Almighty Game Designer

Chapter 941: Step by step

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After purchasing "Monster Hunter", the players really had a good time, from the great jackal dragon to the scratching bird, to the poisonous demon bird, the earth sand dragon, the mud ichthyosaur, and the flying thunder dragon...

Unique monsters continue to appear one after another, and players also come to the big ant mound wasteland from the ancient tree forest, and begin to come into contact with various terrains such as deserts and swamps.

The appearance of new monsters and the increase in difficulty did not make players feel uncomfortable, but they were all very excited!

The reason is actually very simple, because the increase in difficulty is very slow and gradual.

The big jackal dragon is a large lizard that basically can't resist, and it explodes all the way.

The only troublesome thing about scratching the bird is that it can hold a stone to block the knife, and it is also stress-free when tortured.

The poisonous demon bird can spit venom, and the player needs to bring an antidote to fight, but as long as the antidote can be used, its moves are actually easy to hide.

Earth Sand Dragon is more bluffing. He is a big guy, but he just looks bluffing. He has thick blood, but his attack power is not high. As long as the equipment is similar and he has enough blood medicine, he will not be sad.

The mud ichthyosaur is in the swamp all the time, and players are very limited when walking in the swamp, but its attack method is single, except for biting people, flicking its tail and spitting mud, and it is not fatal if it is hit.

The Flying Thunder Dragon is more difficult to deal with, it moves very fast, it is difficult to predict its actions, and its attack desire is relatively strong, and it can also release electric light people with its tail.

The Mangnathus is large in size, powerful in attack, and thick in skin. When fighting it, it needs certain equipment support.

The difficulty of these monsters only increases a little each time, or change the game scene, or change the type of response (for example, the poisonous demon bird needs to prepare an antidote, and the mud ichthyosaur needs to adapt to the swampy terrain), plus a proper novice Guidance, players can always find a solution after being deflated once, and then pass smoothly.

Moreover, the players themselves are constantly getting stronger.

On the one hand, players get more and more materials from fighting monsters, which can create stronger weapons and armor. When players can't beat monsters, their first reaction is to get a new weapon, and the difficulty will naturally drop after the equipment is upgraded.

On the other hand, the strength of the players themselves is also constantly increasing. Although these monsters will not pose a fatal threat to the players, they still have a lot of blood. The trick, the operation is gradually improved in a subtle way.

What's more, with the continuous advancement of the game process, players have discovered many, many ways to skip class, which also greatly reduces the difficulty of the game.

For example, there are many falling rocks and traps in the game, which can cause damage to monsters; different monsters will fight each other when they encounter each other, and the hunter only needs to wait aside to reap the benefits of the fisherman; monsters can be directly caught by traps when they have residual blood; For flying monsters, you can use flash bombs to make it miserable, and using flash bombs when hunting floating dragons is simply more effective...

What's more, if you can't beat it, you just need to rely on more people. The attack power of the monsters in the early stage is quite low, and the attack power in multiplayer mode doesn't increase much. If you are lucky, you will meet a more powerful boss, and you can just lay down and brush 666 all the time. Yes, the task was completed without difficulty.

As the monsters become stronger and stronger, their intelligence is also higher and higher. Some even leave footprints in many places to prolong the hunting time of hunters, or walk to other monsters on purpose when they are dying. Hope other monsters attack the hunter within the range of the territory. But in general, the players only feel a little troublesome, and they won't be fooled around by the monsters.

Few players encountered mission failures caused by three cats. The most common ones were that the weapons were not good enough, and the output was not enough, which caused the time to run out. In this case, the players don't feel frustrated, at most they just go to collect materials to get a better weapon, and if they are lazy, send a distress signal and wait for their thighs to pass.

(When the player is beaten down by a monster, he will be taken away by his own cat cart. Three cats will be the "three cats". The task will fail if there are three cats or the time runs out, and each time the cat cart will reduce the reward. )

Many players have said that this game is really fun! Close your eyes, open them, and the day will pass!

Because "Monster Hunter" does not need to fight mobs, the whole hunting process is relatively loose.

Enter the jungle to search for traces of monsters, collect resources, find monsters and start hunting monsters to escape, players chase *n times capture or hunt successfully.

During this process, the player's spirit is relatively relaxed, and the time to concentrate on fighting the monster is only a few minutes each time, and the monster will change places soon. During the process of monsters escaping and players chasing, the tense fighting emotions can be adjusted, so it’s not like “Dark Soul” where you feel tired after playing for a while and have to stop.

Therefore, many players have not felt what they have done, and a few hours have passed.

Many office workers can only play at night. After playing for a few days, they realize that this game is really time-consuming!

But this is a good thing, at least it shows that the content of the game itself is rich, and 1980 is worth the fare, and it can be played for a long time.

With the continuous progress of the plot, the players came to the Valley of Miasma from the Great Anthill Wasteland, and began to obtain different props and clothing, and there are already more than ten kinds of monsters they have fought; during this period, they also completed the Molten Mountain Dragon During the capture operation, a lot of materials were obtained.

The lava mountain dragon is the mountain-like monster at the beginning of the plot, with its whole body covered with hard rocks. Of course, the players didn't directly confront the Rongshan Dragon, but flew to its back to destroy the cooling organs. In other words, this battle itself is risk-free, as long as you avoid the magma.

In the process of fighting Molten Mountain Dragon, Miejulong will come to join in the fun, but players don't need to defeat it, just hide aside, there will be systematic npc hunters participating in the plot, so everyone didn't think it was too much Great, just looks cooler.

At this stage, the frustration experienced by the players is still extremely limited. Most of the players fail once or twice at most, and there are no monsters that can block the players for a day. The difficulty is indeed slowly increasing, but the players' feelings are not obvious.

So, so far, players are very satisfied with "Monster Hunter". Whether they are masters or beginners, they are happily hunting in the jungle and forming a team, completely unaware that the danger in the jungle is approaching them...