Another point is about the special treatment of some feelings.
To be precise, it is poison.
Because the matrix game cabin adopts the way of brain and nerve connection, players will get a very complex sensory experience. Many plots in "Grand Theft Auto" have something to do with drugs. For example, Franklin, Lamar, and Lao Cui once went to deal with drug dealers, and Mike and his prodigal son were drugged by the prodigal son when they went out.
At that time, the player will definitely take the bag of poison very curiously and lick it himself, after all, the actions in the game are unlimited.
In this case, special handling is necessary.
If the player fucks outside the game plot, he will taste a very astringent bitter taste; if it happens within the game plot (the plot where Mike is cheated by his son), the player will only have visual and auditory hallucinations, and will not affect the brain. produce any additional stimulation.
In reality, poison is something that must never be touched, as long as you touch a little, it is tantamount to ruining your entire life, even worse than death. The combination of next-generation VR and "Grand Theft Auto" should create a more free and beautiful virtual world for players. Chen Mo absolutely cannot accept possible unexpected situations.
There are also some sexually-related borderline content, such as strip clubs in "Grand Theft Auto", driving to find chickens, etc., will strictly restrict players and cannot do outrageous things, and players will definitely not see inappropriate picture, no unsuitable sound can be heard.
After all, this game is not a small butter. If something happened to cause the entire game to be banned, it would be too wronged. It's something that many third-rate domestic game companies will do. If Chen Mo does this kind of thing, he will be despised by the whole world.
As for the difficulty of developing gta5, it is actually not bad for Chen Mo. It is more difficult than the previous vr games, but after such a long period of accumulation, it is definitely possible to make it, it is nothing more than a question of the length of research and development time.
Chen Mo had a joke in his previous life: "Gta5 cost 268 million U.S. dollars, and two thousand outstanding game producers from all over the world gathered together. Tickets were skipped for more than a year, and it was developed for five years. The traffic data of Los Angeles in the real world was found for statistics. The model, the in-car perspective mode of each car, 20 years of technology accumulation, just to make it more fun, where do the girls come from to think that they are better than the game?"
Of course, the $268 million includes publicity costs. If it’s just the development costs of the game, it’s about $140 million. This joke also shows that the development of gta5 is not easy. Just in terms of investment, this is a rare large-scale production in the history of the game. If it fails, r-star may face the dilemma of bankruptcy. However, the sales of this game are also unprecedented. Some people even joked that if gta5 continues to sell like this, gta6 will probably not be released, because the sales volume is too terrible.
For Chen Mo now, money is not the biggest problem. Even if it is changed to the next-generation vr version, the cost will be doubled by six or seven times, and Thunder Interactive Entertainment can fully afford it. In terms of technical level and art resources, it is not difficult to develop "Grand Theft Auto", because there have been accumulations of games such as "Uncharted" and "Escape from the Sky" before, not to mention a large collection of art resources. Many art materials can be used directly.
The most troublesome part is the ubiquitous details in "Grand Theft Auto".
The most intuitive point is that Los Santos feels like a city where people live in reality, rather than a virtual game world. The key to all this lies in the in-depth research and high-level reproduction of reality, and at the same time fine-tuning a lot of data according to the characteristics of the game.
City center, suburbs, countryside, wilderness, the map in "Grand Theft Auto" is huge enough, but no one is redundant. Every corner of this huge map has its own characteristics, or there are hidden small gameplays, or special easter eggs. The whole "Grand Theft Auto" is like a treasure trove. Players can always find some surprises as long as they drive around.
In terms of game materials, the music part of "Grand Theft Auto" is composed of a purely original album and 240 pieces of authorized music, which even made many domestic players listen to the radio station; the map part is based on the typical city of Los Angeles, Classic buildings such as Hollywood, Union Savings, and Beverly Hills mansions are all drawn into the game.
The production team and construction experts traveled at public expense and spent a wonderful night in Los Angeles. They took a total of 250,000 photos and many hours of videos, and collected a lot of materials. The developers even got in touch with the fbi, Gang members and special industries can be said to have achieved the ultimate in entertainment with public funds.
Of course, Chen Mo doesn't need to be so troublesome to make the next-generation vr version of "Grand Theft Auto". The memory playback potion and speed regulator are full, which is enough to guarantee many details of "Grand Theft Auto", but there are some things that can be saved. , some of which cannot be saved.
For example, for the various music of the car radio station in the game, it is necessary to arrange people to go to the lighthouse country to investigate and buy copyrights, and the various guns, vehicles, ships, aircraft, etc. in the game must make very realistic models, and they are from Reality from the inside to the outside, for example, for some manual transmission vehicles, the steering wheel, lights, gears, handbrake and other structures must be made, and they must be completely consistent with reality.
If the player has not taken the driver's license test in real life, he can still learn in the game. After all, driving in reality is easier than in the game, and the steering wheel's controllability is much better than that of the joystick or keyboard.
As for the plane, this thing cannot be strictly followed in reality. The most common pilot’s license also costs 100,000 tuition fees and 6 to 8 months of primary training. In reality, most players have never piloted a plane. In the game, the design of the realistic aircraft is strictly followed. Players should stop flying, just crash the plane and it will be over.
So, the planes in Grand Theft Auto will be controlled the way the game is played, and players will only need to control the joystick, rudder pedals and a few special buttons to make the plane take off and land. Others such as helicopters and boats are also made in this way, so that players can learn how to operate these special vehicles through simple teaching as much as possible.
Fortunately, these contents are not too complicated and can be assigned to many other designers. Chen Mo's first goal now is to build the framework of the entire Los Santos, first create the entire game world, and at the same time collect motion and voice, and finally string together the plot, the whole game will be alive .