Almighty Game Designer

Chapter 951: Oasis Project

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With the continuous expansion of the Thunder game platform, more and more independent game designers have joined Thunder Interactive Entertainment.

These independent game designers can maintain their own creative independence, and Chen Mo will not impose any restrictions on them. The Thunder game platform has a complete recommendation and selection mechanism, and always insists on a low commission. As long as these independent game designers can make good games, they will definitely stand out on the Thunder game platform and get a good income.

Among these long-term independent game designers, Chen Mo has selected a group of designers for more in-depth cooperation.

The so-called in-depth cooperation is not just as simple as "they can come to Thunder Interactive Entertainment headquarters to work".

At this time, all the 219 independent game designers working in Thunder Interactive Entertainment headquarters were looking at the screen in front of them.

These independent game designers have A-level, B-level, and C-level, but without exception, they are designers with relatively comprehensive abilities and good potential.

The entire office area was silent, because Chen Mo was about to announce a very important matter.

On the screen, Chen Mo's face was filled with a faint smile, part of it was confidence, and part of it was his vision for the future.

"First of all, congratulations to everyone, becoming the first batch of independent designers of [Oasis Project]."

"Everyone has had great representative works on the Thunder game platform, and they are all very comprehensive designers. There is no doubt about it. To be honest, I didn't expect that so many excellent designers We come together and we work together for the same goal.”

"Next, I will tell you the details of [Oasis Project]."

"Until now, 'Oasis' has become a bridge to communicate with Thunder Interactive Entertainment's main games, and has become the hub of the entire Thunder game world. The reason why it is called 'Oasis' is because it is like an oasis in the desert. The transfer station for all travelers to rest can also be regarded as the main city or node of the entire huge game world."

"In the past few years, Thunder Interactive Entertainment has created many game worlds with different styles, and also has many world-class super IPs. For example: Azeroth World, Dark World, League of Legends Universe, Overwatch, Dark Souls of Souls, Prototype, Uncharted, The Last of America, Assassin's Creed, Silent Hill, The Legend of Zelda, Monster Hunter, and more."

"The [Oasis Project] is to continue to develop more IPs, and integrate all IPs together for joint development."

"Every independent game designer, from now on, you will be free to use all the game IPs under Thunder Interactive Entertainment for secondary creation. The results of the secondary creation will still belong to Thunder Interactive Entertainment, but you can get up to 70% of the income. Shared, well-received works will also receive additional rewards. You can understand it as the concept of 'parallel universe', you can use these IPs to create completely different stories."

"For example, you can create a "Dark Souls" world that is different from previous plots. Here, the first fire is extinguished, the world falls into eternal night, and the Lord of Darkness rules the world, and the player must go back to the past timeline to stop the Lord of Darkness. An attempt to put out the fire; or kill the Dark Lord and take his place."

"That is to say, you are free to use all the IP resources under Thunder Interactive Entertainment to create your own games and stories."

"In addition, excellent independent games after review can also be included in the [Oasis Project]. If you don't like the IP of Thunder Huyu, you can also create your own world, as long as the players like it."

"In the process of creation, I have prepared three major tools for everyone."

"The first is Leiting Huyu's art resource library. Here, you can find almost all the necessary art resources and take them at will."

"The second is the physical system created by the Pangu engine, which has a large number of ready-made template parameters."

"The third is the latest artificial intelligence system, which even allows to set their own missions for the npcs in the game world, so that every time the player enters, the plot will be different."

"This is not only to improve the efficiency of making games, but also to make each game no longer follow a unique script, and there are more possibilities."

"That is to say, the ultimate goal of [Oasis Project] is to create a large, complex, and closely connected parallel universe, which is composed of countless small game units."

"The most important point is that the player is no longer just a spectator in "Oasis", but a real player. The gains obtained in each small game unit of "Oasis Project" will enhance the player's The strength of the game characters in "Oasis."

"For example, after the player clears the level of "Dark Soul", he can bring out a certain weapon or item in the game according to certain rules, and even get help from a certain npc later."

"The more game units the players clear, the stronger the characters in "Oasis" will be. "Oasis" will become the hub of countless parallel universes. Here, all the 'children of the plane', that is, the players , will compete and cooperate with each other, and under the unified rules of the game, climb towards a more dangerous peak."

"After there are enough small game units, [Oasis Project] will be officially launched. The time I give you is one year, which is November next year, and everyone will develop an independent game unit for [Oasis Project]. At that time, players will be able to freely enter more than 200 game units to experience different games. After the official launch, [Oasis Project] will continue to be updated continuously, and it will become an extremely large game system, covering everything.”

"The above is the main content of [Oasis Project]. If you have any questions, you can ask me at any time. Then, I wish you all the best in your work!"

Chen Mo had finished speaking, but the entire office area was still silent. All the designers were in a state of extreme shock, recalling what Chen Mo said just now, and couldn't react for a while.

A moment later, the entire office area exploded instantly!

All independent game designers are discussing the significance of this [Oasis Project].

Is developing an indie game difficult

Of course it is difficult.

It is very difficult to create a game world from scratch and make the majority of players like it.

Many independent game designers sharpen their swords every two years and every three years. A large part of their time is spent on the design of the world structure and the core gameplay of the game.

But now, Chen Mo is equivalent to giving everyone a "world generator".

All the successful IPs of Leiting Huyu can be used casually.

Art resource library, the most complete physics engine, the most cutting-edge artificial intelligence achievements, you can use it casually!

This means that these independent game designers don't need to rack their brains to create a world from scratch. With these things given by Chen Mo, even if they just adapt a ready-made IP, they can guarantee this game. The standard is above many games!