Almighty Game Designer

Chapter 907: Handmade gadgets

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On the Internet, there are really many players who inexplicably miss the two-player mode of "Super Mario".

After such a long time, many people have actually forgotten about this game, but the pro sales have brought a lot of fresh blood to "Super Mario", so this topic has inexplicably become lively again.

Many people went back to play "Super Mario" and found that the design concept of this game is still very advanced even now!

Especially the somatosensory gameplay of the handle and the two-player mode. Until now, on the entire Thunder game platform, it seems that there is no game that can reach the level of "Super Mario".

Many players lamented, it's a pity that Chen Mo can't count to 2!

If we continue to carry forward this "two-player mode", maybe we can really develop more fun games

Although the two-player mode of "Super Mario" is very fun, after all, this game is a bit old, and most players are tired of playing it.

Another player had an idea and came up with a very genius idea.

"How about making The Legend of Zelda a two-player game? One controls Link and one controls Zelda! Plan works!"

Then some players complained: "Then I play Link, you play Zelda, and you play with Ganon in the castle all the time..."

The player who proposed the genius idea was very dissatisfied: "But I really think the two-player mode is fun! I played "Super Mario" again, and my girlfriend and I have no more games to play!"

This understatement immediately triggered a strong backlash from other players.

"Okay, okay, I know you have a girl, get out!"

"The two-player mode is not easy to do. Needless to say? This kind of game is a niche game, and there is obviously a reason why it is not popular..."

"I think it's good for Chen Mo to continue to develop masterpieces like "The Legend of Zelda". What's so fun about two-player games?"

Obviously, the vast majority of players know that not all games can change the two-player mode.

The two-player mode like "Super Mario" is more tricky, but it also needs the support of game mechanics. It can be said that if you want to make a two-player mode, then the bottom-level design of the game must be considered as a key point from the very beginning. The approach to single-player games and two-player games is completely different.

What if the two players in the two-player mode play the role of dual protagonists, not the simple cooperative relationship of Mario and Kepi? There are even more problems to be dealt with, and it may even be impossible for many designers to think about how to do it.

From the gameplay to the script to the camera, everything may have to be redesigned, and everything is completely different from the mainstream single-player game mode.

Of course, the "two-player mode" mentioned here is not the online mechanism of online games. If it is online, let alone two people, dozens of people are fine. The two-player mode here refers to the division of labor between two players on the same screen like "Super Mario", and both characters are part of the game's own settings.

Many players still feel that it is a pity that sitchpro is selling so well. If Chen Mo can develop another two-player game that perfectly adapts to sitch, it will definitely be a hit!

"Mr. Chen, I looked at the art resources you asked me to collect before, and basically all of them can use the resources of "Uncharted Sea". If you don't have them, you can also find them in the art resource library." Zhou Hanyu said.

Zhou Hanyu is now the art director of the entire Thunder Interactive Entertainment R&D team, fully controlling the art progress of each project, and he is also managing the entire resource library.

Two days ago, Chen Mo handed him a list of art resources, mainly game scenes and props, etc., and asked him to confirm whether these art resources can be used directly from the resource library, or if there are parts that need to be produced separately.

After a brief look, Zhou Hanyu found that more than 90% of the resources here can be used directly from the library.

Chen Mo nodded: "That's good. If the art resources are ok, the main work will be gameplay design and motion capture. The development time of this game should be shortened to two weeks, or even shorter."

Zhou Hanyu hesitated, and asked, "Manager, is this game the sequel to "Uncharted Sea?"

"Huh? No." Chen Mo shook his head.

Zhou Hanyu was a little surprised: "The main reason is that I feel that the scenes of this story are very similar to "Uncharted", and even some scenes... feel a bit repetitive, so I wonder if it will be a new script of the "Uncharted" series. If you think about it Indeed, it seems that the degree of overlap with "Uncharted Sea" is a bit too high... "

Halfway through Zhou Hanyu's words, he also felt a little inappropriate. He originally thought that Chen Mo would use this resource to make a dlc or an episode for "Uncharted Sea", but after thinking about it, Chen Mo never seemed to do such things.

However, Chen Mo said that it can be finished in two weeks, so this game doesn't seem like a big production...

Zhou Hanyu himself was a little confused, and he couldn't figure out what Chen Mo's plan was.

Chen Mo smiled: "It's just right, I've finished the storyboard, I'll send you an email right now, you can take a look. In fact, you can start preparing now, anyway, this game is just a gadget, I made it easily, no What's the effort."

Zhou Hanyu returned to his seat. After a while, he received the script and storyboard from Chen Mo in his mailbox.

As a result, just after reading the beginning, Zhou Hanyu was stunned.

"Is this a... two-player game?"

No wonder he felt very surprised, because the "two-player game" is too small.

It's also reasonable to think about it. Now that everyone is so busy with work, a game can't be played by itself, and two people must play it together. It's so painful.

Moreover, this game is equivalent to a stand-alone game! Those players who have gay friends have all gone to play online games, and the single-player game played by two people online... emmmmm, what kind of routine is this

Continuing to look down, Zhou Hanyu found that his concepts were constantly being refreshed.

This is really a complete dual-protagonist mode game, and the storyboard of this game is simply cool to the extreme, a proper movie-level level.

The VR mode is the first-person perspective, the difference is not too big, and it is still within the acceptable range.

But on the sitch platform, two people are actually playing the game on the same screen, and there will be a lot of split-screen coquettish operations during the game. As the plot progresses, the game's storyboard is always firmly grasping the player's emotions , Zhou Hanyu made up his mind, and felt that this storyboard was simply a fortress.

It is completely the storyboard level of a first-class film director!

However, judging from the art resources, this game is indeed a bit similar to "Uncharted", but it is only "a bit like", the gameplay and plot of the game are completely different from "Uncharted".

Zhou Hanyu understood that this game was indeed a gadget that Chen Mo made casually after finishing "The Legend of Zelda", so he didn't pay much attention to it.

However, even such a small gadget may subvert many players' inherent understanding of the game...