Almighty Game Designer

Chapter 973: How to evaluate Chen Mo's achievements so far

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On December 14, "Jianghu" will be released globally simultaneously.

Of course, when it comes to global synchronization, everyone knows that the main battlefield of "Jianghu" is still in China, as well as Southeast Asia, Japan, South Korea and other regions that are deeply influenced by martial arts culture.

As for players in Europe and the United States, this theme is relatively unattractive to them. After all, they lack cultural recognition, and their understanding of various sects, martial arts, Jianghu incidents, chivalrous spirits, etc. may have very serious deviations.

This kind of problem cannot be explained clearly by adding a few sentences about the sect, so instead of adding a long paragraph of boring text, it is better to omit it directly and let the players experience it slowly in the game.

Fortunately, "Jianghu" is obviously different from the traditional stand-alone martial arts games with plot as the main selling point. The plot of "Jianghu" is much weaker. For foreign players who don't understand martial arts culture at all, such as herbal medicine, searching for scriptures, or wanting a traitor, it is not difficult to understand the plot of this level.

Moreover, it doesn't matter if foreign players don't understand the concept of sects, they will understand these sects as different organizations. The combat system of "Jianghu" is not that complicated, and most of the combos can be understood with a little practice in the martial arts field, so the cost of understanding this aspect is not high.

In foreign countries, there are also many "Chinese Kung Fu" fans, but there is still a big difference between the "Chinese Kung Fu" they understand and the actual "Chinese Kung Fu".

The idea of "Jianghu" is not to preach, but to induce.

Just like some classic martial arts novels, if you insist on showing an English translation to a foreigner, he may not be able to read it at all. Because they are separated from the cultural background, context and values, the behavior of many heroes is difficult for foreigners to understand, and forcibly instilling cultural content will cause resentment instead.

"Jianghu" just presents a martial arts world in front of all players, and guides players through some adventures, tasks and game mechanisms, allowing them to independently decide the future direction of the entire martial arts world. Moreover, the two goals of the martial arts leader and the martial arts overlord are also very clear and easy to understand, just like the only goal in "PUBG Mobile" is to survive to the end. , Win the battle between good and evil.

Even if "Jianghu" can't be popular abroad, as long as it attracts some "Chinese Kung Fu fans" to play, and spreads to many other players, and uses the fun of the game to enhance the influence of some Chinese culture, the goal of this game is enough finished.

Domestically speaking, "Jianghu" has another very big advantage, that is, the program is very effective.

The anchors can chat with the audience while searching for things, analyze and analyze the current trend of martial arts; when they get a good weapon, medicine or martial arts, just like "PUBG Mobile" picked up the airdrop, the audience will also be excited; the technology is good The anchor can use powerful operations to defeat the strong with the weak. Players who like to use their brains can attract other players to do things together. Once they show off, they can cheat a lot of gifts and 6666; The final round of PlayerUnknown's Battlegrounds was even more lively, and the excitement of winning the final victory was also overwhelming.

Obviously, among the games developed by Chen Mo this year, "Assassin's Creed", "Silent Hill", "Legend of Zelda", "Escape", "Monster Hunter", and "Jianghu" are all well-known in the world. Influential games, although "The Legend of Zelda" is dazzling, other games also have their own highlights and advantages.

Perhaps "Jianghu" is the least dazzling of these games, but for many domestic players, such a Chinese-style game has an extraordinary and special meaning.

Since the launch of "Monster Hunter", the evaluations of major game media around the world have been released one after another, basically maintaining a score of around 9.5, which is higher than that of "Assassin's Creed", but it has not yet reached the level of monsters like "The Legend of Zelda". .

But it doesn't matter to the players anymore, anyway... No matter how many points these games score, the best of the year is nothing more than turning around in Chen Mo's hands.

Many players suddenly discovered that Chen Mo had won the game of the year for three consecutive years.

"Dark Soul", "The Last of Us", and "The Legend of Zelda", each has had a profound impact on the game industry around the world, and each has led the trend of the times.

After "Dark Soul", the soul-based combat system became popular, and it can even be said to redefine the combat system design of arpg in the parallel world; Game makers around the world realize that linear storytelling still has unlimited potential.

Both games have inspired many designers to imitate, and Zelda has reached new heights. Not only does it teach all designers in the world "how to make an open world", it also makes this game a unique work of art through its unique style. Many people even want to imitate, but they don't know where to start.

This year's game of the year has no suspense. Players of "The Legend of Zelda" can happily go to any game review website to brush "Zelda is the best in the world", and few people will refute it. And even without The Legend of Zelda, the title of the year would have to go to Assassin's Creed or Monster Hunter.

On the question-and-answer website, a topic aroused heated discussions among players.

"If there is no accident, this year's best game of the year will be won by Celent again. How to objectively evaluate Chen Mo's achievements in the field of game design so far? He can now be called the greatest game currently Are you a designer?"

If it is in other fields, or with another name, this will probably be a proper question of provocation.

But under this topic, everyone knows that this is not a war.

This is the answer with the highest votes.

"It may be too early to say 'greatest', but to be honest, in this day and age, you'd be hard-pressed to find a greater man. I don't want to blow Celent into the sky right now, after all, he still has a long way to go. There is a long way to go, and maybe he will continue to surpass himself in the future. But I have another statement here, which can roughly explain Celente's status in the world game field."

"He no longer needs the 'Game of the Year' award to prove himself, on the contrary, 'Game of the Year' needs him to prove."