Hearing that there is a perfect ending, the players are all excited.
Although after seeing the previous ending, some people would say things like "two people are going to die one", "the ending is very reasonable", "there is no need for a happy ending", but after seeing the happy ending, the players still immediately said Here comes the interest.
Now that the video is available, there is no need to question the authenticity of this ending. The only question is, how exactly is this ending triggered
After clearing the game, players can choose chapters to experience. Many players did not give up until the last chapter and tried again. They found that Vincent would shoot himself at the end. There is no option to hit the shoulder at all!
The host of the original post answered everyone's questions: "Unlock all the mini-games, trigger all the interactive plots, and this ending will happen!"
The players were all shocked, is this even okay
Clear all the mini-games
All interactive plots are triggered
What kind of concept is that
How many mini-games are there in Escape from the Sky? There are basically too many to count. In every scene, Leo and Vincent have various things to play with. For example, near the slums where Leo lives, two people can throw darts, play baseball, and throw horseshoe rings on the farm. Play wheelchairs in the hospital, play games in the hangar
Basically, there are a lot of mini-games in each scene. Many players just pass by without even watching the plot in order to go through the plot quickly. As a result, these mini-games will affect the ending
As for the interactive plot, there are more. For example, in the slums near Leo's house, the two will meet a woman with a baseball bat who says her husband is having an affair, and then they will see a RV and hear inappropriate voices coming from inside. If you knock on the door, you will find that the man inside is the cheating husband. Then tell this woman with a baseball bat and there will be a sex scene
Also in the slums near Leo's house, there is a seesaw. If two people sit on it face to face, a conversation will be triggered.
Leo: "What the fuck are we doing?"
Vincent: "I don't know, you sat down first."
Leo: "No, I didn't."
Vincent: "You were the one who sat down first."
Leo: "Yeah, that's embarrassing."
There are still many interactive plots like this kind of "confirmed eyes, met the right person" that is visual sense, some are funny, some are stupid, some are sensational
The players were shocked, how much time would it take to complete all the mini-games and all the interactive plots? I don't know what happened to the guy who posted this
Therefore, many players who wanted to play the perfect ending called their good friends again to experience the game from the beginning. This time they were not in a hurry to push the plot, but played all the mini-games and interactive plots seriously.
After completing all the interactive plots, the players probably understood why Chen Mo arranged such an ending.
Is the ending of Leo's death or Vincent's death really reasonable
In fact, if you think about it carefully, it is not reasonable.
As a well-trained policeman, Vincent disassembled the gun to 66, and his reaction speed was also very fast. He and Leo went through life and death together, and survived the hail of bullets on the island of Mexico. As a result, he pointed the gun at him in front of the plane. Looking at Leo, will Leo snatch the gun? Is this reasonable
Leo hijacked Vincent and drove away in a police car. He got the car and the gun. If he really wanted to kill Vincent, he would kill him with one shot. Why bother pointing a gun at Vincent while driving? Vincent's chance to grab the gun, the two fell into the river together
If you think about it carefully, the two people are actually suspected of letting go. Otherwise, two people with strong skills, superb marksmanship, and 50-50 combat effectiveness will not fight until the last moment to decide the winner.
As for why? Obviously, they all hesitated.
When Vincent was pointing the gun at Leo, facing Leo decisively grabbed the gun, he hesitated for a moment, and did not shoot Leo to death.
And when Leo hijacked Vincent's car, he didn't think about killing the killer immediately, so he gave Vincent a chance to grab the gun.
Obviously, these two people still have feelings for each other. Before they pulled the trigger, they hesitated and couldn't bear it many times, but the different positions and the anger of being betrayed drove the two people to a dead end step by step. The final outcome of life and death.
But what if the players beat all the mini-games and interactive plots
During the escape, Vincent and Leo have experienced too much. Sometimes they would play games together like childish ghosts, quarrel with each other for the highest score, and even wrestled five times at the construction site. Minutes; sometimes they work together seamlessly, such as when the two played together on the farm, they were seamless.
If the players did not trigger so many plots during the escape, then the bond between Vincent and Leo might not be deep enough, and they could only kill the killer at the last moment.
But what if they've had so much past
With the last bullet left, will Leo remember the two playing seesaw together
Will Vincent remember the scene where the two played video games together
The memories of the scenes they experienced gave them a chance to hesitate. They found that they really couldn't point the gun at the opponent's chest, so they chose to shoot the bullet into the opponent's right shoulder at the critical moment.
So the other party also understood that the two had a good understanding, and knew that there was no point in continuing the fight, but all grievances and hatreds were wiped out, and they went their separate ways.
Vincent has fulfilled his duties as a policeman, he has done his best, and Leo has let go of his hatred because of his bond with Vincent.
At the end of the story, Leo hides his identity and flies away, starting his never-ending road of escape. After this experience, Vincent also understands the importance of family, resigns from his job as a policeman, and goes home with his wife and daughter. Live better.
Two people with completely different personalities and experiences would never have any intersection, but because of the little things in this long journey, they changed each other subtly.
After understanding the deep meaning of this ending, the players all said that this plot is amazing!
Of course, it’s not enough to say that God is as good as the end of the United States. After all, it took Chen Mo less than a month to make this game. It is a game specially designed for the two-player mode. made.
But this plot, like The Last of Us, also gives people an indescribable touch.