For card games, ip is the soul, and the value is the lifeline. Once the value system collapses, the entire game will inevitably die suddenly.
Conversely, if the numerical system is perfect, card games can also have strong vitality.
A good example is a card game in the previous life, "Let Go of the Three Kingdoms", which still has a monthly turnover of 10 million after two years of its launch, which is an incredible achievement in card games.
Although it is a card game, the ip of "Let Go of the Three Kingdoms" is very poor, basically the same as having no ip. Because in the domestic market at that time, the theme of the Three Kingdoms had been done badly, and several Three Kingdoms games were launched almost every month. If only relying on IP, "Let Go of the Three Kingdoms" could not stand out from the crowd of games.
There are many successful games on the theme of the Three Kingdoms, such as "Let go of the Three Kingdoms", "Youth Three Kingdoms", "The Coast of the Land", "Siege of the City" and so on, which gave many players an illusion that the IP of the Three Kingdoms is not bad.
But if you really develop a Three Kingdoms game yourself, you will find that this IP is completely a pit.
Because the homogenization is too serious, several Three Kingdoms games are launched every month. If the quality of the games is average, how can they break out of the encirclement
IPs such as Japanese manga and popular novels have exploded for a few blocks in the Three Kingdoms IP.
To give a simple example, now there is a mobile game "One Piece", most players will play it, but there is a "xx Three Kingdoms", is it attractive to players
Many game companies even deliberately remove the words "Three Kingdoms" from their names when they are working on the theme of the Three Kingdoms. factor, in order to reduce the resentment brought by the theme of the Three Kingdoms to the players.
An important feature of a good IP is that with an IP, you can make money and make a difference. For example, One Piece and Naruto, as long as you get this ip, you can easily make money even if you flip through the cards of the first generation.
But what about the theme of the Three Kingdoms? If you use the theme of the Three Kingdoms to turn over a skin casually, you will not only make no money, but you will die ugly.
All these can prove that the IP of the Three Kingdoms itself has no effect on "Let Go of the Three Kingdoms".
So, why is "Let Go of the Three Kingdoms" so popular? Not because of the theme of the Three Kingdoms, but because of its game quality.
The system functions, gameplay, and value settings of "Let go of the Three Kingdoms" are top-notch among all card games. Its success is the success of the game quality, not the success of IP.
Even if it is called "Let Go of the Water Margin", it will still be popular, but the degree of popularity may be slightly lower.
What if it can get the IP of One Piece or Naruto? Then maybe it will take off directly, and the monthly turnover can increase by at least another 10 to 20 million.
This is what many players ignore, the charm of the card game itself.
Why are there so many games on the market, but only domestic card games are constantly flipped over, and no matter how flipped, players will buy it
Like "Onmyoji", which became popular later, it is a card game with the ultimate artistic expression, but regardless of its quality, its core is card gameplay.
Chen Mo is now working hard in the direction of "Let Go of the Three Kingdoms" and "Youth Three Kingdoms". He wants to do as much as possible. Even if "My name is mt" does not rely on the IP itself, it can still become a fun card game .
…
two weeks later.
It has been a full month since the official development of "My name is mt".
In addition to making game projects, Su Jinyu continued to draw original cards. At present, less than half of the art resources have been released, and the game rules have been roughly completed.
The rest is to continuously optimize the numerical structure, finalize the attributes of each card, and wait for the follow-up art resources.
The game body was developed very quickly, after all, the rules of this game are not complicated.
Except for Chen Mo, everyone else, including Su Jinyu, was not interested in the game itself. Su Jinyu's current game project was just completing the work.
However, everyone's interest in the "My name is mt" animation is getting higher and higher.
"I think the way of expressing 'Boom Achievement' is very interesting. Think about it, you do something, and then an achievement box pops up, coupled with the sound effect of 'Boom', I feel a strong sense of accomplishment."
"Don't you think the rules of this world are very interesting? These characters will all die, but after death, as long as the soul goes to the place of the corpse, they can be resurrected."
"Yeah, this setting is quite flattering. Characters in other anime can't die, but here you can die at will, and the degree of freedom in dealing with many plots has increased."
"I think the setting of 'Hearthstone' is also very interesting. You can return to the hotel with Hearthstone. This feels a bit like a game attribute, and it should be very attractive to players."
"I actually checked it out. It is said that this originates from the tradition of the Middle Ages in Europe. People who travel far away from home usually take a stone from the fireplace at home. When people think of their hometown, look at the fireplace around them. Stone, it can alleviate homesickness. It turned out to be a practical prop in the anime, which is very interesting.”
"I really don't know how the store manager came up with these ideas, but wouldn't it be better to use these ideas to make games?"
"I don't know what the store manager thinks, but this world view is too big. I'm afraid it will take an A-level or even an S-level designer to control it. The store manager probably can't do it now, so why do you choose to make mobile games?"
"But it can be felt that the store manager has spent more time on animation and the entire world view than on games."
"What kind of routine is the store manager doing? Even if the animation is done well, what does it have to do with the game? If everyone likes animation, will they buy games?"
"Who knows... But, I really want to see the world of Azeroth made into a vr game, imagine running on the savannah as a tauren..."
Chen Mo has also been paying attention to everyone's reactions.
At the beginning, everyone followed this anime just because they thought its subject matter was relatively novel, but after seeing it now, they gradually became curious about the world behind it.
On the continent of Azeroth, there are many interesting settings, such as using Hearthstone to return to the hotel, riding a Wyvern or Griffin to travel fast, and if you die, just run back to the corpse to revive and complete the task Can be upgraded, achieve special events can get achievements and so on.
Some settings have a strong sense of game, but it is not difficult for everyone to understand. After all, everyone is a game player. Not only will it not be strange to see these settings, but it will also be quite interesting.
And Chen Mo has added one more job recently: building the Azeroth universe.