Almighty Game Designer

Chapter 953: Jianghu design details

Views:

Chen Mo smiled and looked at the astonished crowd: "The new project "Jianghu", you can think of it as a vr multiplayer game version of "The Legend of Wulin Heroes". While retaining the core of martial arts culture, the plot, The combat system, game mechanics, art resources, etc., have all been redone.”

Qian Kun: "... store manager, isn't that just a new game? You've redone everything, not even the plot and characters, it has nothing to do with "The Legend of Wulin Heroes" at all!"

Chen Mo smiled: "Of course, it's a new game, and it really has nothing to do with "The Legend of Wulin Heroes". I say this mainly to facilitate everyone's understanding. Next, I will briefly talk about the design of this game." train of thought."

All listened intently.

"The Legend of the Wulin Heroes" is indeed a good PC game, but Chen Mo has made so many games, "The Legend of the Wulin Heroes" can only be regarded as the middle and lower level, although there are still a few diehard fans playing it, But I have to say that this game is already niche + outdated.

When developing "The Legend of Wulin Heroes", Chen Mocai was only a c-level designer with no money and no one, so this game had some flaws, many of which were limited by various objective conditions.

But now, Chen Mo's abilities and resources are sufficient, so will this game called "Jianghu" have any revolutionary changes

Chen Mo flipped through the design concept draft of "Jianghu" while explaining.

"First of all, this is a VR game that is benchmarked against 3A masterpieces. That is to say, its art resources, physics engine, etc. will be produced with the current highest specifications of the "Uncharted" level, and the picture will be detailed to every pore .”

"Of course, the resulting problem is that a whole set of combat systems needs to be redone, including internal skills, moves, light skills, etc. The combat system will continue to use the physics engine of "Monster Hunter". Different parts of the injury will have different effects. Effect."

"Inner strength determines the player's stamina (including fighting, running lightly, etc.), and determines the power of moves. Brilliant inner strength is the most precious resource in "Jianghu"."

"The moves determine the player's attack method and have special effects. For example, the martial arts with the effect of "seeing the move and dismantling the move" will provide some automatic combat effects. In addition, various precious magic weapons will also affect the player's combat power. promote."

"Qinggong allows players to climb up any building. The higher the Qinggong, the faster they run, and the harder it is to find the traces left behind. The sound of footsteps can even disappear completely. This is the climbing and sneaking element in the game."

"I won't go into details about the specific combat system. To put it simply, the combat system of "Jianghu" can be regarded as "Dark Soul" or "Monster Hunter" that has added internal strength, light work, and specific moves. It can distinguish the player's operating level very well. .”

"In addition, "Jianghu" is similar to "Wulin Heroes", there will be rich life skills, such as hunting, fishing, mining, alchemy, etc., which can be used as auxiliary skills to improve one's combat effectiveness. It's just that in "Jianghu" In ", the life skill system will be greatly simplified. For example, the two skills of mining and forging will be combined into one. .”

"The martial arts system is also greatly simplified. Whether it is internal strength or moves, only a part is kept. It doesn't need to be as complicated as in "The Legend of Wulin Heroes". The move system only needs to be a little more complicated than "Monster Hunter". Not too many, otherwise the handicapped party will be killed."

"As for why most of the content has to be streamlined... because, this is a multiplayer game with fragmented time."

"Moreover, its mode is not a traditional online game mode. Strictly speaking, its game mode is somewhat similar to "Escape from Heaven", that is, multiple people play the game in the same story, and each other's actions will affect the entire game process. Make an impact, and at the same time, each person has a unique identity that fits perfectly with the game's backstory."

Looking at the confused crowd, Chen Mo continued to explain.

"The game itself is considered an open world. The size of the entire map... is smaller than that of "Assassin's Creed: Origins" and "Legend of Zelda", and slightly larger than "PUBG Mobile". Cities, sects and special locations are distributed throughout On the large map, any loading bar should be completely eliminated. 24 players will play the game simultaneously in the entire open world, and the standard duration of each game is 2 hours."

"The game provides single-player, double-player, and four-player matching modes, and supports up to four-player teams. Within 2 hours, players will quickly experience the whole process from fledgling to world-famous, eliminating those relatively boring development parts, Accelerate the pace of the game, so that the coolness of the entire game can be presented to the player within 2 hours."

"The way for players to win is to become the leader of the martial arts or the overlord of the martial arts. The background of the whole story is the confrontation between good and evil, and the whole world is turbulent; players will play the role of young disciples who are fledgling from various sects, search for adventures in the whole world, and improve their strength , to become the final winner through the martial arts conference and the decisive battle between good and evil."

Qian Kun was surprised: "In other words, it's a bit like the "PUBG Mobile" mode? There are 24 players, and only one player wins?"

Chen Mo nodded: "You can understand it this way. All kinds of martial arts moves and adventures are like weapons and equipment scattered all over the place in "PUBG Mobile", and the story line in "Jianghu" is constantly advancing, just like "PUBG Mobile". The poisonous circle in "Continuously shrinks. We must strictly control the flow of the entire story line to ensure that the duration of each game is controlled within 2 hours, or even shorter... After all, today's players are more inclined to fragmented game modes."

"From the perspective of the game mode, "Jianghu" may have some similarities with "PUBG Mobile", but in terms of experience, it will be completely different. Because players can adopt more different strategies."

"In PlayerUnknown's Battlegrounds, the relationship between players is absolutely antagonistic. As long as they meet, you will die or I will die. But it is different in "Jianghu". The relationship between players can be hostility, cooperation, deceit, camouflage, etc. wait."

Su Jinyu was a little puzzled: "Pretend? How?"

Chen Mo explained: "There will be more than 100 martial arts characters in the game, but there are only 24 players. Every time a player enters the selected character, it is different. That is to say, players do not know a certain martial arts character. A character, is it an npc or a player."

Qian Kun was surprised: "Can this be done? Let an npc pretend to be a player? Our AI technology has not reached this level yet, right? If it's just fighting, then of course it's fine, but if you want to advance the game process and talk to the player , the npc will show up soon, right?"

Chen Mo smiled: "Yes, it hasn't reached this level yet. But why do we have to let npcs pretend to be players? We can use game mechanics to encourage players to pretend to be npcs."

"Think about it, if a player reveals his identity as a player, what will happen? He must be killed by other players, because this is a zero-sum game, and there can only be one winner in the end. So, for the players Said, the most sensible way is to pretend to be an npc and hide yourself in the dark."

"As for how to install npc... This requires us to provide corresponding game mechanisms."