task of defeating the king of fire, there are also many side tasks."
"Even the various props in the game contain a lot of stories. I won't spoil them. I hope everyone can experience them for themselves."
"The main purpose of posting this post is to tell everyone that, in my opinion, "Dark Souls W" is a very thoughtful game. Its level design, combat system and byiss battle design are all benchmarks in the industry, even in the world. There's no other game on the planet quite like it."
"This is a pure man's game. I hope everyone can taste it patiently. At least according to my four days of game time, the seemingly invincible enemies in the early stage of the game are actually not difficult at all. After defeating them , you will gain an overwhelming sense of accomplishment, which I hope everyone can experience!"
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