Almighty Game Designer

Chapter 889: Cheap VR version

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Entering September, masterpieces appeared one after another.

Many games are scrambling to warm up before going online, for fear that their game will not get enough attention and the sale will hit the street.

As for "The Legend of Zelda", it seems to be completely different from those coquettish bitches.

As for the difference...

The Legend of Zelda does not advertise.

After the concept map came out, I didn't believe it at all.

The players are also confused. Until now, they can't even figure out what the development progress of "The Legend of Zelda" is...

There are two Switches in front of Chen Mo, one is the old version of Switch and the other is the new version of Switch Pro.

From the appearance point of view, the new version of swtich pro is obviously more beautiful and a little thinner, but because the size of the two is very close and the color matching is exactly the same, so only from the surface, there is not much difference.

At least not a "double the price" kind of difference.

Both switches have been installed with the "Legend of Zelda" trial play demo, and they are also connected to the current highest-definition TV to test the performance of the two machines.

In fact, "The Legend of Zelda" can also run on the old version of the switch, but the picture quality needs to be severely compressed, and the player's entire field of vision will also change slightly.

Playing on the switch, the field of view is relatively narrow. If the signal is transmitted to the TV, the field of view will be much wider. After all, the screen sizes of the two devices are too different.

However, the same is to transmit the signal to the TV, and the gap between switch and switch pro is revealed.

The resolution of the original switch handheld is 720p, while that on the TV is 900p, and the frame rate is around 50 frames.

Switch Pro can output images on TV with 4K level effects, and the frame rate is maintained at more than 130 frames throughout the whole process, which is truly silky smooth.

Of course, "The Legend of Zelda" is different from many fps games. The screen reaches 30 frames, which is basically not stuck. If it reaches 90 frames or more, many people may not be able to distinguish the difference with their naked eyes.

But in any case, the frame rate is very mysterious. A high frame rate makes it very comfortable to watch. Even if the naked eye can’t distinguish it, you will have a general feeling after playing a lot: a little lag, or extremely smooth.

As for the vr version of "The Legend of Zelda"... Of course, there is nothing to say about the graphics.

However, the main target of Chen Mo's test this time is not the Switch Pro in tv mode, nor the performance of "The Legend of Zelda" in the VR game cabin.

Rather... the effect on the Matrix glasses.

Chen Mo first connected the flagship matrix glasses to the switch screen output, and then turned on the full vr mode in the matrix glasses.

In fact, the principle is similar to the TV version of the switch, which is to transmit the video signal of the switch pro to the matrix glasses. However, the difference from TV is that the matrix glasses use the vr mode.

The matrix glasses in front of Chen Mo's eyes were covered with a layer of black, which completely cut off the light from the outside environment. Then, a picture appeared on the matrix glasses.

The title screen of The Legend of Zelda.

Select demo to enter the demo.

After a brief loading, the screen of "The Legend of Zelda" appeared on the matrix glasses.

At first glance, this picture is quite similar to the picture in the VR game cabin, but a closer look will tell the difference.

First of all, the picture quality is much, much lower. After all, the matrix glasses are just a smart wearable device. Even the flagship version with the latest technology is still far behind the configuration of the vr game cabin.

However, the game I am running now is "The Legend of Zelda", because its art style is not a realistic style, and the rendering takes up very little resources, so even in the TV-level image quality output mode, the performance effect of the matrix glasses Still quite satisfactory.

In addition, the "Legend of Zelda" on the matrix glasses only supports the third person, and the viewing angle is higher and farther than the handheld mode or the vr mode. This is equivalent to artificially extending the distance of the picture, and the picture quality looks more acceptable.

Moreover, matrix glasses can collect player consciousness information, so the combination of switch pro and matrix glasses is equivalent to realizing the low-quality vr requirements, and the operation mode is basically the same as that of the vr game cabin.

Chen Mo manipulated Zelda to run, jump, and set fires in the field to test whether the effect of this "cheap vr" was smooth.

The result satisfied him.

Various operations are exactly the same as those in the VR game cabin. Although the picture quality has been greatly reduced and there is no physical sensation, the fun of the game is preserved.

It runs relatively smoothly. Even when there are large flame effects, the frame rate remains stable and there is no lag.

And the most important point is that through the combination of switch pro and the ultimate version of matrix glasses, the vr game has become a portable game. The vr version is up.

In fact, with the breakthrough of miniature consciousness collection devices, the volume of vr game cabins has been shrinking rapidly. The latest game cabins released by manufacturers are basically about 30% smaller than the original game cabins.

But the problem is that the VR game cabin needs to give the player a full body feeling, and there is no major breakthrough in configuration and performance, so no matter how small it is, it will be difficult to shrink it smaller than a person, and it will never be portable.

In this case, the combination of switch pro and the flagship version of matrix glasses has completed the operation of "portable vr game" first.

Although... eunuchs are a bit much.

But in any case, it can play smoothly, it is VR, this gimmick is enough.

Many people may be wondering why the flagship version of matrix glasses should be released together with switch pro? These are obviously two completely inconsistent products.

The answer is here.

Of course, switch pro and matrix glasses can run vr effect, mainly because the configuration required by "Legend of Zelda" is relatively low. If it is other realistic style games, such as "Uncharted Sea", it is difficult to run smoothly with the performance of these two devices, and the performance of the matrix glasses flagship version will also become very poor.

But the art style of "The Legend of Zelda" determines that it does not rely on performance, and a little opportunism can also guarantee the game effect, just like in Chen Mo's previous life, many people played "The Legend of Zelda" with a handheld in 720p mode. Had a great time.

Chen Mo took off the matrix glasses and said to Zhou Jiangping, "It's totally ok, I think it's time to release a promotional video to warm up."

Zhou Jiangping showed joy: "That's good! Originally, I was a little unsure about these two new products, but it would be great to have a new game escort. When the new product was launched that day, everyone's response was really overwhelming. Pingping, it made me lose my mind."

Chen Mo smiled: "You don't have to worry about it. If you have this spare time, it's better to prepare more goods. It's always out of stock on the whole network within a few minutes of the sale. It's really shameful."

Zhou Jiangping coughed twice: "Ahem, don't worry, the amount of stock this time is definitely enough!"