Almighty Game Designer

Chapter 924: Dog, you have changed

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"Legend of Zelda", "Escape from the Sky", and labo's three consecutive releases made many sitch players feel that they have come to heaven.

So exciting!

After releasing three big moves in a row, even players who had never thought about getting a sitch before were tempted and wanted to buy one to play with.

Because these three big moves are completely different routines.

"The Legend of Zelda" is on the right path, and it is a perfect masterpiece in all aspects. For most players, this is a work that will not become obsolete in a year or two, and as an open As far as the world game is concerned, its content is extremely rich, and it is worth repeating.

"Get Out" took the wrong path, is an excellent cinematic game, and its gimmick is the two-player experience. It can be said that there is no two-player cooperative game on the market that can reach its level in terms of plot, fun and artistry.

Although the story loses its fun after clearing the level once, for many players, the fun brought by this game in the first pass is irreplaceable, not to mention there are many rich mini-games in it, in order to experience the hidden The ending of the second week is also good.

As for labo, he is taking a heavenly path, which makes everyone amazed: how can there be such an operation

As for whether these cardboard boxes are really that fun? Is it really better than vr games? Not necessarily, but it is unique, and in terms of style, it does not lose any other games at all.

Especially as a real object, when the installation of labo is completed, I can see that all the parts are tightly buckled together. I can see that this thing fits perfectly with the sitch and the handle. The piano really sounds, the fishing rod can really fish, and the motorcycle When they can really drive and wearable robots can really move and attack according to their own actions, many players' sense of accomplishment is completely off the charts.

These three big moves created big news one after another, and the players' nerves were stimulated by fancy tricks.

"Such an awesome sitch, don't you want one? There are all kinds of poses!"

"Since you want to buy it, let's do it in one step. Consider the silky smooth sitchpro?"

"This is the trendiest technology product this year. Buying it as a gift for your girlfriend, boyfriend, or baby is a great choice!"

In short, after this set of combo punches came down, basically those who hesitated before have already bought it, and those who were not interested before also began to hesitate.

However, many players still feel that there is a fly in the ointment.

Some players asked: "You said, if Chen Mo had taken out "Escape from the Sky" and Labo earlier, would Zhou Jiangping's women's clothing have become?"

The popularity of "Hard Box Player" has not yet passed, and a post has attracted the attention of players.

"The dog in my mansion seems to be different from before!"

Since "Beach Mansion" was renamed "Oasis" and became the default landing space for the entire Thunder game platform, the freshness of the players has almost passed.

After all, there are only so many things going back and forth in the mansion in the virtual world. Players will touch here and there full of freshness at the beginning, but until now, most players will only be in soothing mode or when they have nothing to do. Only then will I go into the mansion to have a look, and buy some clothes for Nuan Nuan by the way.

"Oasis" will be updated by default every week, which is usually a simple repair, and there is no special update description, so most players don't pay special attention to it.

But after this update, some players have discovered very keenly, why does my dog seem to be different from before

As for what is different, it seems that the behavior of Gouzi seems a little unpredictable

This dog has existed since the first release of "Beach Mansion", and the art resources are directly taken from "Uncharted", and the various movements are very perfect. In the follow-up, more and more rich derivative gameplays have been added, including shaving, bathing, feeding and so on.

But after playing for a while, the players felt that the routine was too fixed.

Although the dog's behavior is somewhat random, and its movements and expressions are also rich, players can just feel that it is just a program.

Nuannuan is actually the same. Although she can talk to players, read books, and drink tea, players can feel that she is not a living person, but a program with rich behaviors.

Why can you feel it? In fact, players can't say it well, but they can feel it.

But after this update, many players feel that my dog is different

A very intuitive feeling is that this dog seems to have let himself go

In the past, as long as you waved to the dog, the dog would run over immediately, stick out its tongue and roll over, eat happily when feeding, and lie quietly on the side when it was ignored, and occasionally ran out to have fun, but everything behavior is predictable.

But now, this dog seems to have something on his mind...

If you wave to the dog, it will not come over, and if you feed it, it may not necessarily eat it.

Sometimes when you touch it, it loses interest; sometimes when you ignore it, it will come to lick you on its own initiative.

Moreover, sometimes Gouzi is lying on the beach to watch the sunset, or chasing crabs on the beach. If the player gets closer, Gouzi will turn his head to look at you, and then continue to watch the sunset.

Many players have a feeling, why does Gouzi seem to have something on his mind

This feeling is quite strange, as if my dog is like a marionette, it will go wherever it goes, but now, it looks a bit like a real dog...

It seems that the dog also has an independent mind. It will not kneel and lick the owner for no reason, but needs the owner to constantly establish a relationship with the dog, just like raising a pet in reality.

Gouzi will be disobedient, will do some unbelievable behaviors, and even do some things purposefully.

Many players were very uncomfortable at the beginning. My dog was originally a good dog, obedient in all kinds of ways, why did he suddenly become a problem boy

But after a period of time, the player found that although Gouzi is disobedient, he prefers to get along with Gouzi!

The previous dogs are no different from electronic pets. In fact, they just do some multiple-choice questions. As long as you choose the right options, you can get the effect you want.

But now, it takes some thought to get along well with the dog.

The simplest example, for example, a dog is depressed and lies still, so why is it depressed? Is it because the owner yelled at it before? Because hungry? Because of illness? Or because I feel bored after staying at home for too long, I want the owner to play with it

Many players feel that this dog's intelligence has definitely been upgraded! Why does this feeling seem to be almost the same as raising a dog in reality

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