Almighty Game Designer

Chapter 952: Martial arts game

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Moreover, these independent game designers have a very high degree of freedom.

This is equivalent to going to war. Chen Mo directly provided enough sophisticated weapons and equipment, so that those recruits who have just entered the battlefield can also play a very critical role as long as they have a certain basic knowledge.

Of course, if you are particularly awesome and can carry on your own, that is also possible.

Is it difficult to develop a game a year

If it was before, it would be really difficult for these independent game designers.

But now, there is an art resource library, a physics engine, an artificial intelligence system, and a ready-made ip. Just modify the original script and add some of your own understanding to create a ready-made game unit. What's so difficult about it

It is more than enough to make one model a year. If we only consider the quantity of shop, it is no problem to make two models.

It is foreseeable that some classic IPs may have multiple different parallel world scripts, such as "Dark Soul", "Assassin's Creed" and the world of Azeroth, etc. The world view itself is very rich, and you can find many The entry point, just take out an entry point to make a small script, even if the task is completed.

What's more, each game unit, or a small script, can be a single-player mode, a multi-player mode, or even a change mode.

In the change mode, you only need to assign relatively high artificial intelligence to some key npcs and let them take different actions. In this way, multiple players are matched into one game unit, each with different goals, can fight against, can cooperate, and at the same time, NPC has its own AI logic, and will take different actions every time...

Even in the same script, a certain npc's loyalty, jumping and rebellion, or anti-faking loyalty may make the direction of the entire game completely run counter to it, and bring a completely different game experience to the players.

So, for these designers, everything is ready, all that is lacking is a little imagination.

With such a large room for development, such good conditions and resources, if the task cannot be completed, then it is better to just find a piece of tofu and kill him.

Although there is still a full year before the [Oasis Project] is officially launched, all these independent game designers can't wait, and all of them are full of energy to start developing their own game units.

Obviously, the game "Oasis" will have a long development history in the future, but its impact on the development of the entire game industry will definitely be subversive.

For Chen Mo, what the [Oasis Project] needs him to do is very simple, which is to formulate a complete set of rules for the entire "Oasis".

For example, what is the reward after clearing a certain game unit? How to bring it out? Are there any restrictions on the use of the brought out

How do players level up? How to balance the player's income

What kind of profit model does the game adopt

How to balance the strength gap between different players? How to distinguish the difficulty factor of different game units

In order to integrate countless complex game worlds into one under the framework of "Oasis", while ensuring fairness to the vast majority of players, a series of more complicated restrictions are required. And some big constraints may directly determine the success or failure of this game.

Whether this "looks beautiful" game mode is actually beautiful or not, we still have to wait until it goes online to know.

However, Chen Mo is not in a hurry. In this year, let the independent game designers make enough game scripts first, and then they will be unified and integrated.

During this period, we will continue to attract more independent game designers to join [Oasis Project]. The twice-yearly game design competition will provide a steady stream of talents, and they can also be recruited directly from other companies, or selected from the Thunder game platform.

In recent years, the game industry in the whole world has been making continuous progress. While the whole industry has become larger and larger, the number of talents devoted to the game industry has also increased day by day.

A group of excellent independent game designers emerge every year, so there is no need to worry about the lack of manpower in the future.

The popularity of "Monster Hunter" is still rising, and now is the most fun time for players. They are already familiar with the entire combat system of "Monster Hunter". Threshold, in a state of bursting self-confidence.

There are more difficult ancient dragon species such as Mie Mie Zi, Steel Dragon, Yanwanglong, etc. waiting for them to challenge. Whether it is technology or equipment, they are far from reaching the upper limit, and the life of the game is still very long.

However, for Chen Mo, the research and development of "Monster Hunter" has been roughly completed. In the future, as long as the dlc is continuously updated and new monsters are added, the popularity of the game can be maintained well.

You can start thinking about planning a new game.

It is now mid-October, and the research and development plan for the whole year has come to an end.

This year's Chen Mo is still productive, Matrix glasses, Assassin's Creed, Silent Hill, The Legend of Zelda, Outbreak, Lab, Monster Hunter... every single one is worth bragging about.

Last year's finale was "The Last of Us", which swept all major game media with full marks.

And this year, Chen Mo already had the best "Legend of Zelda" of the year, so he didn't need to work so hard to make a full-fledged one as a difficult judge.

So, what will be the last work of this year

In the conference room, everyone was waiting for Chen Mo to reveal the answer.

Although they had guessed about various possibilities before, everyone was stunned when they saw the title of the design concept draft.

""Jianghu"??"

"Chinese style game? Martial arts game?"

"This... I really didn't expect..."

This was a rather unexpected thing for everyone present, because... How long has it been since Chen Mo played a Huaxia style game

Of course, there is no doubt that Chen Mo can control the Chinese style. I once made "The Legend of Wulin Heroes" with a similar theme. As a PC game, it was still very popular at that time, and it even won an award from the gaming committee.

It's just that after entering the vr game stage, the games developed by Chen Mo are all about various big scenes, and they are all based on western fantasy style.

It may be because he is good at it on the one hand, and on the other hand, it is to better open up the international market.

After all, different cultures have different discourse rights in the whole world. It is difficult to promote Chinese-style games to the world, not only because the development of the domestic game industry is relatively lagging behind, but also a more important reason is that Chinese culture is not popular in the world. It is not popular, and its influence is extremely limited.

If we really want to expand on this topic, the reasons are complicated, but anyway, even if a Chinese-style game is of excellent quality, it may not be popular in the world market. This is the current status of the industry.

So, can Chen Mo's new game change this situation to some extent

After all, with Chen Mo's current ability and Leiting Huyu's current reputation, developing a new game will never be satisfied with making domestic players like it.

Chen Mo's goal has always been the sea of stars.