[It’s been a long time since I broadcast an all-nighter. Thank you to the fans for their company, and to the production team for making such an excellent game. I feel sad for a long time, but it’s time for me to go to bed. I will continue what I didn’t finish today tomorrow.]
One minute after the broadcast, Yagami issued a scarf.
It's 5 o'clock in the morning, and most people haven't gotten up yet. However, the number of comments has quickly exceeded a thousand, and is still growing.
I don't know if it's because Ye Shen's heart has been difficult to calm down for a long time, but the same is true for many viewers in the live broadcast room, or for the players who have downloaded Xuanyuan Sword.
Even Xiang Ge, the number one fan of Yunmeng Games, issued a scarf to express his feelings.
[Brother Xiang, I am also in my thirties, and I have been away from school for almost ten years. I have long disbelieved in love, but I didn’t expect to see love in a game.]
Although on weekdays, every time Zhang Xiang posts a blog, the comment area is filled with anti-fans who come to "collect debts."
However, this time it was very unusual. There were not many people in the comment area who criticized him, but many people resonated with him because of this scarf.
Although every player has a different experience with the game, their emotions are the same.
In addition to the feeling of the game's plot and grand world view, what shocked countless players the most was the game's creative gameplay.
After all, as a ninth category of art, there are differences between games and movies.
The plot can be the highlight of a game, but without good enough gameplay to support it, even with a twists and turns and moving plot, it is difficult for a game to enter the halls of the gods.
As an RPG game, Tianzhihen, which focuses on plot, abandons the third-perspective combat mode popular in mainstream RPG games in the current market, and instead adopts a turn-based strategy gameplay from an overhead perspective.
Each action, attack, and spellcasting will consume corresponding action points. When the action points are exhausted, the current character's turn will end, or the player can also actively skip the current turn by taking actions such as defense and standby, and retain some action points for the next time. One round.
When promoting the progress of the game, players not only need to consider the rational use of action points, the mutual restraint of the five elements, and the impact of the complex battlefield environment on spell casting effects, but also need to consider the character's position and skill range, and use the fewest action points to achieve the highest level as much as possible. s damage.
At the same time, the seamless connection between the game map and the battle scenes is also a highlight of the game.
Usually turn-based RPGs use map switching, that is, after the battle begins, the player and the target are transported to a special space to start the battle.
The same goes for SLG games. There are very few games that place battles directly on the main map and switch between battle mode and action mode without any sense of inconsistency.
From this point alone, Tianzhihen, which draws on the strengths of RPG games and SLG games, can be said to be the first of its kind to bring players a completely different gameplay.
And it is this kind of gameplay that allows players to spend more energy on experiencing the plot without having to worry about handicapped operations affecting the experience of the plot or slowing down the overall rhythm of the game.
After all, the gameplay of strategy games does not particularly test operations. If you encounter a level that you really can't beat, there are also guides for help.
The 24-hour sales data was released, and the first-day sales of 1.12 million copies broke the historical release record of Yunmeng Games, and also broke the first-day sales record of games released in the same period.
The sales of more than 100 million, after deducting the share and various miscellaneous expenses, brought a net profit of 60 million to Yunmeng Game in just one day, and half of this was contributed by Yunmeng Game's own platform creative workshop .
Li Zongzheng, who tasted the sweetness, gradually became passionate.
I didn’t expect the purchasing power of players on the Creative Workshop to be so strong. How about releasing new games on their own platform in the future
If sales continue to be so good, it can be opened to other game publishers in the future.
At this moment, neither Good Luck nor Li Zongzheng realized that a new game ecosystem was gradually taking shape and began to gradually encroach on the Xia Kingdom’s single-player game market dominated by the Dianqu platform...
…
The huge sales of Xuanyuan Sword: Traces of the Sky has undoubtedly pushed Yunmeng Games to the forefront of industry hot topics once again.
Not long ago, Yunmeng Games made hundreds of millions of monthly sales thanks to two heavyweight mobile games. In less than a month, Xuanyuan Sword: Traces of the Sky was launched and became the most popular game in the entire stand-alone game circle. hot topic.
Such a terrifying ability to attract money is not only envied by people in the industry, but also by people outside the industry.
People in the industry only see the sales of Xuanyuan Sword: Traces of the Sky, while people outside the industry have already seen the derived value of IP brought by the popularity of Xuanyuan Sword: Traces of the Sky.
The value of this part cannot be measured by a simple few hundred million.
There is almost no suspense. Hao Yun once again made a hot search because of the Xuanyuan Sword Sky Trace.
Hao Yun glanced at his large scarf account, which was the official account that Sun Xiaoteng helped run.
Under the scarf that was issued in conjunction with Tianzhihen's announcement, there were already tens of thousands of comments and thousands of retweets.
Even he didn't expect that he would have so many fans after registering an official account.
Moreover, these fans are not zombie accounts given away by charging phone bills, but real active accounts.
[Mr. Hao is awesome!]
[I don’t know what to say other than an awesome sentence. Anyway, I’m going to blow up Zhizhihen!]
[Mr. Hao, can I ask you a question? Is the script of Tianzhihen really written by the owner of Huanzhulou? If so, can you help me urge the owner to return the beads? He hasn't updated in half a month.]
[It’s incredible. I originally thought that Yunmeng Games would only make non-mainstream games, but I didn’t expect that it could be so good at making this kind of orthodox RPG game!]
[That’s necessary. Hao Zongzong can’t make a mere orthodox RPG game?]
[Hahahaha, I remember Liu Qingfeng from Game Island just complained that Yunmeng Games couldn’t make a flesh-and-blood game. This slap might have made his face swollen.]
[Penguin meat, laugh to death!]
Hao Yun didn't want to guess what Liu Qingfeng was feeling now. After all, he didn't take this troll seriously in the first place.
What surprised him was that the popularity of the game actually caused the song "Eternity" he recorded a few days ago to become a hot search again.
Some people say that his singing skills are not as good as his ability to write lyrics and music, and his music sounds uneven. However, some people say that it is this seemingly uneven singing that adds a bit of uninhibited etherealness to the piece, making it even more fairy-like.
Because Hao Yun did not restrict the authorization this time, there are many more cover versions on the Internet.
One of the more popular ones is the female version sung by Lin Mengmeng.
It has to be said that a music student with a professional background does have two skills. After listening to it once, Hao Yun felt that singing this piece by himself would be a waste of resources.
Sure enough, I can just be a game designer with peace of mind. As for singing and writing novels, I can just treat it as a fun thing. There is no need to invest too much energy in it.
It seems unnecessary to make yourself so tired
Just when Hao Yun was thinking this, the senior sister sent a WeChat message.
[(Yinke.com link)]
[I sang a cover of the song you wrote and changed a few notes! Listen quickly, how do I sing? (///ω///)]