Almighty Game Designer

Chapter 940: silently bought it

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Players exchanged their trial experience on the forum and in the player group. After communicating for a long time, they found that we had misunderstood Chen Mo!

Such a conscientious game is really rare, buy it as soon as it is released!

Many players who said "resolutely not to play" and "resolutely not to buy" before saw that everyone's word of mouth is so unified, and couldn't help but try it out.

After all, no money...

After playing it for a while, I found that it seems to be the same as everyone said!

So, these people also silently said "really fragrant", and then went to prepare the money to buy the game...

This game is obviously more friendly than most people imagined, and it is a hot topic recently, which naturally attracted the attention of a large number of players.

Of course, for the players, the only fly in the ointment is that the artificial intelligence system mentioned earlier did not show much.

On the big fierce jackal dragon, it shows a little bit, that is, it will be wary of human beings sneaking up, will run away, and will fight trapped beasts when there is really no way to escape.

But if you think about it carefully, you will find that this level of artificial intelligence is actually not uncommon, and the previous technology can do it.

If anything, it's probably the "feel".

Compared with a herbivorous dragon with low intelligence, such as Crestiolosaurus, the Great Jackal Dragon gives people the illusion that it can think. Although its intelligence is still low in the eyes of players, its reaction is very alert, and it seems to be real. It is to judge the danger of hunters or other animals, so as to make decisions.

Some players have discovered that when the big ferocious jackal dragon is hunting, it does not swallow the herbivorous dragon when it sees it, but observes it first and only swallows a single one. Because Crestosaurus moving in groups will resist when attacked, it brings certain risks to the hunting of the big jackal dragon.

Moreover, the big fierce jackal dragon does not follow a fixed route when it escapes, and it does not necessarily run back to its lair. It seems that the route is different every time it escapes. It will choose the route according to its own judgment, and it will even be affected by other monsters. Impact.

For the players, this kind of artificial intelligence is not particularly obvious, and they need to be very careful to find out. Many players are so busy doing tasks that they don't realize the details of the big fierce jackal dragon.

But in any case, this is a good start. After all, the big jackal dragon is only the first large-scale monster that players encounter. It is normal that the intelligence is very low. Only when the intelligence of future monsters improves, can they be better It fully reflects the effect of this artificial intelligence system.

Thinking about it this way, the players are even more looking forward to it!

For many players, the current "Monster Hunter" is simply a perfect action game, with a novel world view, rich combat systems, and moderate difficulty, and most players can play it well.

Instead, some hardcore players said that the game is too simple!

Indeed, in terms of the difficulty of the big fierce jackal dragon, a player like Lin Xue can pass the level without any pressure in one pass, so the difficulty must be on the low side.

Thinking about the difficulty of "Dark Soul", Gu Da teacher alone is enough for the average player to die seven or eight times...

Many players felt after beating the big fierce jackal dragon, you fell down before I did my best? The difficulty of this game should be increased by two levels, right? Let me die at least once here, the big fierce jackal dragon!

However, these players will not stop buying the game because it is easy. They also know very well that it is impossible for Chen Mo to make such a low-level mistake in the difficulty design. There will definitely be something similar to "Expert Difficulty" waiting for the game to be officially released. there will be.

Therefore, this time it is very rare that all players are very satisfied with "Monster Hunter" and are eagerly looking forward to its official release.

On October 14th, "Monster Hunter" will be officially released!

The price of "Monster Hunter" is the same as that of previous VR games, the original price is 1980.

Relatively speaking, "Monster Hunter" is similar to "Dark Soul", mainly for hardcore players, but because it can be played for free and is more friendly to novice players, the range of player groups has also expanded accordingly up.

Even many players who are not good at this type of game want to take this opportunity to experience it.

Although "Dark Soul" has dissuaded countless players with its super high difficulty, it is also very famous. Many players have long been interested in this type of combat system, but they dare not enter the pit because they are afraid of the difficulty of "Dark Soul".

Now that there is "Monster Hunter", many players who are afraid to play "Dark Soul" just take this opportunity to try it.

On the forum, there is an atmosphere of "true fragrance" everywhere.

"Hey, all of you said that you would never play "Monster Hunter" if you killed it. Why did you buy all of them after it was released?"

"Are you ashamed to talk about others? Didn't you yourself say that you were determined not to play!"

"Ahem, this... I mainly want to maintain the ecological environment of the ancient tree forest, and to lead you scumbags to defeat those powerful monsters..."

"By the way, have you all chosen the weapons you want to use?"

"Tai Dao doesn't explain!"

"Emmmm, it is said that some data parties have tested it with wooden stakes. Currently, the recommended weapons are shield axes, double knives, and bows and arrows. If you are a novice, double knives are pretty good. Of course, sledgehammers and big swords are also good."

"I don't care, I'll just use the Taidao!"

Players who said that they would never play "Monster Hunter" gathered together, or formed a team to hunt together, or discussed which weapon was better.

But at this stage, players can't feel the difference in weapons, because the monsters they fight are too simple. Take the big fierce jackal dragon as an example, the Taidao Party can also output without pressure, and the damage of the Dragon Sword is not bad as long as it doesn't cut the air.

The default option in the game is to not turn on the damage display, so all the swordsmen feel good about themselves and don't think they are inferior.

Although some players try to test the damage data of various weapons, hitting wooden stakes is different from actual combat after all. Every weapon looks very strong when fighting mobs, but when encountering ancient dragons, different weapons are different. The damage between them is completely separated, some battles are resolved within ten minutes, and some may take half an hour.

So, so far, players are still ignorant of the weapons in "Monster Hunter".

In fact, Chen Mo specially balanced fourteen kinds of weapons, and Tai Dao was not as bad as it was when the game was first launched in the previous life. However, the characteristics of the sword itself determine that it is still a very difficult weapon to operate, so for novice players with very ordinary operations, they may still become "lonely swordsmen"...