"Half an hour?!"
"Boss, are you kidding me?"
"The soul-type battle will continue for half an hour? I'm afraid it will beat the player into a nervous breakdown!"
"If I were this human, I would feel like this is a joke... Let me go hunting this kind of thing? Nima..."
Everyone was shocked, what's going on
Everyone knows the difficulty of "Dark Soul". The whole boss battle is highly tense. If you don't pay attention, you will be photographed by the boss. The result tells me now that a battle of this difficulty will last for thirty years. minute? !
Let people live
If it is an ordinary Western fantasy game, hunting a flying dragon of this size would require a group of forty people, right? Or a group of twenty-five people, no less.
Look at the armor, look at the claws, look at the horns... A normal human being is basically as big as its claws, and it takes half an hour for a pedicure? It feels like hitting a stone with a pebble...
Qian Kun scratched his head: "Manager, this game...will it become "Pedicure Hunter"?"
Chen Mo chuckled: "It doesn't exist. "Monster Hunter" will not determine the monster's life according to the blood bar, but will have a more complicated algorithm. In short, the whole hunting process will be infinitely close to the real hunting battle. "
"That is to say, it is impossible to defeat the ancient dragon with a pedicure alone. A pedicure will only make the dragon lame and affect its attacking movements. But if you want to kill it, you must destroy its armor and make it lose too much blood. , or simply cause fatal injuries to the head and vital organs."
Everyone: "..."
This is so much more difficult!
Everyone is very clear that if this is changed, the difficulty of the game will simply increase in a fancy way.
Because the normal posture of the dragon is to touch the ground with four claws, it is too dangerous for the player to get under the belly of the dragon and attack its abdomen, let alone the head, which cannot be touched at all. So, the vast majority of players should only be able to get pedicures, since they can only hit feet...
It's a different matter if there are long-range weapons, but if the long-range weapons are easy to hit first, then the weapons are not balanced, and there must be problems.
If the pedicure can't kill the dragon, it can be regarded as bad news for many players who play melee weapons...
It's impossible to cut off all four legs of the dragon and cut them into sticks, oh no, dragon sticks
It is seriously suspected that players have been shot to death 10,000 times before they were cut into dragon sticks...
Ever since "Dark Souls", players have long suspected Chen Mo's design of the difficulty of the game with the worst malice, but this time the game seems to have surpassed the worst malice...
Everyone present couldn't help but sweat the players in their hearts.
Chen Mo saw everyone's nervousness, and smiled: "Don't be too scared, it's actually not that difficult. In terms of difficulty, "Monster Hunter" will be lower than "Dark Soul". Well...it can't be that way In other words, they each have their own difficulties, but "Monster Hunter" may be easier for players to stick to."
Everyone is in disbelief. With your insane difficulty, how easy are the players to persevere?
The implied meaning of everyone's expressions is, yes, yes, you are right, anyway, after making it, the masochists of "Dark Soul" will definitely like to play, so you can continue to work...
Chen Mo went on to introduce: ""Monster Hunter" will use the most advanced artificial intelligence system, which means that all animals will have autonomous consciousness. In other words, the core of this game is the battle of wits and courage between players and monsters."
"Players need to go deep into the complex jungle and track down all kinds of large monsters that inhabit the jungle. Monsters will run away after being hurt, and they will burst out with powerful potential when fighting trapped beasts, so the whole hunting process will be long. And painful. But after defeating monsters, players can collect various materials from them to create more powerful weapons for themselves."
"So, the biggest difference between this game and "Dark Souls" is that its main highlight lies in the process of 'hunting' itself, and the actions players can take are very free. In other words, there is very little 'maliciousness' in this game , and there are almost no traps, it mainly tests the player's wisdom and operation."
Everyone suddenly realized that this is the case, they are waiting here!
All the monsters here use artificial intelligence systems
That feeling is exciting enough!
If this artificial intelligence system is applied to dogs, it is actually a bit overkill.
Because the virtual pet is in a cooperative relationship with the player and is in a state of peaceful coexistence, it is relatively difficult to show the awesomeness of this artificial intelligence.
But what if you put artificial intelligence on such a powerful dragon
This dragon has the power to crush humans, and at the same time has relatively high wisdom
It feels interesting right away!
But the difficulty... I'm afraid it's going to rise in a straight line...
Chen Mo continued: "Next, I would like to briefly introduce the entire environment and ecology of "Monster Hunter", as well as the targets that players want to hunt. In short, this time we will build a complete ecosystem, and this ecosystem is completely It is fictional and has nothing to do with real jungles and wild animals."
"The current map is one of the seamless maps in the game, called the Ancient Tree Forest. This monster is called the Great Jackal Dragon, and its characteristic is that it likes to devour its prey..."
Chen Mo introduced the various monsters in the game one by one, and the players generally understood why Chen Mo said that this game is easier to learn than "Dark Souls".
What difficulty is Dark Souls? As soon as it came up, the players were forced to anal Guda, and most of the players were shaved by Teacher Guda.
However, "Monster Hunter" first hunted small monsters, or herbivorous dragons, even monsters like the big jackal dragon, are actually very easy to kill, not to mention the foundation of "Dark Soul" , even for ordinary players, it is normal to work hard to hunt successfully.
However, if you look back, you will become more and more insane...
Horned Dragon, Female Charmander, Male Charmander, Cherry Fire Dragon, Savage Clawed Dragon, Destroyer Dragon...
Anyone who beats this is abused!
Just looking at Chen Mo's concept draft, but haven't seen the specific value yet, many people present have an "excuse me" expression.
Take the ceratopsian as an example, its head, chest, and wings are considered weak points, and the damage will be relatively high, but... who the hell dare to rush to the front and hit its head and chest? As for the wings, they are so high that they can't even touch them!
At most, you can hit the legs and the tail, but there is no damage bonus at all when hitting the legs and tail. It is the year of the monkey...
The more Chen Mo lied about how easy this game was, the more disbelieving everyone looked.
It's not difficult at all, it's a lie!
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