Almighty Game Designer

Chapter 916: Why can't it be a happy ending?

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The choice of three endings tells the story from another angle, making it more tender and giving players another choice.

It's just that many people didn't expect that this hidden ending aroused the disgust of many players, and some players even posted a post on the forum with the title: "Why must there be a happy ending?"

"To be honest, when I saw the first two endings, I was very moved. I think "Escape from Heaven" can undoubtedly be classified as a "magic work" in terms of plot. The plot has been reversed several times. The two people fought side by side before, but in the end they had to fight to the death. The dramatic tension of this kind of plot is very full, and the last shot made everyone's emotions reach the peak. The last survivor went to visit each other's family, There is also the funeral of the deceased, and the end of the story is still embarrassing."

"I think it's enough for the game to be told here. Many people think that there must be a happy ending, and neither of them will die, but I want to ask, why must there be a happy ending? I thought Chen Mo was so respectful." Artistic designers may give up the happy ending out of the box, but in the end they still do it, I am very disappointed, like a story with a deep conception, which has become kitsch to cater to the taste of the public.”

This post has caused widespread debate among players, and there are indeed many players who support this point of view.

However, the vast majority of players support this hidden ending, and the debate on this thread has continued. In just one day, it has been promoted to hundreds of floors, and the players are arguing with each other endlessly.

But at this moment, something unexpected happened.

Chen Mo personally replied to this post.

"Then I would like to ask, why must there not be a happy ending?"

"Many people have a wrong perception, that is, 'a good story must be a tragedy', as if the story is not deep enough and not true enough if you don't cheat a few tears. Then let me ask you, is the reality the same as you imagined? , is there only misery and no luck?"

"Speaking of misery, Leo and Vincent are miserable enough, especially Vincent, he has already lost his brother, must he choose in the end, either kill his other brother, or be killed by his own brother?" Kill another brother?"

"As an art carrier, games must also convey certain emotions to players, and this emotion must be positive and positive. Whether it is a tragic ending or a hidden ending, the emotions contained in "Escape from the Sky" are all positive. The key to this story is for each player to experience camaraderie, bonding, love and family, rather than 'making something beautiful and destroying it'."

"Damn Leo and Vincent? Vincent is a conscientious cop who is busy with work, neglecting his family, and defrauding Leo, all in order to do his job and keep these outlaws from making bigger The chaos is for the safety of other people's lives and property; although Leo has many criminal records, he is a good father and husband, and he has his own bottom line.

"Then let me ask you, why must one of these two people die before you are satisfied?"

"The game is called the ninth art, and the biggest difference between it and other arts is that players should have their own choices. If it is in a movie or a novel, maybe this story can only have one ending, but in the game, the use of What actions Ao and Vincent will take depends to some extent on the person who is manipulating them. If the player representing the will of the two wants them to let go of their hatred and survive, what right do I have to deprive them of their will? What about the player's hope?"

"Those players who tirelessly clear every mini-game and trigger every hidden plot are worthy of such a hidden opportunity. As long as they are not vicious, everyone is qualified to pursue second chances. This is what I hope This game can convey the concept to everyone.”

"A happy ending is not something to be ashamed of. Everyone has a yearning for beautiful things and a happy life in their hearts. This is the spiritual force that supports a happy ending."

When the players saw this super long reply, their first reaction was... High imitation, right

This doesn't look like Chen Mo's style at all!

In previous games, Chen Mo rarely explained his intentions in making games, and even some deep-buried easter eggs were left to the players to dig out by themselves.

Just like a film director, he will never solve many suspenseful parts as a creator, because that will only greatly reduce the mystery of this work.

But this time, Chen Mo responded very rarely. Anyway, this reply made many players applaud.

"That makes sense! Why must one person die? Why must it end in tragedy?"

"I think the three endings are all very good! This happy ending is obviously 'Selente's Mercy'!"

"Yeah, the designer is like a god in the game. It's just a matter of minutes if you want to cry? What if some authors write a completely destroyed ending? It's normal and easy to cut? Chen Mo didn't pursue it. The so-called 'tragic', but through this story to guide people to feel the warmth of life, I think this is the true meaning he wants to convey!"

There were also a lot of players taking pictures with Chen Mo in various replies, and many people continued to ask questions, but after Chen Mo replied to this one, he never showed up again.

"Get Out" became popular, on the one hand because the game has a very good topicality, and on the other hand because it appeared at the right time.

During the hot sale stage of switch pro, many new players are eager to find a two-player game to play. After all, switch has obvious advantages in two-player games.

And many players found that the performance of "Escape from the Sky" on Switch seems to be better than that of VR

Of course, it’s not that the first-person perspective of VR is not good, but that it’s difficult for the VR version to show the unique advantages of switch. Many players like to use Switch Pro to play on TV. With the blessing of the super-large screen, the sense of cramped vision disappears, replaced by a movie-like gaming experience.

Exquisite graphics, just-right and colorful gameplay, touching plot... These elements have made a movie-like game like "Abscond" won unanimous praise from players!