The settings in the game are all made in strict accordance with reality. If you drive illegally, you will be posted a sticker, if you don’t walk on the crosswalk, you will be fined. If you accidentally get injured, you will have to be hospitalized if you get sick
Of course, the only good news is that there will be no deaths in this game, at most they will be in a coma and then wake up in the hospital.
This game is to make up for the shortcomings of players in the real world, and also to maximize the use of the characteristics of vr games.
Chen Mo went out and looked around. Indeed, everything is really similar to reality, but some details remind you that this is illusory.
For example, the player's body is not as delicate as a real human body, but at the cg level of some masterpieces in the previous life. Although it is also very real, it can be seen that it is synthesized by a computer.
Including walls, tables, cars, street lights... All these scene materials are very delicate, but it can still be seen that these are not real objects, but just synthesized by computers.
However, Chen Mo was very surprised to be able to do this.
Of course, although the name of this game is "Earth ol", this is actually just a gimmick, and it is impossible for game developers to really create the entire earth.
In fact, the scope of "Earth ol" is only a city, which is not much different from the scope of the previous "GT" map, maybe a little bigger.
Just to create a virtual city, the amount of resources consumed is already extremely terrifying.
After a little experience, Chen Mo quit "Earth OL".
He didn't leave the game cabin, but experienced another vr game, "Legend of Yujian".
This game is the flagship product of Zen Interactive Entertainment, and it is also one of the best VR games in China.
Chen Mo also experienced it roughly. This game is basically equivalent to the mmorpg transplanted to the vr platform of Xianxia. In addition to the feeling of Yujian flying is very good, its combat system, gameplay and other aspects are very general. It is the ordinary mmprpg level.
Chen Mo experienced seven or eight popular vr games in a row before opening the game cabin and exiting.
Some tired.
Chen Mo played for more than four hours, and he already felt a little sleepy, but fortunately, he didn't have symptoms such as headache or dizziness.
This is also one of the problems of vr games, because players must be fully immersed in the game, and their attention must be highly concentrated. Players' brains are receiving massive amounts of information all the time, so when playing vr games, the player's fatigue level is no different from going to work .
Even in some key battles or events, the player's mental concentration is much higher than reality.
Therefore, vr game cabin manufacturers require each player to play for a maximum of one hour each time, and then must rest. Every time you go online, the game cabin will detect the active state of the player's brain. If the player's brain is in a relatively tired state, they cannot enter the vr game world.
This is also for the sake of the player's health.
However, this also exposes a problem with current VR games, that is, they are tiring, much more tiring than PC games.
Many people can play computer games all night, and even many Internet-addicted teenagers play for more than ten hours.
But the vr game is not good, the vr game will be forced to disconnect, otherwise, if the player is really playing for more than 20 hours, it will almost 100% affect the player's health.
This is also a problem that current technology cannot solve, which seriously limits the development of vr games.
The vast majority of players have to go to work. After a tiring day at work, they have to do housework and have a good rest when they get home. The time they can really play vr games on weekdays may only be two or three hours.
There may be more time on weekends, but not much. After all, it is becoming more and more difficult for many adults to have a completely leisurely and relaxing weekend.
It is precisely for this reason that many people choose pc or mobile phones as entertainment methods in their spare time, because playing vr games will be tiring.
As for those local tyrants who are really rich and free, there are more entertainment activities, such as airplanes, yachts, Haitian feast, etc., and they will not be addicted to vr games and virtual worlds every day.
Due to various limiting factors, there is still a long way to go for VR games to completely replace PC games.
In other words, as far as the current technical level is concerned, it is impossible to completely replace PC games.
For this world, the vr game was indeed a sensation when it first came out, but after a while, it's just that.
Just like when the first masterpiece appeared, the players were very excited, and when there are many more masterpieces in the future, the players will not be surprised.
…
According to Chen Mo's research, the impact of vr games on pc games in this world is mainly in the following game types.
First, action games (ct), shooting games (fp).
This kind of game emphasizes the real experience, basically it has disappeared on the PC side, and it is completely the world of VR games.
After all, shooting a gun on a computer and shooting a gun in a vr game are not the same concept at all, the difference is too great.
Second, adventure games (vg).
Needless to say, the scenery seen on the computer and the scenery seen in VR, rock climbing and surfing on the computer and rock climbing and surfing seen in VR are not the same concept at all.
The third is role-playing games (rpg), which have also been impacted, but not as good as the first two. Because rpg games do not completely rely on the immersive experience, elements such as social interaction and world structure in the game are also very important.
The focus of role-playing games is on "acting", so the structure of the world is very important. VR games consume a lot of resources, and the same resources can make a game world ten times larger on a PC. In terms of richness, VR games cannot completely crush PCs.
Moreover, before developing large-scale vrrpg games, many game companies will first develop the PC version to test the waters. If the effect is good, they will decide to invest in the development of the VR version. There are also many rpgs that are dual-ended, and both PC and VR can be played.
So there are still many rpg games on pc, and they are alive and well.
Fourth, strategy games, simulation business games. This kind of game has little impact from VR.
Because of this kind of game, there are too many places where players need to operate, and the game must always be played from the perspective of God. The vr version is nothing more than that it will be more refreshing when looking at the whole picture. Unlike the previous types, it can have a huge leap in the game experience.
Moreover, the investment in vr games is too high. It is better to make vr games or the previous games. It is too wasteful to make strategy games and management games.
Therefore, although PC games have been severely impacted, they are still alive, and it is impossible to die in the short term. ...
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