Almighty Game Designer

Chapter 937: What a mowing game

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"Wow, I'm so strong!"

Lin Xue didn't expect this big herbivorous dragon to fall down so easily, and she was a little surprised.

It seems that the Taidao in his hand is more powerful than imagined!

Lin Xue could feel different vibrations every time she swung the knife. When the sword was cut on a softer part, the hand vibration was relatively slight; but when it was cut on a hard part, not only would the knife bounce, but the hand would There will be a more severe vibration.

Coupled with excellent action, sound effects, and physics engine, the damage of each knife will be reflected on the monster's body, and the whole process is like a real hunting.

Of course, considering the bloody level of the whole picture and the special physiological structure of the monster in "Monster Hunter", the amount of bleeding will not be particularly large, but it should be maintained at a level where the depth of the monster's wound can be clearly judged; The blood that flowed from the herbivorous dragon's neck was only a small puddle on the ground.

In the system settings, the vr version of "Monster Hunter" does not turn on the damage display by default, because the vr version of "Monster Hunter" and "Monster Hunter World" in Chen Mo's previous life use different methods when calculating damage.

In traditional games, monsters are given a fixed blood volume, and then the damage of each knife of the player is calculated based on the damage value of the weapon and the defense coefficient of each part of the monster. When a certain part receives a certain amount of damage, It will produce special effects such as broken tail, broken horns, and damage. When the monster's blood volume drops to a certain level, it will trigger effects such as escape, berserk, or death.

However, due to technical reasons, the vr version of "Monster Hunter" can achieve a higher degree of realism. For example, if you only rely on pedicure, it will only make the monster lame and lose blood, but it does not mean that the monster will die if the numerical damage is enough.

Moreover, the damage is no longer completely digital. With the same knife, a cut on the tail may break the tail, a cut on the body may just create a wound that bleeds more, and a cut on the head with broken bones may directly kill... In other words, the entire damage mechanism is more complex and closer to the real situation.

In this case, displaying the damage value is actually not particularly scientific, and may even have a certain misleading effect on the player.

For example, the player sees the high damage figure of cutting the hind legs, and they all happily cut the hind legs, but in fact, if the player keeps hitting the head, although the damage is low, once the skull of the monster is destroyed, it can be killed with one blow Life. Such situations, in fact, cannot be reflected by the damage figures.

If the player really wants to know how much damage he has caused to the monster, the best way is to carefully observe the wounds on the monster and the monster's reaction to the attack, and make a guess based on various factors.

Just like hunting in reality, it is impossible to give you a number with one shot.

However, considering that novices are completely unaware of the monster's weaknesses, players can choose to open the damage numbers as a basic damage guide. When this option is turned on, players will see the official instructions, and after they get used to it, they can turn off the damage numbers.

Lin Xue leaned down beside the herbivorous dragon, took out her dagger and began to collect.

The whole collection process is automatic. Lin Xue's character disembowels the herbivorous dragon with a dagger, and then skilfully strips off useful parts of its body.

This is also slightly different from the original. In the original work, although it is said to be "stripping materials", in fact the mechanism of this thing is "dropping". Sometimes, after hard work and killing a large monster, only three or four pieces of materials can be collected. It is too unscientific for the corpse to disappear after the end.

In the vr version of "Monster Hunter", each monster has a corresponding collection process, such as the Charmander, when the player peels off the scales first, then the outer parts such as the carapace, wing membrane, and tail, and then the Open the belly and peel off the high-grade materials in the stomach such as the flame bag, bone marrow, and ruby.

And how many things the player can peel is not random, but is set when the monster is born. The same male Charmanders have different ages and sizes, so the number of materials that can be stripped is also different, and players will destroy some materials when fighting monsters.

For example, if the player keeps hitting the dragon's wings and destroys the wing membrane, then the wing membrane cannot be peeled off, or the wing membrane is peeled off very little.

Individual rare props are not mandatory, such as the ruby of Charmander. This thing can be regarded as a stone growing in the body of the dragon. Some dragons have grown and some dragons have not. It is very reasonable to brush a hundred male charmanders and not see a single one. After all, male charmanders are not herbivores. Long stones are not necessarily the case.

However, for things like wing membranes and scales, it’s too unreasonable not to remove them. After all, such a large corpse is placed there, and I can see the dragon’s scales, but you can’t peel them off

Therefore, some changes have been made in the aspect of material stripping to make it closer to the real situation.

Of course, what follows is that all aspects of the materials used need to be adjusted numerically, such as the increase in the materials required to build weapons, the distribution of materials for multi-person teams, etc., but these are relatively trivial issues , is not difficult to change.

There were not many materials available on the herbivorous dragon, so Lin Xue dug out two pieces of raw meat, and there was nothing else to peel. The corpse did not disappear out of thin air, it was still lying there, attracting a group of birds to peck at it.

At this time, a hint appeared in Lin Xue's vision, and he could be caught with a hunting net. Lin Xue tried to catch it, but succeeded in catching it. The bird's name was "Hate Dory Bird", and she added 12 investigation points to Lin Xue.

"Wow, it's so interesting!"

Lin Xue walked around in the ancient tree forest like a curious baby, and there were materials that could be collected everywhere, such as herbs, honey, special fruits, bugs and so on. Lin Xue was walking towards the mission target site, while following the guidance of the guide insects to collect various materials, running here and there, having a great time.

Soon, Lin Xue arrived at the mission location. As soon as she showed her head, she saw a group of little fierce jackals surrounding her.

"Hey! Look at me!"

Lin Xue brandished the sword and rushed forward. She was a little worried at first, but after fighting, she realized that her worry was unnecessary!

The damage of Tai Dao is very high. These small jackal dragons are nothing more than larger monitor lizards. It is like a knife piercing into the flesh. One of Lin Xue's Qi Blade even directly cut into one of the little jackals. Dragon's head, killed on the spot.

Moreover, the leather armor on Lin Xue's body is also quite reliable, these little fierce jackals and dragons bite her body without pain or itching, and the blood bars don't drop much, not to mention there are quite a few blood recovery medicines.

"Wow, this game is really a grass-cutting game!" Lin Xue said happily.