Almighty Game Designer

Chapter 911: Split Screen

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The two chatted while debugging the equipment.

Qin An: "Let me tell you first, I've never played a stand-alone game, it's very good."

Old P: "It's okay, isn't it me? I'm good at any game. When the time comes, you just follow my ass and call 666."

Qin An: "No, don't get me wrong, what I mean is that if you can't compare to me, it will be embarrassing."

Old P: "???"

Qin An: "I heard that this game has elements of driving and shooting."

Old P: "Yeah, there is also a jailbreak element."

Qin An: "I mean, as long as there are driving and shooting elements, it's easy to say, and then you can prove from the side that it's not accidental that I'm better than you in "PUBG Mobile"."

Old P: "That's enough, bragging, you're forced to start!"

The barrage audience laughed like crazy, Qin An's pretense is getting more and more mellow!

In fact, Qin An is very quiet when playing "PUBG Mobile" and playing the immortal clothes, because the attention must be kept highly concentrated; but when playing stand-alone games, he still plays with the familiar old P, which activates some kind of strange Attributes, the chatter inexplicably increased.

The two start the game separately.

Old P sent a game invitation to Qin An, and soon, Qin An joined.

These two anchors are more accustomed to the operation of the vr game cabin, so the games are played in the vr game cabin. However, the screen output methods set by the two people are different. Players who like to watch the sitch perspective and storyboards go to Qin An.

The opening of the game itself is very simple, there are no various setting options, and there are no messy things such as dlc, in-app purchases, etc. After the title flashes, it directly enters the game screen.

The scene at this time is on an airplane.

Vincent and Leo, who were wearing bulletproof vests, sat on both sides, silent. Beside the two of them, there were still various sundries piled up, and the blue sky and white clouds could still be vaguely seen from the window in front of the plane.

The roar of the aircraft engine came from the ear, accompanied by a slight vibration, which was very realistic.

Since both of them are playing for the first time, there is no option of [Continue Game] or [Choose Chapter]. After a brief conversation, a UI for character selection appeared in the field of vision.

"Huh? There should be a selection here. Let's choose one each." Old P reminded.

At this point, you can check the brief information of Vincent and Leo, including their age, criminal record, verdict, personality traits, background and so on. In short, Vincent is a mature, calm, and highly educated person, while Leo is a habitual criminal, relatively simple-minded, quick-tempered, witty, and likes to use violence to solve problems.

Before the old p finished speaking, Qin An had locked on Vincent.

Old P: "... You haven't played stand-alone games before! How do you react so quickly?"

Qin An chuckled: "Obviously, as a low-key and wise person, Vincent's personality is very suitable for me."

Old p: "Wisdom is not wrong =="

The old P locked on Leo. I have to say that the choice of this character is a bit interesting. One is slow and the other is impatient. If two people play together, they can basically be distinguished according to their personalities. Compared with other people, old P may be more calm. , but compared with Qin An, it really can't compare...

After all, Qin An is a Buddhist anchor, so he can't compare...

Qin An: "You see, I was sentenced to 14 years, and the sentence is even better than yours."

Old P: "You're so proud of yourself! Get started!"

After a black screen, the game officially enters the plot process.

A bus transporting prisoners is coming from a distance, and the camera moves down slowly, giving a close-up of the "Prison Area" sign on the roadside.

The background of the story still takes place in the Lighthouse Country, so the setting is in the style of the Lighthouse Country, and the words on the sign are also in English, with Chinese subtitles displayed.

"Oh, this storyboard looks like a movie!" Old P said with emotion.

The plot at the beginning is exactly the same as that of the movie. The scene uses high-precision art resources, which are highly realistic. The use of the lens is very similar to that of the movie, smooth and natural, and the transition and connection between the lenses are extremely smooth.

In the first few scenes, the game also displays the credits in letters in the appropriate places on the screen, which is completely done according to the specifications of the movie.

The bus drove into a heavily guarded prison and slowed down slowly.

Vincent sat in the bus, looking at everything outside the bus expressionlessly.

The camera suddenly zoomed up, and the entire prison was unobstructed.

Then, the camera crossed the lighthouse and high wall of the prison, slowly pushed forward and then lowered, and came to the playground.

Behind the barbed wire, many prisoners watched Neass approaching excitedly.

Leo stood up from the bench and also came to the side of the barbed wire.

There are similar prison scenes in many movies and TV series, and there are also some classic plots.

The prison scene in "Escape from Birth" is very realistic, and the whole style is also reproduced very well. Including the prisoners lying on the barbed wire to watch the newcomers and whistling, etc., they were also done very carefully.

The camera of the old P directly came to Leo, while the camera of Qin An returned to the bus. Vincent stood up from his seat and walked towards the door of the bus.

"Hey, I saw you!" Old P looked down through the barbed wire, and Vincent controlled by Qin An had a faint yellow arrow on his head and was walking along the road to the prison.

"Really? Where are you? Oh, I saw it too." Qin An also saw the old P in the picture, "Farewell."

Vincent walked into the prison, and Leo continued to stroll on the playground. Although the old P and Qin An could no longer see each other, the audience in Qin An's live broadcast room could see the images of the two at the same time.

In sitch mode, the screen is divided into left and right screens, and the division of these two screens will be dynamically adjusted. For example, before entering the prison, the screens of both sides are half of one person; after entering the prison, Vincent has to walk through a long corridor, and the left and right vision does not need to be too wide, so the whole picture is narrowed; scene, so the picture becomes wider and the field of vision is wider.

In the same scene, two people are going through different plots. Vincent walks into the prison process, signs the documents, and changes the prison clothes. Leo sees two people fighting on the playground, and the prison guards dispatch the two people to separate them. Then get a beating.

For the viewers, the sitch mode is a bit strange. Firstly, the split screen restricts the vision of two people, which looks very narrow; secondly, the two sides are having conversations and information at the same time, which makes many viewers Feel dizzy.

But after getting used to it, I feel that this seems to be beneficial, that is... the viewability is much better.