Many chess and card game designers believe that chess and card games are very simple, so there is no need for a novice guide. Anyway, the players who come to play have basically played in reality, and it is impossible to understand the rules.
But this view is actually wrong.
The playing methods of chess and cards in various places are actually slightly different, like mahjong, eat, touch, kong, and various card types. I want to play for a while, but without a novice guide, I will be very confused, and it may be painful to just explore by myself.
Even in reality, there are a group of players who rarely have the opportunity to play chess and cards, and they all play badly in Doudizhu. But they also want to improve their level so that they won't be slowed down when they occasionally play cards. These people come to play chess and card games, and they also hope to have some tips for novices.
Tencent Chess and Chess in the previous life has done very meticulously in this regard. Basically, after a novice enters the game, as long as he understands a little bit of the rules, he can play smoothly all the way, and as he continues to play cards to complete the task, he will also get a lot of rewards. rewards.
Chen Mo has even made a domestic card mobile game like "My name is mt". This level of numerical stimulation is basically pediatrics, and it is not difficult.
The second aspect is the playing field.
In fact, the arena is mainly designed for poker, and the characteristics of poker are very suitable for the arena. Some people even don't play the poker tables in the hall, but only play the arena.
The so-called competition field means that each person pays a certain registration fee, and the system aggregates the registration fee, and everyone has the same bargaining chip. Players are randomly assigned to different tables, and some people are constantly eliminated, and finally take the first place or the top few to win the prize pool.
In fact, the game field is similar to the survival game. On the one hand, players are required to be stable, because if they are not stable, the whole game is over, and the ultimate goal is to make money. On the other hand, players are required to be good at seizing opportunities, using good cards to expand their own chips as much as possible, and consume opponents' chips.
Like the hall table, players often lose a large amount of chips due to impulse, and the win or loss is uncontrollable. But in the competition field, the player can only lose one ticket at most, and if he persists to the end, he can even get more than ten times the income.
So, for many players, they prefer the playing field, and while the playing field may lose more (buy tickets multiple times and never make the money), the frustration experienced by the players is minimal.
In the previous life, there were some games like Doudizhu and Mahjong, but the popularity of the game field should still lead to the popularity of poker.
There is no poker in this world, so the development of the arena is seriously lagging behind. Chen Mo just perfected all the rules of the arena, which will also become a major gimmick of "Thunder Chess".
There is also the Thunder game platform. At present, Chen Mo has 5 games in his hands, namely "flappybird", "Plants vs. Zombies", "My name is mt", "Lifeline", "Thunder Chess" (Fight the Landlord, Mahjong, Thunder Poker).
Most of them are mobile games, and "Plants vs. Zombies" and "Thunder Chess" are both mobile phones and computers.
The Thunder game platform on the computer side is the main platform for Chen Mo's games. On the game platform on the computer side, there will be regular discounts and promotions for games, and you can share the dynamics of each game friend, check the record of each game, and so on.
Of course, these functions do not need to be completed all at once, just increase slowly. The Thunder game platform on the computer side is controlled at about 10m. Of course, it may be increased to 100m if functions are added in the future, but it should be smaller in the early stage to avoid dissatisfaction among players.
The Thunder game platform on the mobile phone side is even smaller. It only exists as something like an application market, and its size should always be controlled at about 5m. Even if more new functions are added in the future, the size cannot exceed 15m.
…
On Monday, Zheng Hongxi officially entered the job.
Chen Mo thought for a while, and temporarily let Zheng Hongxi work on the computer in the experience store. Considering that there will be more and more people in the future, Chen Mo wonders if he will make more money in the future, and consider changing to a bigger experience store or studio.
Of course, it's a bit early to think about these things now. Although Chen Mo is rich now, he still doesn't have to make such a fuss.
In the past two days, Su Jinyu has basically completed the basic structure of "Lifeline", because this is just a text adventure game, the rules are very simple, and the interface is nothing more than a chat window, so it can be done very quickly.
Chen Mo said to Zheng Hongxi: "This is a text adventure game. This kind of game mainly sells plots. You only need to plan the options according to this background setting to enrich the storyline."
Zheng Hongxi looked at the design draft given by Chen Mo and was a little surprised.
"So simple? The whole game is presented entirely in the form of chat?" Zheng Hongxi asked.
Chen Mo nodded: "Yes. So whether players buy it or not depends on the plot."
Zheng Hongxi: "...the pressure is a little bit high, is it really okay to take on such an important task on the first day of work?"
Chen Mo said, "What kind of important task is this? Think about it, you will write the Azeroth universe yourself, even the official novel."
Zheng Hongxi: "Then... I will work hard."
Chen Mo patted him on the shoulder: "It's okay, don't worry. If the writing is not good, you will rewrite it."
Su Jinyu complained: "It doesn't play a comforting role at all, store manager!"
After handing over "Lifeline" to Su Jinyu and Zheng Hongxi, Chen Mo went back to the second floor to develop chess and card games.
…
Three days later, Zheng Hongxi showed Chen Mo the first draft of the plot plan of "Lifeline".
The first draft of plot planning is mainly to set a big framework, including how many branches and endings the whole plot has, how many options are there in each step, what result each option will lead to, and so on.
This first draft is drawn with a flow chart, and the plot of each step is an outline, which is very brief.
Chen Mo took a quick look at Zheng Hongxi's first draft, planning more than 70 steps of the plot, and 4 finales.
"Well...not bad." Chen Mo said, "But it needs to be rewritten."
Zheng Hongxi: "..."
Chen Mo explained: "First of all, the plot should have a gradient. Your current plan, the timeline is very chaotic. In this game, the time inside and outside the game is the same. The characters in the game have to wait for the player for eight hours, which is the real eight hours .The timing is to create a sense of realism for the player.”
"And you obviously didn't notice this when planning the plot, and didn't realize the influence of time on the rhythm of the plot."
"Secondly, your plot tension in the early, mid-stage and late stages is similar. In fact, it should be constantly improving. Especially the plot in the final escape stage should not be so dull. Maybe you can add a little more thrilling elements, such as... a mutated appearance. Star."
"What's more, the content is not rich enough. You have to double the selection steps to more than 120 steps, and the ending should increase accordingly. 90% of them should be failure endings. Players must be careful, and some key steps must be completed every time. Only by taking every step right can we achieve a happy ending.”
Zheng Hongxi listened carefully, and finally nodded: "Well, I understand, I will change it again."