Almighty Game Designer

Chapter 894: Skipping classes are officially encouraged

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It is impossible for Zhao Lei not to be surprised, because "Assassin's Creed: Origins" is a game on the VR game cabin, and it is already one of the games with the largest capacity at present, but "The Legend of Zelda" is a game on the sitch. Also an open world game

To squeeze such a large open world into a small sitch, this is already the category of black technology!

Moreover, the packaging of the Hika Slate is also very good. Many games try to add the maps in the game to the packaging of the game itself. For example, the maps of the "Assassin's Creed" series can be regarded as built-in functions of the animus system. The map, camera and other related functions of "Legend of Zelda" are all integrated into the Hika slate. This thing is like the tablet computer carried by the protagonist Link. It can be used to take pictures and mark the location of the map. It's so cool. .

There is also a function that makes Zhao Lei feel extremely black technology, which is the positioning function of the Xika slate.

When using this function, a small red dot will appear in the center of the lens. Just use this red dot to point at the mountain, shrine, etc. you want to mark in the distance, and you can mark a beam of light. Open the map again, and you can see this The exact location of the hill on the map.

Why is this feature important? Because the shrine in "The Legend of Zelda" will not be displayed on the map before it is activated, and the map of the whole game is very huge. When Xin Wanku ran over, I couldn't find where it was...

What's more, all the locations in the game will only open the map of the current area after unlocking the tower. Many times, players are exploring with a blind eye, and this function is even more important.

On the one hand, it maintains the player’s sense of mystery about the entire open world, allowing them to enjoy the fun of exploration and discovery; on the other hand, it provides maximum convenience for players so that they will not lose their direction in the endless exploration .

Zhao Lei ran towards the location marked by the mission, and encountered some wild monsters on the way. After beating a few, Zhao Lei wanted to complain: too little blood!

There are only three hearts in total, and each apple can only return half a heart. If you are hit twice by a monster, you will feel like you are going to die.

Zhao Lei still has a little background in "Dark Souls", so he still feels a little worried, let alone those players who have no experience in similar games.

The combat system of "The Legend of Zelda" is also very rich.

You can sneak around the back like "Assassin's Creed", you can hold a shield for two people like "Dark Soul", you can also use bows and arrows, basically all of the popular combat elements "The Legend of Zelda" are there, and they are all Very well done.

Zhao Lei's favorite way of fighting is to touch and attack one monster first, and then knock out its weapon with a slap in the face of the other monster, picking up the monster's weapon at the speed of light, so that the monster can only come up to fight Link with bare hands Yes, you can basically clear monsters without taking damage.

After fighting a few mobs, Zhao Lei very cleverly discovered some patterns.

If it is a single or two or three mobs, basically you can use a sneak attack to kill one first, and then hit the other.

If it is a mob in the camp, it is much more difficult to deal with. The camp of these monsters often has explosive barrels, and the weapons used by the monsters have higher damage.

The monsters in these camps are surrounded by fires, and there is no blind spot, so it is impossible to touch them and attack them. When they find Link, they will throw explosive barrels at Link, or light their weapons on the bonfire before rushing up. If the front is hard steel, there is basically no chance of winning. Link with three hearts will only be blown up by the gunpowder barrel After a while, basically give it to gg.

However, it seems that all camps of such monsters can be cleared out in other ways.

For example, there are large ball-shaped boulders on the mountains not far from some monster camps. As long as Link pushes them at an appropriate angle, the boulders will roll down from the mountain like a bowling ball, crushing all the monsters to death.

Or in the caves where some monsters hide, there are lights hanging in the air for lighting. As long as the rope is shot with a bow and arrow, the lights will fall down and ignite the gunpowder barrels hidden in the cave, blowing up all the monsters inside.

"Wow, this game can skip classes crazily, praise!"

Zhao Lei fell in love with this game immediately after bowling with a big rock to kill a monster in a camp, and couldn't help but praise his wit.

From here you can see the difference between The Legend of Zelda and Dark Souls. "Dark Soul" requires players to constantly hone themselves. Any opportunistic way is considered "skip class", which means that you save time and suffer less now, but in fact you missed knowledge points. You will suffer.

But "The Legend of Zelda" is different. This game not only encourages players to "skip class", but also deliberately adds many "skip class" mechanisms into the game. It's just that these mechanisms need to be discovered by the players themselves. Once they are discovered, the players can defeat the enemy in various ways, and they don't have to use their own skills to fight head-on.

Therefore, "The Legend of Zelda" provides more combat mechanisms. Players no longer have to stick to traditional combat elements such as assassination, archery, and hand-to-hand combat, but can make full use of the characteristics of the environment to defeat the enemy.

After trekking all the way, I finally came to the mission location.

This is the ruins of an ancient building, similar in style to the place where Link woke up. There is a round platform in front of it, with red light emitting from it.

Link came to the round platform and put his Shika slate on it.

When putting the Shika slate on the round table for the first time, Link carefully looked at the round table for a long time, as if to make sure it was safe, and he would be surprised when the round table changed color.

Here is a small detail of the game, when Link first activates the tower or enters the shrine, he hesitates, but there are no such special actions later, because he is used to it.

"Boom..."

The moment the Shika slab entered the round platform, the ground suddenly shook violently, and Link fell to the ground involuntarily.

The entire screen shook violently, a large number of birds were startled in the forest, and even the monsters in the camp looked around anxiously.

In the tremor of the earth, the cave where Link was located suddenly collapsed, and a tall tower rose slowly.

It was higher than the ruins, higher than the hills, higher than everything around it.

Not just this one tower, many towers are rising at the same time in the vast snow peak, near the volcano, and in the desert, becoming the most important landmarks.

The tower glowed blue, indicating that it had been successfully activated.

Link got up from the ground and looked around in surprise.

He is already at the highest point of the initial mesa.

Looking around, the surrounding beauty is unobstructed.

A drop of blue liquid fell from the stalactite-like stone on the round platform, which startled Link, who involuntarily took half a step back, as if he was afraid that the blue liquid would splash on him.

The data of the tower was written into the Shika tablet, and the area map was successfully obtained.