Almighty Game Designer

Chapter 896: A beginner's tutorial without a trace

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After all the hard work, Zhao Lei finally got the hang glider and could leave the initial platform.

At this moment, he suddenly realized, is the entire initial platform just a tutorial for beginners?

Looking back, it seems that this is indeed the case. From the beginning, the old man taught Link to use fire, to opening the tower, exploring the temple to obtain special abilities, and finally obtaining the hang glider... It seems that all of them are teaching the game mechanism to the player.

However, this novice tutorial is really too extravagant. Not only did it take up nearly two hours of game time, but it also set aside a special area, which is the initial platform.

If you think about it carefully, the game mechanism of "The Legend of Zelda" is actually very complicated, with many systems. For example, just for flame-related content, there are many different usages such as lighting, cooking, and attacking enemies, not to mention the coquettish operation of waving a torch to drive away bees. The protagonist's special abilities include magnets, ice cubes, bombs, time stops, etc. These systems can also influence and interact with each other, and it is not an exaggeration to say that they are ever-changing.

However, with such a complex game system, I don't feel any headache when playing, and there is no pressure on learning, as if I learned it naturally.

The reason is that the game content of the entire initial stage is strictly planned, full of various puzzles related to abilities, from easy to difficult, advancing step by step. Every time the player solves a small puzzle, his understanding of the game mechanism will go further. After playing the entire content of the initial platform, he will have a good grasp of these complex systems.

This step-by-step approach is equivalent to breaking apart the entire system and feeding it to the players, so there is no difficulty for players to understand.

And in the process of playing, the player does not have the feeling of "I am being taught how to play the game" at all, and the whole teaching appears smooth and natural. Because this kind of novice teaching is not done bluntly through text messages or forced operations, and there is no prompt, just put a few monsters and a stone there for players to explore by themselves.

In other words, players really learn while playing. Even if the player doesn't discover this special mechanism, it doesn't matter, he can go all the way, but in the future, there will be many such map mechanisms, and the player will discover it sooner or later, and then suddenly realize it.

"Legend of Zelda" has made a lot of complex systems for the high degree of freedom of the game. In order to reduce the cost of understanding and learning for players, a whole novice area has been specially created for players to learn and grow in battle. .

By the time the player gets the hang glider and can leave the initial platform, Link's abilities have been unlocked, and the players have already understood how to use these abilities. The next journey is the real one for the players. High-degree-of-freedom adventure tour.

The main plot is clear, that is to defeat the controlled four beasts, and then go to the royal city to defeat Ganon and rescue Princess Zelda; Par people get the next hint.

However, Zhao Lei didn't want to leave the initial stage, because he could feel that there were still many, many things in this place that he hadn't explored.

If it is another game, if you find four key shrines to complete the main plot, then there is no need to continue exploring other places. It is nothing more than some simple side plots or repeated collection elements, which will not affect the experience of the main plot. Player appeal is very limited.

But "The Legend of Zelda" is different. Zhao Lei even thinks that running around on the map is much more interesting than the main plot...

What are the Four Holy Beasts, what is Princess Zelda, how can it be fun to catch grasshoppers in the grass

There are too many surprises hidden on the entire initial platform, such as cutting grass with a sword, you can find grasshoppers under the grass to make stamina medicine, climb up a big tree, you will find bird nests and bird eggs, chop trees and collect firewood to make bonfires, and clean up poke Brin's camp can get large pieces of barbecue and their props hidden in the treasure chest, there are many hidden treasure chests at the bottom of the lake, and those malicious and cute hahaha...

In other games, trees, grass, fruits, and bird's nests are just scene models or textures, without any interactive functions; but in "The Legend of Zelda", almost everything that can be seen on the map It is interactive, especially when players first start playing, even if they touch a bird egg or catch two fish in the water, they will have a strong sense of freshness and accomplishment.

If I leave like this, I feel that I have missed a hundred million.

Zhao Lei floated down from the temple with his hang glider, and took a good look at the beautiful scenery of the initial platform.

From the perspective of the entire mobile system of "The Legend of Zelda", you can climb any mountain at will, swim across rivers and lakes (swamps and glaciers are not acceptable), and float far away from a high place with a hang glider.

That is to say, in this game, players are completely free to explore every corner. In other games, there may be some mountains and seas as vistas, which players cannot reach by conventional means; but in The Legend of Zelda, Any place that can be seen on the map can basically be visited, and as long as you go, you will definitely gain something.

It may be a few rare mushrooms, it may be haha, it may be a shrine, it may be other special materials... Anyway, in all places that seem inaccessible, there are bound to be surprises waiting for players to discover.

Of course, whether it is climbing, swimming or gliding, it requires physical energy. But this will only cause certain restrictions on the player in the early stage. In the later stage, the player can increase his physical strength to a full three tubes through the trial certificate of the shrine, and he can also hoard a large amount of physical medicine on his body, which is almost unlimited. climbing or gliding.

Zhao Lei walked around the initial stage again and found two treasure chests.

Although he was still a little bit reluctant, he looked at the time and saw that two hours had passed. Although the battery life of swtich pro and the flagship matrix glasses can still last, Zhao Lei is a little tired from playing.

If he didn't look at the time, Zhao Lei wouldn't realize that he had already spent two hours in the game, because the game's graphics are very friendly and relaxing; the small puzzles on the map are always grabbing the player The interest of the player will not make the player feel boring.

Taking off the matrix glasses, Zhao Lei immediately decided to buy them!