Almighty Game Designer

Chapter 992: Minor spoilers for intertwined plot lines

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In Marcus' plot line, the player has to shoulder the responsibility of a leader and fight for the future of all bionics.

Marcus has gradually gained the trust of the bionic people through actions again and again, but he will also face choices again and again.

While stealing blue blood and parts, the android working at the factory would ask Marcus to take him. If you choose to take him away, then he will not only provide a clue for more parts, but also save Marcus' life in the subsequent plot.

In addition, as a leader, Marcus has to make a lot of choices. For example, in the "Cry of Freedom" chapter plot, Marcus will lead the bionics to capture the TV building to speak to all mankind, but in the capture of the studio When a staff member ran out, Marcus could choose to kill or not. If you don't kill them, the guards will arrive sooner, putting everyone in danger; but if you kill them, it will make the public opinion of the whole society plummet and affect the choice of route in the future.

Marcus can choose to use force to start an all-out war with humans and compete for the occupation of Detroit; he can also choose the peaceful route and use love to influence humans throughout the process. Although the process is a bit tedious, it is the easiest route to achieve a complete life in the end; You can even choose to detonate a dirty bomb, flood Detroit with radiation, and let humans withdraw...

The same is true for Kara’s choice. After escaping with Alice, she needs to find a place to spend the night. She can choose to steal/rob money and then spend the night in a hotel, or she can choose to spend the night in an abandoned house where abnormal bionics are infested, or she can go to the side of the house. Sleeping in an abandoned car overnight, choosing different locations will start different plots, comfortable places are more dangerous, and stealing money, stealing things and sleeping uncomfortable will all cause Alice's favorability to drop...

By the end of the plot, the fates of the three protagonists will be intertwined, and the choice of one protagonist will directly affect the outcome of the other protagonists.

For example, Connor becoming an anomalous bionic person is the key choice for the ending, while choosing to continue to be a machine will almost certainly lead to the death of other characters; and when Kara and Alice smuggle into Canada, if Marcus chooses peace route, then they can pass safely, but if Marcus chooses the war route, then a bionic must be sacrificed to allow Alice to successfully smuggle, or it will simply lead to the end of the group.

Among so many complicated plot choices, it can be said that at least 30% of the choices are buried pits. Many seemingly correct choices will actually lead to very serious consequences, and even completely destroy the final ending. For ordinary players, it is enough to choose according to the choice they think, but for anchors, it is very cheating...

Especially for some girl anchors, sometimes because of their soft hearts, they often choose some relatively "indecisive" options, and sometimes they choose cold options because they will make mistakes. There are also many viewers who open their mouths and start to complain, and even start to question the anchor's three views.

Although there is no so-called "perfect ending" in this game, and each ending has its own reason, it is clear that the audience still hopes to see the full ending, and when faced with different choices, many audiences and anchors The choice is not the same, and it is easy to cause tearing.

There was a girl anchor who even cried because of the barrage, checked the strategy all night, and played the game from the beginning the next day...

There was also an anchor who was playing Connor’s plot line, and each plot played Connor to death. At the beginning, Beng was shot, interrogated the abnormal bionic and was shot, and chased Kara on the highway and was hit. Death, being thrown to death when jumping off the roof in the chase battle, provoking Hank when the relationship with Hank was in a hostile state, causing Hank to shoot him...

The audience on the barrage laughed like crazy. From the first episode to the fifth episode, Connor died almost as soon as he went out, and every time he died, a new Connor would appear, and a Connor would appear in the headquarters of Mod Control Life The tombstone, this anchor is also dubbed by the audience as "automatically renewing the anchor" and "annoying anchor"...

Although this thing sounds funny, it also reflects that "Detroit: Become Human", as an interactive movie game, has brought enough emotional resonance to players and made them truly immersed in the story. middle.

The clever thing about "Detroit: Become Human" is that it chooses three bionics as the protagonists, and observes the human world from the perspective of bionics, which creates a kind of cognitive dislocation, so that players can't help but look at the bionics. Behavior creates empathy.

In the game, the bionic man played by the player suffered a lot of bullying and insults, such as Todd's domestic violence against Kara, and Marcus was unreasonably provoked when he bought paint. When Marcus made a cry for freedom on the TV station, the first reaction of human society was not to pay attention to the demands of bionics, but to immediately organize the army to eliminate the threat of bionics.

The next-generation VR technology in the matrix game cabin makes players feel more empathetic. The anger, depression, and despair prompt players to stand in the same position as the protagonist and make their own choices.

Many players even stood on the side of the bionics, and even detonated dirty bombs to fill Detroit with nuclear radiation in order to fight for the freedom of the bionics. The excellent character setting and plot design allow players to better immerse themselves in the game, which also highlights the power of the matrix game cabin to the greatest extent.

At this stage, players' exploration of the ending of "Detroit: Become Human" is far from complete. Most players only played one or two endings, and very few of them reached the full ending.

"Detroit: Become Human" has a plot line in the game. Players can choose the plot line to re-experience, collect more endings and clues, until they get a satisfactory ending. On the one hand, this is to allow players to experience the plot in an all-round and multi-angle way, and to clarify the relationship between the various characters. Another very important reason is to let the players have more liver.

After all, only this one game is carried on the matrix game cabin. It would be embarrassing if players get tired of playing for a few hours.

It has to be said that "Detroit: Become Human" has indeed sparked a wave of enthusiasm, quickly occupying major live streaming sites and video sites. Especially with the help of the "movie perspective", the enjoyment of this game has been greatly improved. Many players watch the plot of this game with the mentality of watching a movie. Although they can't afford or can't buy a matrix game cabin, But this does not affect the love of cloud players for this game.