After finishing the design concept draft, most of the people present understood Serente's sinister intentions.
I'm afraid it's not worth the life to kill the player!
"Dark Soul" is a game that sets the difficulty level at the beginning, and the mobs can hurt you, Guda directly persuades you to quit. Strictly speaking, this game is quite kind, at least it gives you a chance to get a refund.
But "Monster Hunter" is more thieves. The missions at the beginning are very simple. The first few monsters are all jackal dragons, crown dragons, and weak ones.
But the difficulty will be added little by little in the future. By the middle of the game, the male fire dragon and horned dragon will have a very strong persuasion effect; Dragon, Steel Dragon, and Yanwanglong, that is, you didn't discuss it every minute, and the difficulty went directly to the top boss of "Dark Soul", and the time was even longer.
The key problem is that when you hit the horned dragon, the refund time has already passed the fucking time...
"Dark Soul" is a bit like a road robbery. When you come up, you just pop out "I opened this mountain, and I planted this tree." A kind of black boatman, "When I arrived in Jiangxin, I asked you whether to eat hob noodles or wontons", and if you paid for it, you might be kicked off the boat directly.
Everyone shuddered and secretly made up their minds.
After this game is made, no matter how good it is, it must never be played!
In terms of difficulty, "Monster Hunter" is actually lower than "Dark Soul", because the whole process is boss battles, and "Dark Soul" may be more difficult to deal with mobs than bosses.
But this by no means means that the old ass of "Dark Soul" can play "Monster Hunter" smoothly.
Because "Monster Hunter" has its own gameplay, the combat system looks a bit similar to "Dark Soul" on the surface, but it is actually very different.
If you want to play "Monster Hunter" well, you must first use various props proficiently to attack dragons; secondly, understand the monster's habits, including its action rules, attack rules, meat quality, etc.; It is the same as "Dark Soul", output at the right time, not greedy for knives, avoiding in time, etc.
What's more, although there are certain variables when working on "Dark Soul", in general it is still a back-to-back battle, as long as you can keep in mind the boss's attack rules, you can still pass the level; but the monsters in "Monster Hunter" can be all It is self-aware, and it does not necessarily know how to escape when there is residual blood. It becomes very difficult to predict the behavior of monsters.
In other words, the hunting in "Monster Hunter" is as exciting and dangerous as hunting in real life, not to mention that the humans in it have no advantage in force and are completely crushed by monsters, which is worthy of the name Dancing on the tip of the knife.
However, since Chen Mo wants to do it, let's do it, anyway, it's the players who are being abused...
Maybe when this game comes out, the group of fans who like "Dark Soul" will still cheer for joy!
…
The production of Monster Hunter is going fast, because the main workload is on all kinds of monsters. As for the construction of the entire scene, since there are many corresponding resources in the art resource library, it will be much faster to make.
Although the different weapons, actions, equipment, etc. used by the players also need to be made from scratch, those are not technical tasks, and the production is very fast on the premise of original paintings.
What's more, relying on the powerful effects of the Pangu engine, the physical rules of the entire world are also ready-made, and there is no need to repeatedly adjust them, just fine-tuning some characteristics of "Monster Hunter".
For example... No matter how high you fall, the hunter will not be injured.
As long as everything is properly made, the entire jungle becomes a complete ecosystem, and then filled with various monster AIs, the jungle will immediately glow with vitality, and it will become just like a real jungle.
On the other hand, the promotional materials of "Monster Hunter" are also being prepared simultaneously.
In this promotional material, the protagonist is no longer a player, but one of the strongest monsters in the game—Mie Jinlong, known as Mie Mie Zi.
…
As for why Chen Mo wants to make "Monster Hunter"...
It's very simple, resentment is worth it!
Although "Silent Hill" was used to collect resentment points before, the speed is still a bit behind. After all, mainstream games, such as "Legend of Zelda", bring players a lot of happiness value, and it is continuously generated.
"Dark Soul" has been played until now, the vast majority of players who like this type of game have basically figured it out, and there have been no new soul games on the market for a long time, which makes many Shaking m players feel that Very lonely.
It's time for everyone to experience the thrill of being abused again!
Oh no, it's time for everyone to re-experience the thrill of holding a big sword and piercing through everything! (no wonder
…
…
On the Internet, many players are discussing the new artificial intelligence.
The cats and dogs that come back to life really surprise many players, but if you touch them carefully, you will feel that they are too talented and useless
"It's really fun to pet cats and dogs these days! But something seems wrong."
"Yeah, I also think that it's a bit too much to just use such an artificial intelligence technology as an electronic pet..."
"But, come to think of it, what else can you do? Games with animals?"
""Elf World" is said to be adding this intelligent system, but it's just rumors, and there is no real hammer yet."
"It is said that in Europe, Vusoft is going to release a game called "Wild Hunt". It is said that it will use the latest artificial intelligence to freely hunt various prey within a range of tens of square kilometers."
"Huh? Sounds good! Then I will definitely play it when I make it. Is it an fps game?"
"Yes, an fps game. But it's not strictly a pfs game, because in this game, marksmanship is not the most important thing. Think about it, even if a large prey is headed by a shotgun, it is directly gg, and it is really a pure fps game. There is no way to show artificial intelligence. Therefore, the key to this game is to track the prey, fight wits with the prey, and when you really shoot, it will be the final word."
"Isn't that just a 'hunting simulator'? It's okay, after all, most players don't have any similar experience. It should be a good thing to experience hunting in the VR world."
"Huh? Wait, look at Chen Mo's Weibo, there is a new game!"
"New game? Yes, it's almost time for a new game, what game?"
"Uh... I don't know! Read the information yourself!"