Almighty Game Designer

Chapter 902: Unique experience for each player

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The switchpro was snapped up like crazy, which really made some players who wanted to play "The Legend of Zelda" very upset. After all, it was hard to play games with VR effects without a game cabin, even if it was nicknamed "beggar" by many VR players. The vr effect of the "Chinese beggar" version is also better than the effect of mobile phones and PCs!

I have to say that although the combination of switchpro + flagship matrix glasses + "Legend of Zelda" is expensive and the price exceeds 15,000, I have to say that it is indeed the best way to experience cheap vr effects besides the vr game cabin. good choice.

Even if other manufacturers want to try to make devices similar to Fengzhi, they will not be able to do so because they do not have the market share of matrix glasses, and they do not have enough game support.

It can be said that the price of 15,000 is between mid-range PCs, mobile phones and low-end gaming cabins, but it has become a rather cost-effective choice.

But... analysis and analysis, out of stock!

No matter how hype is said, if you can't buy a pro, you will be very angry.

In addition, many players have been bragging about "The Legend of Zelda", which makes many players who can't buy pro even more angry.

"I don't believe that "The Legend of Zelda" is really that fun? Chen Mo, you have never played it before bullying me?"

Fortunately, Lehui is still in full production. After two weeks, many players finally bought the switchpro and the flagship matrix glasses at the original price. They can only say:

"Well, I really haven't played such a fun game..."

With a large number of strategies, video commentary, live broadcast and sharing videos appearing on the Internet, the most common question asked by players is: "This game can still be played like this?!"

As an open world game, "Legend of Zelda" has many characteristics of an open world game that are very popular, but it redefines the concept of "open world" in many ways, and is even called by many people: " Teach major European and American companies to make open world games."

From the beginning of the game, after completing the novice plot on the initial stage, "The Legend of Zelda" directly hands over all the abilities and final tasks to the player. There is no need for mainline quests or lengthy foreshadowing, you can directly challenge the King City regardless of anything.

Of course, the result is most likely to be abused into a dog by the mobs at the gate every minute.

Because the main line is deliberately blurred, it gives players a feeling of "Anyway, Ganon is in the castle and I can go anytime", which solves the problem of dislocation of the sense of substitution that often occurs in the main line and branch lines of many open world games.

In many other open world games, there is a very urgent main plot, and at the same time there are many casual side plots and mini-games with rich gameplay. These contents are mixed together, and it is easy to have this situation: the npc tells you that his daughter has been captured by a monster. At this time, you choose to play a card with him, so the npc happily said, "Come on, I was the best in the village when I was young." players"!

Although there is nothing wrong with this approach, it is somewhat out of character for the plot. [△Net.]

In "The Legend of Zelda", the final boss is always in the royal city, but the player cannot challenge it because of his weak strength. Therefore, all branch lines and collection elements are designed to enhance one's own strength, and do not conflict with the requirements of the main line.

The purpose of exploring the shrine is to obtain the certificate of trial and increase your blood volume and upper limit of physical strength.

Exploring ahaha is to expand the weapon grid.

Even touching fish, digging out bird eggs, and catching grasshoppers are all for making various attribute-enhancing foods and medicines, all for improving one's own strength.

All branch lines and collection elements have an implicit goal of improving their own strength, so that they will not conflict with the main plot.

Moreover, the time setting further dilutes this sense of conflict.

For example, in some games, you receive a main quest where the farmer's daughter is captured, and then indulge in fishing and hunting for three days before thinking of rescuing the farmer's daughter.

emmm, probably even the bone dregs have been gnawed clean, right

But in "The Legend of Zelda", the princess has been imprisoned for a hundred years anyway, so it's not too short of a few days, right

Therefore, Link has plenty of time to touch fish and catch grasshoppers, and he can also comfort himself that this is to improve his strength, and he is not in a hurry to save the princess.

Players can collect a god costume for the camp step by step and then go to the tyrannical Cannon, or they can wear a piece of garbage and rely on their own skills and strength to force the Cannon to speed through the game. This is all the player's own choice.

And what makes players talk about it most and get rave reviews is the puzzle-solving gameplay of The Legend of Zelda.

Many players even said that this is the most difficult puzzle game I have ever played, and it is impossible to play without a strategy!

However, there are also many players who strongly do not recommend playing "The Legend of Zelda" to read the guide, because in "The Legend of Zelda", almost all puzzle-solving elements have no unique solution. If you follow the guide, it is equivalent to Seriously weakened the fun of playing the game.

And the guidance of the game is also done just right. It just allows players to find out the usage of various special abilities through ready-made puzzles, and there will be no more explanations after that.

In the itinerary, players can choose mountain climbing, gliding, running, and horseback riding.

In the face of the enemy, you can clear, sneak or avoid.

In terms of solving puzzles, as long as the ultimate goal can be achieved, the game will not restrict players from using any means.

For example, some ground traps need to be suppressed with props. Most people choose to hold a wooden barrel, but they can also use magnetism to attract a treasure box, or even throw ten apples on the ground, which can also suppress the trap.

In addition to various interesting moth-playing methods during the battle, some players have discovered the ultimate moth-playing method. Players can pick up the chicken and throw it into the monster pile, and the monsters will trigger a " Rooster's counterattack" effect, fish in troubled waters.

In other words, without looking at the guide, almost everyone will have a completely different experience playing The Legend of Zelda. When a player discovers a strange object... it is likely that a new hidden element has been discovered.

Therefore, after playing for a period of time, players will feel highly sensitive to every plant and tree in this game. Even if it is a pile of special-shaped stones on a cliff, players will immediately realize: "This place must Yes haha!"

Some players even joked that "The Legend of Zelda" should not be called "openworld", but "openair"! Because this open world is different from other open worlds, not only the ground is open, but all the air is open!

Because Link can climb any mountain, and then use a paraglider to slide anywhere in the air, this game is not a simple plane, but a three-dimensional world. For mobile phone users, please visit m.reading for a better reading experience.