Almighty Game Designer

Chapter 904: See power in ordinary places

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Although this kind of weapon system made many people feel very irritated at the beginning, but after playing a lot, you will find that this kind of weapon system that no one dared to do has many unique advantages.

The most obvious advantage is that almost all weapons are available.

In other games, players will only use certain specific weapons, and they will definitely pick out the one with the highest damage and the most convenient weapon to use from the vast number of weapons. It's for sale.

In other words, the designer has designed a lot of various weapons, but almost 90% of the weapons are thrown into the store by the players without even looking at them.

But in "The Legend of Zelda", almost all weapons have the opportunity to be used by players. Players will carry a lot of weapons on their bodies, and they will choose different types of weapons when facing different enemies.

In addition, the weapon system also has many random attributes. The same weapon has different additional attributes, such as throwing enhancement, attribute enhancement, durability enhancement, bow and arrow continuous shooting, etc., and the rarity is also different.

In addition, the material of the weapon itself will have different characteristics. In different regions, players must choose weapons of different materials to fight.

For example, in volcanic areas, the outdoor temperature is very high. In addition to wearing heat-resistant clothing, players must also choose weapons with metal attributes. Because wooden weapons smoke and catch fire when exposed to volcanic areas, they burn out quickly. Of course, the attack power of ignited weapons will increase, and players can also make good use of this to fight enemies.

When fighting in thunderstorm weather, metal weapons will conduct electricity and attract thunder, and many players are hacked to doubt their lives. But you can also take advantage of this, throw the metal weapon on the ground and let the monster pick it up, and then shout "Lei Gong help me" or "Heavenly justice", and let the thunder kill those powerful enemies.

There are many other examples like this. For example, there is a kind of difficult mage monster in the game. They look like a piece of paper. They can walk in the sky, disappear and teleport, only when they attack It takes a moment to shoot with a bow and arrow; these mages are also holding staffs of various attributes, some are electricity and some are ice, plus the surrounding mobs, it will make the player irritated every time they fight.

However, some players found that as long as they use a large banana leaf to fan these mages, they will be blown out and fall to the ground completely losing their ability to resist. Players can take this opportunity to go up and output crazily.

In other words, almost all monsters in The Legend of Zelda have their weaknesses, and as long as you choose the right weapon, you can solve most battles without brute force.

In terms of plot, the main plot of The Legend of Zelda is not the same as that of The Last of Us. At first glance, many players may think this plot is clichéd, isn’t it just a knight saving a princess? It seems that since the first video game appeared, someone has used this plot!

But if you play it in depth, you will find that there are still many touching aspects in such a seemingly traditional plot.

The players are in a defeated world where "completely fell short, and Ganon turned defeat into victory". There are still a lot of marks of destruction left in the world, such as those runaway guardians and ruined walls that can be seen everywhere.

The story line of the plot is divided into two, one hundred years later and one hundred years ago. The modern story line a hundred years later allows players to freely explore and play freely, while the story line a hundred years ago is recalled by Link slowly collecting his lost memories. The whole land is presented in front of the players.

Although Link and Princess Zelda are well-deserved protagonists in the game, these two characters are not the most brilliant, but there are many NPCs that are more impressive than these two protagonists.

Among the four heroes, each hero has his own character and story, especially the mermaid sister Mifa, because of her affection for Link, she has won more fans than Princess Zelda.

And many other npcs, even if they only have a few lines, are impressive. For example, when Link wants to jump into the river from the bridge, passing NPCs will run over to persuade him to cherish life; the children in the village who play hide-and-seek with Link will talk in their dreams when they sleep at night, and wait for their parents to come back. The mother was killed by a monster, and the child would run to a place where no one was around and start crying in the early morning; the workers who helped Link after he bought a house would go to a brand new village, and Link would help him find helpers all over the world, A small village was slowly established, and the worker also reaped his own love, which was also linked by Link.

These seemingly small plots are condensed together to form a huge open world, and each npc seems to have its own soul. Players will really feel that this world is beautiful and I have to save it.

In addition, there are countless details hidden in "Legend of Zelda", which further highlights the meticulous craftsmanship of this game, such as:

Many important cooking recipes are posted on the walls of the stables, or in books somewhere, and you can find them if you look carefully.

NPCs who patrol on fixed routes will speed up their pace when it rains, or go to hide from the rain under a tree.

The equipment worn on the body is different, and the sound of friction when walking is also different.

The ground doesn't get wet immediately when it rains, and it doesn't dry out immediately after a sunny day.

When wearing a monster headgear, Link will consciously cosplay monsters, make monster sounds when walking, and pose as monsters when standing still. When wearing a hood, monsters of the same type will not attack, but will gather around to smell and even say hello.

The horses in the game like to eat apples very much. You can feed them apples to increase your favorability, and you can also use apples to lure the horses to places where they don't want to go.

In the stables in the snow scene, the businessman carrying a lot of goods is still only wearing summer clothes and shivering from the cold. At this time, if the player stands next to him to take a selfie, the businessman will stand up straight and take a photo together with the cold. But after taking this picture, he refused to stand up straight no matter how much he took the next picture.

Lead Porkbrings who can't swim into the river and they'll drown.

Use the time stop to stop Pokbring and take away the weapons in their hands. If they are in the slashing action, after the time stop ends, they will swing in the air and then lose their center of gravity. They look blankly at the empty hands.

This is just a part of the details in "The Legend of Zelda". In fact, there are still a lot of details in the game waiting for players to dig.

A single detail may be nothing, but so many details stuffed into the same game will make players feel incredible.

Even if it's just a special action or a special reaction, the player will feel that this game is different from other games, because it is hard enough.

Even if many people have been fighting for dozens or even hundreds of hours in The Legend of Zelda day and night, they will still find that there are still many mysteries in this game waiting for them to solve.

The players suddenly understood the "picnic" mentality. Shouldn't it be so hyped about such a game