Almighty Game Designer

Chapter 964: Mix the fake with the real

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As soon as the camera turns, many different scenes are presented one by one.

A thatched hut living in a dense forest.

A tea house made of bamboo and wood beside the broad official road.

Covered by pines and cypresses, the top of the mountain is shrouded in clouds and mist.

Moss-covered stone steps, dilapidated walls and ruins.

In the majestic Daxiong Hall, Shaolin disciples are chanting sutras and chanting Buddha.

On the precipitous and fantastic summit of Mount Hua, the sword light flickered.

In the vast desert, a knight wearing a bamboo hat is walking silently.

On the top of the snow peak, two knights flew over the eaves and walls, chasing each other.

But at this moment, the background melody suddenly became exciting!

Amidst the dense drumbeats, the sound of landslides and tsunami-like shouts of killing swept over!

At the foot of Mount Shaoshi, martial arts figures from both good and evil factions gathered here, and it was a bloodbath.

During the scuffle, knights wearing costumes of different sects displayed their magical powers, which was dizzying.

Shaolin disciples wore cassocks and waved long sticks, and their bodies were surrounded by the golden light of Buddha; Beggar disciples raised their heads and took a sip of wine, and then half-drunk and half-awake, fighting all over the place; The three-foot long sword in the hands of Huashan disciples is invincible...

Among the thousands of armies, the leader of the righteous martial arts and the overlord of the wicked martial arts jumped up, and the two powerful forces collided instantly!

The aftermath of horror swept the audience, but the promotional video stopped abruptly at this moment.

As soon as the screen went black, the name of the game appeared: "Jianghu"!

"On December 14th, it will be officially released!"

After watching this promotional cg, the players' first reaction was heartfelt excitement!

Why? Because there has never been a domestic martial arts game that has reached this level of quality!

Strictly speaking, martial arts games are most suitable for action games, but the problem is that the threshold for action games is very high.

The so-called threshold is not just in terms of graphics, modeling, and actions. In fact, although domestic game companies cannot compare with foreign 3A masterpieces in terms of graphics, they are not far behind.

The threshold of an action game is multi-faceted. Strictly speaking, it also follows the barrel theory: graphics, models, actions, sound effects, special effects, physics engines, damage determination, special display...

This kind of threshold is multi-faceted, and any short board may make the game feel collapsed.

You can see some "striking police" in many games. It is said that this game is not good at hitting, and that game is not good at hitting.

Of course, this kind of behavior itself is very stupid, because "strike feeling" is a "feeling", and many people say that a game's "strike feeling is not good" is just out of an unreasonable feeling and does not I won’t analyze why the game’s impact is bad from a professional point of view.

There are even some cloud players who have never even played the game. They just watched the video on the Internet and said that the game's impact is not good, making a big joke.

However, this example also illustrates from another aspect that players have strict requirements for action games.

In fact, the so-called "strike" is indeed a topic that cannot be avoided in action games. If you really want to do it well, you need a very deep foundation.

However, domestic game companies often lack this kind of background.

However, after Chen Mo has already produced games of the level of "Dark Soul" and "Monster Hunter", he and the entire R&D team have already mastered the use of the Pangu engine, and then they will make the battles in "Jianghu" , is already handy.

Therefore, in this promotional cg, Chen Mo showed the players this martial arts fighting mode in an almost all-round way in a way of showing off his skills.

When the knight was hit by a hidden weapon, his body shook slightly; the masked man was pierced through the shoulder by a sword, blood spattered, and almost fell to the ground; the palm of the beauty directly printed a clear palm print on the masked man's back, instantly Shatter his internal organs.

In the final big scene, the Shaolin disciples were surrounded by Buddha light all over their bodies. When they swung their long sticks, all the evil soldiers who dared to rush forward were all broken;

This almost extreme battle scene is no different from many martial arts dramas played by real people.

Therefore, this promotional cg alone is enough to make a head start. Players only need to think about martial arts battles at the level of "Dark Soul" and "Monster Hunter"? This alone is enough to make many martial arts fans buy it without hesitation!

What's more, this game has the golden signboard of "Chen Mo Produced".

However, players have different opinions on the type of this game.

"It must be, needless to say? You see, there are so many sects and so many big scenes here, so it's naturally the way of mmo!"

"Mmo is really half-cooled. Chen Mo has never done MMO before."

"I don't agree with saying that mmo is cold. Now the domestic mmo games are still alive. Although the popularity is not as high as before, they are still profitable and active! Besides, mmo is not working now because the manufacturers are not up to date. In the world, is there one that can play? No matter the plot, connotation, graphics, system... all aspects are left behind by the 3A stand-alone masterpiece! The game made is not good, no wonder the players don’t buy it! "

"Okay, what you said makes sense, but there's no need for Chen Mo to make use of his strengths and avoid his weaknesses! The games he won awards are all stand-alone games, why bother to do mmo?"

"You don't understand Celent at first glance. When does he not make games as he pleases? Besides, this year he has already made three stand-alone games: "Assassin's Creed", "Legend of Zelda", and "Monster Hunter". Now this Chinese-style game "Jianghu" is obviously a popular game at the end of the year, without any pressure from word-of-mouth and profitability. To be honest, I don't think it's strange what type of game this is."

"I still think this theme is good for stand-alone. Are there any fans of "The Legend of Wulin Heroes" here? It's an old game. If it can be changed to a vr version, it must be very fun! I want to watch the vr version of Feng Chuixue Sister Where are the clothes!"

"Upstairs you hentai..."

Players guessed and guessed, no one could guess what kind of game this is.

In fact, with such excellent quality, whether it is a stand-alone game or a stand-alone game, it will definitely attract the attention of players. The difference is nothing more than the gameplay and profit model.

However, both speculations also have their own problems.

It is an indisputable fact that the game is gradually declining. The biggest problem is that players are under heavy time pressure. Activities that take seven or eight hours a day to complete are a heavy burden for most people; stand-alone Although the game is good, Chen Mo has already released three top stand-alone games in the industry this year. What's more, with the theme of "Jianghu", making stand-alone games may not have much competitiveness.